Bleach: Soul War | PbP Duet | D&D 5e Homebrew
Dungeons & Dragons 5e | Campaign
$29.41
/ Session
Details
Weekly / Friday - 9:00 PM (UTC)
Jan 10 / Session 2
1-1 Hour duration
2 / 6 Seats filled
Schedule
Requirements
Experience required: Open to all
Age: 18+
About the adventure
After the death of the progenitor, the once-stable realms of the Living World, Soul Society, and Hueco Mundo began to collapse. Hueco Mundo, once teeming with life, is now a desolate wasteland, ravaged by Soul Reapers who sought to assert control over the spiritual order. Soul Society, weakened and bleeding spiritual energy, draws soulless Hollows like moths to a flame, igniting a shadowy war that raged for centuries. The spiritual decay has spilled into the Living World, leaving humanity to grapple with the haunting aftermath of the Soul War. The world is unraveling, and you find yourself teetering on the edge of a darkness that feels hauntingly real. The campaign is set in 2001, in Japan’s Osaka Suminoe Ward. Your character has been taken in by a mysterious caretaker from abroad, who is sending you to one of the best fine arts schools in the region.
Less than a year on StartPlaying
53 games hosted
Highly rated for: Storytelling, Creativity, Rule of Cool
Average response time: 1 hour
Response rate: 100%
Additional details
How to prepare
🔧 Ensure you have enough time throughout the week to get the most out of this campaign. 🔧 I am available to respond in the afternoon till 11 PM EST, so I will often include 3 to 5 responses daily, if possible. 🔧 I tend to mirror the player I am roleplaying with, which can affect the amount of messages I provide and their detail unless a scene requires a certain amount of input on my end.
What I provide
🎨 Descriptive and Detailed Storytelling: I take great care in describing each action my players take, including their appearance and how the environment reacts to their actions. I enjoy making players the centerpiece of any given scenario, whether they're part of a larger canvas with their party or interacting with NPCs they've grown attached to. 🗺️ Custom Maps and Tokens: For the campaign, I use a mixture of online, free resources for maps that fit the setting. Additionally, I design maps digitally to enhance the campaign, especially for combat scenarios where I excel. I also create custom tokens for each character, NPC, and creature to provide a clear sense of appearance for individuals and creatures of the setting. 🌍 Living World: I treat each setting I GM as an open, living world. Unlike Westmarch-style campaigns, everything moves with or without the players in each session. This means NPCs, creatures, and environments are capable of growth and change, developing alongside the player characters. This approach allows for solo sessions, sister campaigns with an overarching plot, and a consistent and nuanced cast of characters, I find it provides more memorable experiences. ⚔️ Flexibility and Improvisation: Whether my players do something unexpected or a rule is misread or misunderstood, I prioritize two things: the rule of cool and improvisation. I often adapt my original plans to accommodate the whims of my players, enjoying the role of a reactive GM. I provide a variety of options and always leave the possibility for players to take their own route using the setting provided. 🎭 Player Expectations: Now, enough about me 😅. My only expectations for players are to be respectful and open-minded. Ultimately, it’s about your stories and your interactions with the world, creating your own adventures by exploring and engaging with the rich setting within the campaign. Therefore, create characters with ambition and a willingness to venture into the unknown to conquer this world and its challenges. I look forward to GM'ing for you and supporting your journey from zero to hero.
Gameplay details
Ensuring everyone feels comfortable and safe in my campaigns is my top priority. To achieve this, I use these safety tools: 🛠️Session 0: We'll have an initial session dedicated to discussing expectations, boundaries, and any personal concerns. This helps us establish a safe and inclusive environment from the start. 🔒Lines and Veils: We'll define clear lines (topics that are completely off-limits) and veils (topics that will be addressed indirectly) to maintain everyone's comfort throughout the campaign. ⏸️ Breaks: We'll schedule regular breaks during sessions to give everyone a chance to relax and reset, ensuring a comfortable and enjoyable experience for all. 💬 We will be playing using the Discord platform for communication. I've custom-designed character sheets, courtesy of a friend, specifically for this campaign. 🎲 For dice rolls, we'll be using Avrae, Dice Maiden, or UnbelievaBoat. On my server, I prioritize fun and respectful communication, encouraging a creative and cooperative atmosphere.
Content warnings
Safety tools used
• Debriefing
• Lines and Veils
• Session 0
• X, N, and O Cards
How will character creation work
🌙 To create a character in Soul War, the first step is choosing your path: Soul Reaper, Fullbringer, or Quincy. While Arrancar and Vizard options are available, they come into play later in the setting. The campaign begins with your character as a spiritually aware human at level 0. At this stage, you have no proficiencies beyond those provided by your race and background. Your starting hit points are calculated as 4 + your Constitution modifier, and your equipment is limited to mundane items. We'll also roll for stats during character creation.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
High
Experience level
Open to all
Platforms used
• Discord
• Roll20