Star Trek Adventures: A Time to Heal
Star Trek Adventures: A Time to Heal

Star Trek Adventures - Second Edition, Star Trek Adventures | Campaign

FULL
Free

Details

Weekly / Friday - 7:30 PM (UTC)

Dec 13 / Session 0

3-4 Hour duration

5 / 5 Seats filled

Schedule

Fri, Dec 13 | 7:30 PM - Session 0

Fri, Jan 10 | 7:30 PM - Session 1

Fri, Jan 17 | 7:30 PM - Session 2

Fri, Jan 24 | 7:30 PM - Session 3

Fri, Jan 31 | 7:30 PM - Session 4

Fri, Feb 07 | 7:30 PM - Session 5

Fri, Feb 14 | 7:30 PM - Session 6

Fri, Feb 21 | 7:30 PM - Session 7

Fri, Feb 28 | 7:30 PM - Session 8

Requirements

Experience required: Open to all

Age: 18+

About the adventure

Join the crew of the recently refitted USS Odysseus (NCC 26278), a Miranda-class Light Cruiser reborn as a Crisis and Emergency Response vessel. Outfitted with state-of-the-art medical labs, isolation suites, an advanced trauma ward, high-capacity evacuation transporters, and a fleet of shuttles, the Odysseus is ready to face any challenge on the frontier. With a complement of 48 officers, 278 enlisted staff, 72 flight and maintenance crew, and 78 medical personnel, the Odysseus embarks on vital missions: delivering humanitarian aid, providing medical support to remote Federation outposts, advancing bioscience research, aiding fledgling colonies, representing the Federation in diplomacy, and serving as a hospital ship and troop transport when conflict calls. ๐—ง๐—ต๐—ฒ๐—บ๐—ฒ๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—ฃ๐—น๐—ฎ๐˜†๐˜€๐˜๐˜†๐—น๐—ฒ Set in late 2286, during the Movie Era of Star Trek - so characters will wear the maroon movie uniforms. This campaign will remain true to the progressive values of Star Trek, exploring themes of cooperation, diversity, and hope for a better future. The tone will be optimistic yet nuanced, with moral dilemmas and shades of grey that challenge players to make decisions in line with Starfleetโ€™s ideals. Exploration and diplomacy will take centre stage, with missions that focus on scientific discovery, first contact, and humanitarian aid. That doesn't mean there will be no combat, but it is rarely the optimal solution. ๐—ช๐—ต๐—ผ ๐—ถ๐˜€ ๐˜๐—ต๐—ถ๐˜€ ๐—ณ๐—ผ๐—ฟ? This game is open to both newcomers and seasoned Trekkies! Whether youโ€™re a fan of The Original Series, The Next Generation, or the latest Star Trek adventures, youโ€™ll feel at home aboard the USS Odysseus. This is a campaign for players who enjoy collaborative storytelling, roleplay-driven problem solving, and the intricate dynamics of interstellar diplomacy. โšกโšกThe campaign will begin in ๐—๐—ฎ๐—ป๐˜‚๐—ฎ๐—ฟ๐˜† ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฑ, but weโ€™ll hold a ๐—ฆ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—ญ๐—ฒ๐—ฟ๐—ผ in ๐——๐—ฒ๐—ฐ๐—ฒ๐—บ๐—ฏ๐—ฒ๐—ฟ ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฐ to collaboratively design characters, review safety tools and set expectations.โšกโšก

Recruiting notes

Proposed schedule: โ˜… ๐—ฆ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—ญ๐—ฒ๐—ฟ๐—ผ: Friday, ๐Ÿญ๐Ÿฏ๐˜๐—ต ๐——๐—ฒ๐—ฐ๐—ฒ๐—บ๐—ฏ๐—ฒ๐—ฟ (assuming we get enough players) โ˜… ๐—ฆ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—ข๐—ป๐—ฒ: Friday, ๐Ÿญ๐Ÿฌ๐˜๐—ต ๐—๐—ฎ๐—ป๐˜‚๐—ฎ๐—ฟ๐˜† (weekly sessions will follow from this date). The gap is to allow me to customise the campaign to the characters. Also I'll have to deal with family over Christmas, so I'm marking the 21st to the end of the month down as 'lost time' Session Zero will ๐—ป๐—ผ๐˜ be charged.

2 years on StartPlaying

Average response time: Under 1 hour

Response rate: 100%

Additional details

How to prepare

To join this game, players will need the following: ๐—˜๐—พ๐˜‚๐—ถ๐—ฝ๐—บ๐—ฒ๐—ป๐˜: โ€ข A computer running Win 10 or 11, macOS Big Sur (or newer), or Linux (Ubuntu 22+, Debian 11+, Redhat 9+, Arch) โ€ข A webcam, โ€ข Microphone, and headphones (or a headset with a built-in microphone) ๐—”๐—ฐ๐—ฐ๐—ผ๐˜‚๐—ป๐˜๐˜€: โ€ข Players will need to create an account on The Forge (https://forge-vtt.com/) to access the game platform. โ€ข A discord account โ€ข An email address so I can share a dropbox link ๐—ฆ๐—ผ๐—ณ๐˜๐˜„๐—ฎ๐—ฟ๐—ฒ: โ€ข A browser - ideally Chrome, Firefox, Opera, or Edge (Safari is not supported) There is no need to read any rules ahead of time, as Iโ€™ll provide all necessary materials and guidance during the game. For those who would like to prepare by immersing themselves in the Star Trek universe, I recommend the following episodes and movies, which reflect the tone and themes of this campaign. ๐—ก๐—ผ๐˜๐—ฒ: It is not necessary to watch any of these - you could quite happily walk into the campaign having seen none of them: ๐—ง๐—ข๐—ฆ ๐—˜๐—ฝ๐—ถ๐˜€๐—ผ๐—ฑ๐—ฒ๐˜€ โ€ข Balance of Terror (S01E08) โ€“ The introduction of the Romulans. โ€ข Errand of Mercy (S01E26) โ€“ The first major interaction with the Klingons. โ€ข Journey to Babel (S02E10) โ€“ Intrigue and sabotage during a vital diplomatic mission, showcasing Orion interference. โ€ข The Trouble with Tribbles (S02E15) โ€“ A classic comedic episode showcasing Klingon-Federation tensions. โ€ข A Private Little War (S02E19) โ€“ Examining the moral consequences of interference (and more Klingons). โ€ข The Enterprise Incident (S03E02) โ€“ Escalation of Romulan tensions. โ€ข Day of the Dove (S03E17) โ€“ Shows the origins of the Organian Peace Treaty between the Federation and the Klingons. ๐— ๐—ผ๐˜ƒ๐—ถ๐—ฒ๐˜€ โ€ข Star Trek II: The Wrath of Khan โ€“ Iconic ship-to-ship combat and the introduction of the ๐— ๐—ถ๐—ฟ๐—ฎ๐—ป๐—ฑ๐—ฎ class in the form of the ๐—จ.๐—ฆ.๐—ฆ. ๐—ฅ๐—ฒ๐—น๐—ถ๐—ฎ๐—ป๐˜. โ€ข Star Trek III: The Search for Spock โ€“ Exploring loss, loyalty, and hope. It also highlights how Klingon relations have changed since the series. โ€ข Star Trek VI: The Undiscovered Country โ€“ Diplomacy and the Cold War themes central to this campaign. ๐—ก๐—ผ๐˜๐—ฒ: The game is set 7 years BEFORE this film, so although this movie gives a really good view on Federation/Klingon relations at the time, remember the events in the film haven't occurred (yet).

What I provide

๐—ง๐—ฒ๐—ฐ๐—ต๐—ป๐—ถ๐—ฐ๐—ฎ๐—น This game will be run on Foundry VTT. I would like to use FoundryVTT audio (Livekit, not the terrible default Peer to Peer thing) although if we have issues with this we may choose to use Discord. โ€ข ๐—ง๐—ผ๐—ธ๐—ฒ๐—ป๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—•๐—ฎ๐˜๐˜๐—น๐—ฒ๐—บ๐—ฎ๐—ฝ๐˜€: I will supply tokens for ships and NPCs. ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐˜„๐—ถ๐—น๐—น ๐—ฝ๐—ฟ๐—ผ๐˜ƒ๐—ถ๐—ฑ๐—ฒ ๐˜๐—ผ๐—ธ๐—ฒ๐—ป๐˜€ ๐—ณ๐—ผ๐—ฟ ๐˜๐—ต๐—ฒ๐—ถ๐—ฟ ๐—ผ๐˜„๐—ป ๐—ฐ๐—ต๐—ฎ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ฒ๐—ฟ๐˜€ (guidance will be shared in Session Zero). Space combat and some ground combat will use battlemaps, while other encounters will be handled in theatre of the mind, depending on the scene. โ€ข ๐—›๐—ฎ๐—ป๐—ฑ๐—ผ๐˜‚๐˜๐˜€: I'll share handouts covering the rules necessary to play. However, as I do not have the rights to share the full Star Trek Adventures 2e rulebook, players may wish to acquire their own copies for detailed reference. โ€ข ๐—–๐—ต๐—ฎ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ฒ๐—ฟ ๐—–๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐—ผ๐—ป: Weโ€™ll use the excellent STAR TREK Adventures Character Creator (https://sta.bcholmes.org/), and Iโ€™ll import characters into Foundry VTT for ease of use. โ€ข ๐—ฆ๐—ผ๐˜‚๐—ป๐—ฑ ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป: I use ambient environmental sounds (e.g., starship bridge hums, engineering bay sounds) and occasional sound effects to enhance immersion. I avoid ambient music as I find it distracts from the game. ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐—ฆ๐˜‚๐—ฝ๐—ฝ๐—ผ๐—ฟ๐˜ I welcome players of all experience levels, from newcomers to seasoned veterans. If youโ€™re new to Star Trek Adventures or roleplaying in general, Iโ€™ll guide you through the rules and setting. Iโ€™m available via Facebook Messenger and WhatsApp throughout the week to answer questions, assist with character development, or discuss ideas. If you have unusual or creative ideas for your character or the game, Iโ€™m always happy to listen and will do my best to incorporate them provided they donโ€™t unbalance the game or detract from other playersโ€™ experiences. ๐—š๐—  ๐—ฆ๐˜๐˜†๐—น๐—ฒ Iโ€™ve been GMing and running Star Trek games since the 1980s (with FASA Star Trek). While Iโ€™m relatively new to Star Trek Adventures 2e, I bring decades of experience crafting engaging, character-driven stories. The STA 2e rules don't provide a lot of scope for mechanical character growth, so this campaign will focus on character growth through relationships, experiences, and learning from the moral dilemmas the crew faces. Inspired by Star Trek (TOS and the original cast movies), M.A.S.H., and Chicago Hope, the game blends optimism, diplomacy, exploration, and the feel of a medical drama. Thereโ€™s even a touch of John le Carrรฉ spy intrigue, reflecting the Cold War-like tensions of the setting. While dark themes such as war, oppression, and prejudice will appear, the core theme is hopeโ€”the crewโ€™s ability to make a difference, even in challenging times. ๐—ฅ๐˜‚๐—น๐—ฒ๐˜€ ๐—”๐—ฝ๐—ฝ๐—ฟ๐—ผ๐—ฎ๐—ฐ๐—ต The Star Trek Adventures 2e rules are light, and Iโ€™ll follow them as written, but I embrace the Rule of Cool when it serves the story or enhances player creativity. This is especially true for moments of heroism, diplomacy, or innovative uses of technology.

Gameplay details

During session zero, Ill cover the safety tools, and we'll have an open and honest discussion around the expectations of both player and GM behaviour, with a strong emphasis on Wheatonโ€™s Law: โ€œDonโ€™t be a dick.โ€

Content warnings

Safety tools used

โ€ข Breaks

โ€ข Lines and Veils

โ€ข Luxton Technique

โ€ข Open Door

โ€ข Session 0

โ€ข Stars and Wishes

How will character creation work

We will go over character creation together during Session 0. After Session Zero, each player will be responsible for completing their characters using the STAR TREK Adventures Character Creator (https://sta.bcholmes.org/) and sending me the characterโ€™s JSON file via email prior to the first session. Iโ€™ll import the completed characters into Foundry VTT for gameplay. I'll ask each player to create two characters: โ€ข A character who plays a key role in starship combat. โ€ข A character who is either part of the medical staff, offers a key skill for away missions (e.g., shuttle pilot, security officer, geologist) or who fills an important non-command role on the ship (e.g., cook, quartermaster, chaplain). And then pick one of the two as their main character. Usually you'll get to play your main character because whichever you choose as your main, However I also want to ensure that during ship to ship combat everyone should have something to do. It also reduces downtime in the event of character death.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Medium

Experience level

Open to all

Platforms used

โ€ข Foundry VTT

โ€ข Discord