The Hunger At Coronal Lake (A Wraith the Oblivion story)

The Hunger At Coronal Lake (A Wraith the Oblivion story)

The mine closed years ago and there's nothing left in the town. So why do the ghosts of those long-gone days still linger?

TYPE

Campaign

SYSTEM

Wraith: The Oblivion 20th Anniversary Edition

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

Bi-weekly / Tuesday - 2:00 AM UTC

Dec 23 / Session 5

Session Duration / 3–3.5 hours

5 / 6 Seats Filled

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Schedule

Tue, Dec 23 | 2:00 AM – Session 5

This game will begin once 3 players have joined

Meet your party members

5/6

About the adventure

The relics litter the northern landscape. Towns abandoned when the mine is tapped out, or when the price of metal drops too low to make continuing too costly. These are ghost towns of a modern era, the corpses of industrialization rotting in the boreal forest. The living inhabitants of these places fled to greener pastures. The dead do not always have the same luxury. 50 years ago, the copper ran out in Coronal Lake Mine and the tiny community abandoned their homes, store, and school. In the last days of Coronal Lake harsh truths were laid bare and memories haunt as surely as the Restless. Now, though, a reunion of sorts is in the works and the living and the dead may be forced to deal with secrets that refuse to stay buried. This story is a brief excursion into the dark and unsettling world of Wraith the Oblivion. Players take on the role of ghosts who are now forced to face the things left undone in life. All are connected to the events of Coronal Lake's death throes half a century ago. Step off the train into the dark forest and visit a now-infamous place of empty streets and collapsing roofs. And maybe--just maybe--some may find redemption, absolution or, finally, peace.

Game themes

Meet the Game Master

5.0

(11)

Neurodivergent
Published Writer
Teacher/Educator

3 years on StartPlaying

100 games hosted

Highly rated for: Creativity, Storytelling, Teacher

About me

Greetings from the northern wilds! I'm a "forever DM" but not in a bad way. I love DMing, because why limit yourself to one character when you can be all of them (less the PCs)?! DMing is my outlet for imagination and creativity. I don't draw, I'm not musical in any way, but what I am is a storyteller. Since childhood my head has been overflowing with ideas that had no outlet until I discovered D&D. I love to homebrew and I love constructing epic, sprawling campaigns that evolve and grow with the players' contributions. I'm a published author and have been a freelance writer for D&D back in 3rd Edition days. I'm looking to run D&D games, but I've run many other systems. Favourites include Aberrant, HERO System, All Flesh Must Be Eaten, Chronicles of Darkness (I particularly enjoy Beast: The Primordial!), Rifts (Savage Worlds and the original Palladium system), but my greatest love is for Hackmaster 5th Edition. So I'm also interested in creating "Learn to..." campaigns with different systems. I would love to give new players and seasoned D&D players a chance to explore new systems and see what else is out there in the vast galaxy of games. I've been playing RPGs since 1983, and DMing since 1984. But: Years of experience mean nothing if you can't adapt, adjust, and innovate to make your game the best experience for everyone at the table. My two tennets of gaming are: "Games are meant to be fun" and "Don't be afraid to get weird". Let's roll some dice.

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Character creation

Creating your character

Character creation works best as a group during Session 0. Players will take the roles of recently deceased people navigating the horrifying Shadowlands between life and death. As this is most likely a novice group of players, the Storyteller will handle most of the Shadowguide roles initially until everyone is comfortable taking those roles themselves.

What to expect

Preparing for the session

Players will need a working microphone and good connection. Video is not required. Accounts on Discord for voice chat and Roll20 for game specific actions are also needed.

What Jared S brings to the table

I bring decades of experience with Wraith and a love of telling stories that delve into the dark and macabre.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Jared S creates a safe table

Wraith the Oblivion can be a very intense game that explores emotionally charged subjects. Player safety and comfort is a priority for me and to this end we start with a Session 0 to go over the Lines and Veils I bring as a Storyteller, and to expand on those with content the players would like to avoid. I also maintain an open door policy and anyone may step away from the table at any time without judgement and when everyone is comfortable we can gather together to discuss what may have caused an issue.

Content warnings

Safety tools used

Frequently asked questions