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Detroit by Night: Whiskeytown

Detroit by Night: Whiskeytown

Vampire: The Masquerade 5th Edition | Campaign

About the adventure

Welcome to Detroit, circa 1926. A twisted imp, whose skin is a hellish shade of red, appears at midnight on an empty street, but only for an instant. According to Detroit folklore, the creature is an ill omen, a harbinger of catastrophe—and the city is ripe for a fall. The gilded luxury that once made Detroit “little Paris” is beginning to crumble, giving way to something darker beneath its surface. As Detroit’s Camarilla grows complacent, the Sabbat’s grasp on the city has tightened like a noose. The Sabbat is never far from every bloody bootleg battle, gin-soaked speakeasy, and glistening gala, growing bolder with each advance. Can the Camarilla shake off its fugue before it’s too late? Or is Detroit destined to fall? Step into the gritty, blood-soaked streets of Prohibition-era Detroit, and take sides in the war for the soul of the Motor City. But hurry. The hour’s getting late…

3 years on StartPlaying

1591 games hosted

Highly rated for: Inclusive, Storytelling, Creativity

Average response time: 14 hours

Response rate: 100%

Additional details

How to prepare

This game takes place online, so players will need an internet connection, a Discord account, and a Roll20 account. Players will also need a mic; webcams are encouraged, but not required. I also encourage players to familiarize themselves with the character creation rules before Session 0.

What I provide

My GM Style _________________________________________________________________ As a GM, I lean into the gothic horror elements of Vampire the Masquerade and emphasize the moral ambiguity inherent to the IP. Few, if any, SPCs are straightforward victims or villains. Each SPC is a fleshed-out character, as opposed to an exposition dispenser or plot device, complete with bio, visual reference, and voice. I also emphasize inclusivity and diversity in my cast, so a full range of characters are displayed. What's Included? _________________________________________________________________ Players have access to my World of Darkness library, which includes the core book, Camarilla guide, Sabbat guide, Anarch guide, Cult of the Blood Gods, Trails of Ash and Bones, Players Guide, Blood Sigils, and other minor books.

Gameplay details

Lines and Veils will be established during Session 0 and listed in a VTT document. Players joining after Session 0 will have an opportunity to contribute to the list during their onboarding. Digital safety cards are also enabled on the VTT so players will always have an opportunity to communicate discomfort with any content that arises.

Content warnings

• Blood

• Death

• Language/Cursing

• Murder

• Violence

• Memory Erasing

• Guns

• Mind alteration

• Character Death

• Mental Illness

• Mind Control

• Classism

• Forced Blood Draining

• Alcohol Use

• Devils / Demons / Fiends

Safety tools used

Aftercare

Bleed

Lines and Veils

Session 0

How will character creation work

During Session 0, players will decide on a coterie and character concepts with the assistance of the Storyteller. Players will then build those characters using the Character Creation Guide in the core book. Players joining after Session 0 will be required to submit a concept to the ST before approval.

Players can expect

Combat / Tactics

Low

Roleplay

High

Puzzles

Medium

Experience level

Beginner

Platforms used

Discord

Roll20

1 NEEDED TO START
$21.50

/ Session

Each player will be charged when a session starts.

Details

Weekly / Tuesday - 11:00 PM (UTC)

2-3 Hour duration

2 / 6 Seats filled

Requirements

Experience required: Beginner

Age: 18+

This game will begin once 3 players have joined