Blue Lock: Project Striker | PbP Duet | PbtA
Blue Lock: Project Striker | PbP Duet | PbtA

Powered by the Apocalypse RPG | Campaign

5 SEATS LEFT
$29.41

/ Session

Details

Weekly / Sunday - 9:00 PM (UTC)

Jan 12 / Session 4

1-1 Hour duration

1 / 6 Seats filled

Schedule

Sun, Jan 12 | 9:00 PM - Session 4

Sun, Jan 19 | 9:00 PM - Session 5

Sun, Jan 26 | 9:00 PM - Session 6

Sun, Feb 02 | 9:00 PM - Session 7

Sun, Feb 09 | 9:00 PM - Session 8

Sun, Feb 16 | 9:00 PM - Session 9

Sun, Feb 23 | 9:00 PM - Session 10

Sun, Mar 02 | 9:00 PM - Session 11

Sun, Mar 09 | 8:00 PM - Session 12

Sun, Mar 16 | 8:00 PM - Session 13

Requirements

Experience required: Open to all

Age: 18+

About the adventure

In a bold move to redefine Japan's future in football, the Japan Football Union hires the enigmatic mastermind, Jinpachi Ego. "Blue Lock" – a revolutionary, high-stakes training program – is unveiled, designed to forge the ultimate egotist striker, one capable of dominating the world stage. The stakes couldn't be higher: succeed, and you'll lead Japan to eternal glory. Fail, and you'll never again wear the nation's colors. Will you rise to the top... or vanish into obscurity? This is Blue Lock. The choice is yours. Unlike traditional Blue Lock, this campaign allows for a mixed league or a dedicated female league. Just let me know your preference when you join the campaign!

Streamer
Black
Hispanic/Latinx
Game Designer

Less than a year on StartPlaying

53 games hosted

Highly rated for: Storytelling, Creativity, Rule of Cool

Average response time: 1 hour

Response rate: 100%

Additional details

How to prepare

🔧 Ensure you have enough time throughout the week to get the most out of this campaign. 🔧 I am available to respond in the afternoon till 11 PM EST, so I will often include 3 to 5 responses daily, if possible. 🔧 I tend to mirror the player I am roleplaying with, which can affect the amount of messages I provide and their detail unless a scene requires a certain amount of input on my end.

What I provide

🎨 Descriptive and Detailed Storytelling: I take great care in describing each action my players take, including their appearance and how the environment reacts to their actions. I enjoy making players the centerpiece of any given scenario, whether they're part of a larger canvas with their party or interacting with NPCs they've grown attached to. 🗺️ Custom Maps and Tokens: For the campaign, I use a mixture of online, free resources for maps that fit the setting. Additionally, I design maps digitally to enhance the campaign, especially for combat scenarios where I excel. I also create custom tokens for each character, NPC, and creature to provide a clear sense of appearance for individuals and creatures of the setting. 🌍 Living World: I treat each setting I GM as an open, living world. Unlike Westmarch-style campaigns, everything moves with or without the players in each session. This means NPCs, creatures, and environments are capable of growth and change, developing alongside the player characters. This approach allows for solo sessions, sister campaigns with an overarching plot, and a consistent and nuanced cast of characters, I find it provides more memorable experiences. ⚔️ Flexibility and Improvisation: Whether my players do something unexpected or a rule is misread or misunderstood, I prioritize two things: the rule of cool and improvisation. I often adapt my original plans to accommodate the whims of my players, enjoying the role of a reactive GM. I provide a variety of options and always leave the possibility for players to take their own route using the setting provided. 🎭 Player Expectations: Now, enough about me 😅. My only expectations for players are to be respectful and open-minded. Ultimately, it’s about your stories and your interactions with the world, creating your own adventures by exploring and engaging with the rich setting within the campaign. Therefore, create characters with ambition and a willingness to venture into the unknown to conquer this world and its challenges. I look forward to GM'ing for you and supporting your journey from zero to hero.

Gameplay details

Ensuring everyone feels comfortable and safe in my campaigns is my top priority. To achieve this, I use these safety tools: 🛠️Session 0: We'll have an initial session dedicated to discussing expectations, boundaries, and any personal concerns. This helps us establish a safe and inclusive environment from the start. 🔒Lines and Veils: We'll define clear lines (topics that are completely off-limits) and veils (topics that will be addressed indirectly) to maintain everyone's comfort throughout the campaign. ⏸️ Breaks: We'll schedule regular breaks during sessions to give everyone a chance to relax and reset, ensuring a comfortable and enjoyable experience for all. 💬 We will be playing using the Discord platform for communication. I've custom-designed character sheets, courtesy of a friend, specifically for this campaign. 🎲 For dice rolls, we'll be using Avrae, Dice Maiden, or UnbelievaBoat. On my server, I prioritize fun and respectful communication, encouraging a creative and cooperative atmosphere.

Content warnings

Safety tools used

Debriefing

Lines and Veils

Session 0

X, N, and O Cards

How will character creation work

🎽Building Your Background: It's important for this campaign that your character has a fleshed-out background. This includes their age, sex, ethnicity, nationality, and personality. All these details go toward defining your character, so be sure to tie everything back to Soccer as well. 🎽Assigning Your Attributes: You get a +2, +1, +1, -1 spread. Your character is good at one thing, average at two things, and bad at one thing. You can choose to reduce a stat to gain an extra point, but the lowest you can go is -2. 🎽Creating Your Trait: Each Soccer player has something unique about them, tied to their Ego. Your trait modifies your playlist—not quite a signature move, but close enough. When paired with your gameplay, it defines your character's playstyle in Soccer. 🎽Creating Your Special Move(s): You can choose to start without a Special Move, meaning you have no Ego yet and your aura is plain. However, if you decide to start with a Special Move, you'll have that Ego. A Special Move is a unique shot, movement, or action exclusive to your character. Be creative with it. You can start with up to 3. 🎽Have Fun! The point of the game is to enjoy yourself. For that reason, I've included both men and women and treat both as equals. Remember, this is your story, but it's still a TTRPG.

Players can expect

Combat / Tactics

Low

Roleplay

High

Puzzles

High

Experience level

Open to all

Platforms used

Discord

Roll20