Cost Per Player
$27.78
Ahnjuh (he/him)
5.0
(7)
Less than a year on StartPlaying
41 games hosted
Highly rated for: Storytelling, Creativity, Rule of Cool
Average response time: 4 hours
Response rate: 100%
About me
Hello! Welcome to my profile! I've been a GM on SPG for 3 months now, but I’ve been a GM for over 5 years. During that time, I’ve run primarily anime-themed campaigns, as per the requests of my player base, and I carried that theming over to my paid campaigns. I originally started with 4th Edition D&D and later branched into 5th Edition before spending significant time developing my own systems, which has made me a very technical GM. Over the years, I explored various systems, including Pathfinder, Delta Green, Call of Cthulhu, Lancer, D6, World of Darkness, Cyberpunk Red, Fallout RPG, Mutants & Masterminds, and my personal favorite, Powered by the Apocalypse. Besides all that I do take campaign request including Duets! Feel free to reach to me with all the details and I'll see what I can do.
GM Style
As a Dungeon Master, I pride myself on challenging my players in roleplay, combat, and puzzles. I enjoy escalating difficulty to build character, believing that overcoming adversity creates more engaging narratives. While I avoid a strictly "realistic" approach—finding it too limiting—I embrace shonen-inspired, over-the-top storytelling, particularly in combat, where my style shines. For me, combat isn't just about mechanics; it's a tool to explore the deeper layers of a character, often tied to their motives and personal struggles. I’m equal parts mechanical and narrative-focused, blending the two to craft battles that are impactful and character-driven. I also avoid filler content, ensuring each session is packed with meaningful moments. Beyond the table, I specialize in working one-on-one with players to design, articulate, and complete their characters. Over the past five years, players have praised my open-mindedness and improvisational skills, which allow me to take even the smallest ideas and spin them into fully realized characters or plotlines. I never run out of ideas and often expand on them outside of sessions through text excerpts or NPC perspective "shots," adding depth to my soft worldbuilding.
Games played
Game platforms used
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