Naruto: Fall of Shinobi | PbP Duet | Shinobi World D&D 5e
Naruto: Fall of Shinobi | PbP Duet | Shinobi World D&D 5e

Dungeons & Dragons 5e | Campaign

1 NEEDED TO START
$29.41

/ Session

Details

Weekly / Friday - 7:00 PM (UTC)

1-1 Hour duration

0 / 6 Seats filled

Requirements

Experience required: Open to all

Age: 18+

This game will begin once 1 players have joined
About the adventure

The First Great Ninja War shook the world to its core, claiming thousands of lives and leaving the lands in ruin. But it was the Second Great Ninja War that revealed the true brutality of this world. As children were drafted into the conflict, the demand for greater shinobi rose—and with it came unparalleled challenges. Shinobi ascended to a level of power that bordered on myth, their feats rivaling those of victorious war gods. No longer mere ninja, they wielded tailed beasts, unleashed devastating kekkei genkai, and carried out unspeakable crimes of war. But such power could not sustain itself. In the aftermath, during the Whirlpool Wars, the Hidden Leaf, Hidden Stone, and Hidden Cloud forged an alliance—the first Kage Summit. Their goal: to end the Hidden Mist's insatiable thirst for conflict and bring stability to a shattered world. Now, in the present day, the three great powers have brought peace to the smaller villages, with the Hidden Mist on the verge of joining them. This marks the end of the shinobi era and the dawn of a new age—an age of technology. But peace is fragile, and not all is as it seems...

Streamer
Black
Hispanic/Latinx
Game Designer

Less than a year on StartPlaying

53 games hosted

Highly rated for: Storytelling, Creativity, Rule of Cool

Average response time: 1 hour

Response rate: 100%

Additional details

How to prepare

🔧 Ensure you have enough time throughout the week to get the most out of this campaign. 🔧 I am available to respond in the afternoon till 11 PM EST, so I will often include 3 to 5 responses daily, if possible. 🔧 I tend to mirror the player I am roleplaying with, which can affect the amount of messages I provide and their detail unless a scene requires a certain amount of input on my end.

What I provide

🎨 Descriptive and Detailed Storytelling: I take great care in describing each action my players take, including their appearance and how the environment reacts to their actions. I enjoy making players the centerpiece of any given scenario, whether they're part of a larger canvas with their party or interacting with NPCs they've grown attached to. 🗺️ Custom Maps and Tokens: For the campaign, I use a mixture of online, free resources for maps that fit the setting. Additionally, I design maps digitally to enhance the campaign, especially for combat scenarios where I excel. I also create custom tokens for each character, NPC, and creature to provide a clear sense of appearance for individuals and creatures of the setting. 🌍 Living World: I treat each setting I GM as an open, living world. Unlike Westmarch-style campaigns, everything moves with or without the players in each session. This means NPCs, creatures, and environments are capable of growth and change, developing alongside the player characters. This approach allows for solo sessions, sister campaigns with an overarching plot, and a consistent and nuanced cast of characters, I find it provides more memorable experiences. ⚔️ Flexibility and Improvisation: Whether my players do something unexpected or a rule is misread or misunderstood, I prioritize two things: the rule of cool and improvisation. I often adapt my original plans to accommodate the whims of my players, enjoying the role of a reactive GM. I provide a variety of options and always leave the possibility for players to take their own route using the setting provided. 🎭 Player Expectations: Now, enough about me 😅. My only expectations for players are to be respectful and open-minded. Ultimately, it’s about your stories and your interactions with the world, creating your own adventures by exploring and engaging with the rich setting within the campaign. Therefore, create characters with ambition and a willingness to venture into the unknown to conquer this world and its challenges. I look forward to GM'ing for you and supporting your journey from zero to hero.

Gameplay details

Ensuring everyone feels comfortable and safe in my campaigns is my top priority. To achieve this, I use these safety tools: 🛠️Session 0: We'll have an initial session dedicated to discussing expectations, boundaries, and any personal concerns. This helps us establish a safe and inclusive environment from the start. 🔒Lines and Veils: We'll define clear lines (topics that are completely off-limits) and veils (topics that will be addressed indirectly) to maintain everyone's comfort throughout the campaign. ⏸️ Breaks: We'll schedule regular breaks during sessions to give everyone a chance to relax and reset, ensuring a comfortable and enjoyable experience for all. 💬 We will be playing using the Discord platform for communication. I've custom-designed character sheets, courtesy of a friend, specifically for this campaign. 🎲 For dice rolls, we'll be using Avrae, Dice Maiden, or UnbelievaBoat. On my server, I prioritize fun and respectful communication, encouraging a creative and cooperative atmosphere.

Content warnings

Safety tools used

Debriefing

Lines and Veils

Session 0

X, N, and O Cards

How will character creation work

🥷To create a character in Fall of Shinobi, the first step is choosing your village: The Hidden Leaf or The Hidden Mist, as these are the two most prominent villages in the campaign. I also allow other villages, such as the Hidden Stone and Hidden Cloud, but they are less involved in the central plot at the start. Once you’ve decided on a village, choose your clan as well. If you’re unsure about which clans belong to which village, feel free to ask me. 🥷The campaign begins with your character as an academy student at Level 0. At this stage, you have no proficiencies beyond those provided by your race and background. Your starting hit points are calculated as 4 + your Constitution modifier, and your equipment is limited to mundane items. We’ll roll for stats during character creation, as well as for your chakra nature, which you won’t discover until Level 1.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

High

Experience level

Open to all

Platforms used

Discord

Roll20