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Icewind Dale: Rime of the Frostmaiden
In Icewind Dale, adventure is a dish best served cold. Save ten towns from the everlasting night
$20.00
/ Session
Details
Weekly / Friday – 12:30 AM UTC
3–5 Hour Duration
6 / 6 Seats Filled
About the adventure
In Icewind Dale, adventure is a dish best served cold. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night? Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements. Threatened by the Frostmaiden’s everlasting night, you must recite ancient rhymes, explore yawning glacial fissures, and discover a secret so old and terrifying few dare speak of it.
Meet the Game Master
4 years on StartPlaying
604 games hosted
Highly rated for: Storytelling, Voices, Sets the Mood
Average response time: 3 hours
Response rate: 100%
About me
You walk into the wolves' den tavern and see a man behind the bar. his beard and bald head are eye catching but what really stands out is the group of six people clustered around him rolling dice. they laugh as he slips in and out of character so seamlessly it's as if the NPCs were really there. I'm the founder and head GM of a collaborative group of awesome creators called the wolves den tavern! I'm here to take you away to somewhere fantastical! Sit down! Have a drink and check out my campaigns!
View Profile →Character creation
Creating your character
The first session of this game will contain a session zero beforehand which lasts 1.5 hours and is used to create characters learn to use roll20 and familiarize yourselves with your fellow players. after that most weeks the GM will be ready one hour prior to game time for questions info and assistance for new players. the first session will be scheduled when three or more people have joined.
What to expect
Preparing for the session
You will need a roll20 account and a microphone, as well as a discord account (https://discord.gg/GYk7kWC2NT). Having an idea for your character is encouraged. Familiarizing yourself with the players handbook is also encouraged
What Chris Van Der Sluys brings to the table
The GM will provide everything you need to play through Roll20. some sessions may be streamed via twitch and able to be shared with friends and family. additionally by request a copy of footage from streamed sessions can be provided.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Chris Van Der Sluys creates a safe table
This is a modern horror game set in the frozen tundra of icewind Dale. Travel is harsh and settlements are few and far between. To survive and prosper characters must do tasks for the settlements of ten-towns, as they delve into the mysteries surrounding a mysterious goddess casting a perpetual night on the land.
Content warnings
Safety tools used