StartPlaying logo
Journeys Through the Radiant Citadel (Homebrew friendly! LGBTQ+)

Journeys Through the Radiant Citadel (Homebrew friendly! LGBTQ+)

Dungeons & Dragons 5e | Campaign

About the adventure

In the heart of the Ethereal Plane lies an ancient and mysterious city called the Radiant Citadel. Through tradition, cooperation, and ancestral magic, fifteen civilizations are bound to this wondrous site. Journeys through the Radiant Citadel is an anthology of exciting adventures that explore the cultures and myths of these realms. Against the unending mist and unseen terrors of the Ethereal Plane, the Radiant Citadel stands bright as a bastion of hope. It’s a living relic of the ingenuity and collaboration of twenty-seven great civilizations. Abandoned and lost for ages, the Citadel was resurrected from its slumber and reclaimed by descendants of those societies, though some peoples remain missing. The city serves as a nexus of diplomacy and trade, a repository of histories and secrets, and a thriving sanctuary for those seeking safety or a better life. The Radiant Citadel is a miracle of architecture, a floating city carved out of a single, massive fossil that snakes around a colossal gemstone shard known as the Auroral Diamond. The luminescence of the Auroral Diamond is mirrored in the constellation of fifteen structure-sized gemstones, the Concord Jewels, which orbit the city and provide transportation to the far-flung homes of the Citadel’s founding civilizations. In the haze of the Ethereal Plane, the Auroral Diamond is a scintillating beacon visible from leagues away. The diamond itself seems to have moods, changing colors unpredictably, but it is always visible for wanderers lost and in need. Just beyond the city whirls a massive, ever-threatening, ethereal cyclone known as the Keening Gloom—a looming threat that’s a grim reminder of the Citadel’s precarious position. Heroes and paupers meet on equal footing in the Radiant Citadel. By common agreement, power and resources are equitably shared. Dignity is afforded to all, and great need is met with great aid. The adventures in Journeys through the Radiant Citadel were created by members of the Dungeons & Dragons community with connections to various real-world cultures and mythologies. Embarking on the adventures of the Radiant Citadel will expand your gaming horizons, can give your characters new perspectives, and might change the way you look at fantasy tropes and traditions. As adventures are the lens through which we explore fantastic worlds, they shape who our characters are and what they believe in. The greater the variety adventures offer, the richer our characters and, by extension, our gaming experiences. From glittering night markets to undersea cities, from curse-afflicted villages to angel-ruled city-states, these adventures provide a pathway to never-before-seen lands and stories. The gates of the Radiant Citadel stand open, and a rich tapestry of stories is yours to explore. Expect a dungeon oriented environment with a focus on combat, puzzles, and interacting with the strange denizens of a unique environment.

Recruiting notes

Thanks for taking a moment to read this! I hope you’re looking forward to this cosmic, realm-hopping adventure that takes us all across the multiverse of the Forgotten Realms. Expect a modular campaign with a variety of themes and adventures that is welcoming of nearly any character or concept. - Weekly sessions - Flexible Schedule - Voice w/ Roll20 module - Beginner & Experienced player friendly! - LGBTQIA+ friendly! - BIPOC inclusive - Around 4 hour sessions - Free session 0 Characters are level 6, with 2 feats (including a starting feat) and can be created with either the OG 2014 rule-set or the new 2024 rules, as well as with considerations for Homebrew and UA content.

LGBTQ+
Queer
Neurodivergent

2 years on StartPlaying

89 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

Average response time: 24+ hours

Response rate: 100%

Game Master Reviews (16)

Proficiencies

Players say this GM is great at:

Creativity

Storytelling

Inclusive

Matt avatar

Matt

Played 5 sessions

Missy is a great GM and tells a good story. He has created creative world and a compelling campaign. He has a good understanding of his chosen VTT and means a lot to me. He has good pacing, and his players enjoy is opportunities to role play. I'd recommend him for any new or experienced player.

Paluson avatar

Paluson

Played 1 sessions

Missy was an amazing DM with even more amazing players. I highly recommend working with this DM!

Jo T avatar

Jo T

Played 9 sessions

Fun, inventive, interactive, and the kind of "YES, AND... " energy anyone would love to work with. An overall pleasure to be with, and a great time was had.

Holy Saurus avatar

Holy Saurus

I honestly cannot praise Missy enough! I came into the game less than a week ago, and with their guidance I've not only been able to learn the game, they were quickly able to point out the type of characters i seem to gravitate towards and has helped me figure out my favorite races and classes! I have been in 7 sessions so far, and each one has been amazing! They are so patient with my autism, cheering me on and breaking things down for me when I don't understand. I'm now currently rocking with my lil gremlin support, I'm confident to rp with the party, and have even had a few scenes that I starred in! Their world building, their patience, their voice acting, their friendly attitude and surprise amount of humor are all super relieving to me, a person who usually struggles socially. I recommend anybody that wants an amazing dnd experience and has the prices to afford them, their prices are very fair imho, to really check them out! I'm so sorry for the massive message, I just have SO much praise for them. They really don't feel like just a person dming, they feel like a friend, a "homie" if you wish to call it so. They really can just relax and immerse you in a way that isn't very far off from the super popular online campaigns like Critical Roll and Legends of Avarice. So if you want the storytelling of tolkien without the drama of rowling, Missy is a great option! Thank you for reading my review, and have an amazing day!

Steven avatar

Steven

Played 2 sessions

Jumped into a one shot last minute and had a blast. I appreciate how Cory used real first names and had everyone do short intros to break the ice. He's a generous DM who follows the rule of cool. Highly recommended!

Baked avatar

Baked

Played 2 sessions

I had a lot of fun playing at this virtual table. The DM allows for players to RP as much or as little as they want to, and for them to approach situations in a creative manner. He also has a ton of patience for new players and is super knowledgeable and helpful.

Additional details

How to prepare

~ Players need to registers for a Roll20 account (and it is recommended to subscribe to their service, although not required) ~ Players are required to join the associated discord server and participate in social interactions concerning their character's and preferences towards the game. ~ It is preferred if players have read the "How to play" section of the players handbook, but not required. Having watched or listened to game play is always a bonus! ~ Players should have a working headset, keyboard, and ability to clearly communicate with myself and other players in verbal form. ~ Players should be prepared as best as possible to play for 2-4 hours without interruptions or distractions (As a parent though I completely understand life happens! )

What I provide

~ A compendium of Homebrew and content creator items provided by myself and supporting players and co-DMs. ~ Digital maps, character tokens, handouts, props, and more! ~ 24/7 access to a custom discord served with several channels dedicated to discussing the campaign and socializing. ~ 20+ years of teaching players tabletop games and working with a diverse crowd of adults, teens, and children. ~ 10+ years of home-brew creation and refining through personal games and LGS games. ~ A calm and patient DM who values communication among his players, creating a safe space to play within, and providing you with a experience to look forward to each week.

Gameplay details

Players will have a one-on-one conversation with DM concerning any Lines & Veils and be given open room to express any relevant information beforehand. Afterwards is added to a community server and given a role that determines if they receive pings for available games (optional). During sessions, players are invited to verbally or text communicate upon any discomfort or concerns that arise. Sessions contain voice & virtual tabletop provided by the DM, and require Voice from the players (video is optional). These sessions are a safe place for neurodivergent players and those with audio processing disorders as conversational systems will be in place to make sure we can all be comfortable and communicate. Sessions will use digital maps with miniture tokens representing characters during combat scenes, with digital or physical dice rolling (players choice!). Most non-combat scenes will take place in theater of the mind with supported art when possible. Players can expect: A blended environment where they will be encouraged to talk and act in character. There is no penalty for not doing so, but immersion & engagement is appreciated. Players can expect frequent, moderately challenging combat which may involve long periods of waiting and active listening during other players turns. Depending on the complexity of the player's class they may need to spend additional time working on character and leveling. Players will be engaged in a multitude of different methods of play to ensure that each session is diverse and interesting. Interactions will range anywhere from puzzles, riddles, dungeon crawls, and combat.

Content warnings

• Alcohol Use

• Blood

• Character Death

• Death

• Deep or Large Bodies of Water

• Fire

• Guns

• Kidnapping

• Language/Cursing

• Murder

• Paralyzation

• Racial Profiling

• Scars

• Snakes

• Spiders

• Violence

• Insects

• Animal Death

• Cults

• Devils / Demons / Fiends

• Hangings

• Nightmares about Traumatic Events

• Talk of Superior Race

Safety tools used

Aftercare

Bleed

Breaks

Debriefing

Lines and Veils

Luxton Technique

Luxton Technique Discussion

Open Door

Session 0

Stars and Wishes

X, N, and O Cards

How will character creation work

~This campaign and its rules are intended to be used with the 2014 rule set in mind, and the alterations that have come in supplemental rule books since such as Tasha’s and Xanathar’s. This being said, characters created with the 2024 Rules will be welcomed at our table! ~ Characters will be created at level 6, with max HP and a total of 2 feats (replaces any feats granted by other character creation options) ~ Stat array: Standard ~ Characters have starting equipment defined by their class and background as well 1000g worth of equipment and supplies. ~Characters must be created through Roll20 following their guided process or manual input. ~ UA and home-brew is allowed and encouraged, play the character you want to play! ~Ideally characters are crafted through communication with me via discord prior to session, however 30+ minutes are set aside before start time of sessions to work on technical difficulties or character questions.

Players can expect

Combat / Tactics

High

Roleplay

Medium

Puzzles

Medium

Experience level

Open to all

Platforms used

D&D Beyond

Discord

Roll20

READY TO START
$15.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Friday - 3:30 AM UTC

2-4 Hour duration

3 / 7 Seats filled

Requirements

Experience required: Open to all

Age: 18+