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Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden

In Icewind Dale, adventure is a dish best served cold. Save ten towns from the everlasting night

TYPE

Campaign

EXPERIENCE

Open to all

AGE

18+
FULL
$20.00

/ Session

Details

Weekly / Friday – 12:30 AM UTC

3–5 Hour Duration

6 / 6 Seats Filled

This game will begin once 3 players have joined
About the adventure

In Icewind Dale, adventure is a dish best served cold. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night? Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements. Threatened by the Frostmaiden’s everlasting night, you must recite ancient rhymes, explore yawning glacial fissures, and discover a secret so old and terrifying few dare speak of it.

Meet the Game Master
LGBTQ+
Veteran
Neurodivergent
Artist
Voice Actor
Game Designer
Multi-lingual

4 years on StartPlaying

604 games hosted

Highly rated for: Storytelling, Voices, Sets the Mood

Average response time: 3 hours

Response rate: 100%

About me

You walk into the wolves' den tavern and see a man behind the bar. his beard and bald head are eye catching but what really stands out is the group of six people clustered around him rolling dice. they laugh as he slips in and out of character so seamlessly it's as if the NPCs were really there. I'm the founder and head GM of a collaborative group of awesome creators called the wolves den tavern! I'm here to take you away to somewhere fantastical! Sit down! Have a drink and check out my campaigns!

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Character creation

Creating your character

The first session of this game will contain a session zero beforehand which lasts 1.5 hours and is used to create characters learn to use roll20 and familiarize yourselves with your fellow players. after that most weeks the GM will be ready one hour prior to game time for questions info and assistance for new players. the first session will be scheduled when three or more people have joined.

What to expect

Preparing for the session

You will need a roll20 account and a microphone, as well as a discord account (https://discord.gg/GYk7kWC2NT). Having an idea for your character is encouraged. Familiarizing yourself with the players handbook is also encouraged

What Chris Van Der Sluys brings to the table

The GM will provide everything you need to play through Roll20. some sessions may be streamed via twitch and able to be shared with friends and family. additionally by request a copy of footage from streamed sessions can be provided.

Equipment needed to play

Computer

Internet

Microphone

Platforms used
Safety

How Chris Van Der Sluys creates a safe table

This is a modern horror game set in the frozen tundra of icewind Dale. Travel is harsh and settlements are few and far between. To survive and prosper characters must do tasks for the settlements of ten-towns, as they delve into the mysteries surrounding a mysterious goddess casting a perpetual night on the land.

Content warnings

Safety tools used

Frequently asked questions