Saltmarsh & Beyond | D&D 2024, levels 1 to 20 [Starts in 2025]
Dungeons & Dragons 5e | Campaign
$20.00
/ Session
Details
Weekly / Wednesday - 11:00 PM (UTC)
2-3 Hour duration
2 / 5 Seats filled
Requirements
Experience required: Open to all
Age: All Ages
About the adventure
Yesterday, three gilded corpses washed up in Saltmarsh. The locals believe it's the work of the Dead Alchemist's ghost. And you're hired to investigate. --- About Saltmarsh & Beyond --- Beginning with a seemingly simple investigation, Saltmarsh & Beyond is a swashbuckling level 1 to 20 campaign primarily blending three campaign modules. (Ghosts of Satmarsh, Icewind Dale: Rime of the Frost Maiden, and Bladur's Gate Descent into Avernus.) --- Campaign Road Map --- -> Ghosts of Saltmarsh (Levels 1 to 12): An initial investigation reveals not just a mounting Sahaugin invasion, but Orcus's machinations. Only you can save Saltmarsh, your home, from both. But it's the blade you can't see that cuts deepest as the Nine Hells move in the background. -> Rime of the Frost Maiden (Levels 13 to 16): Your victory is short-lived as the goddess Auril unfurls her magic to save or damn the Swor Coast, burying Saltmarsh in a new ice age. However, to defeat her, you must delve into the past and a long gone civilization known as the Netherese. -> Descent into Avernus (Levels 17 to 20): The Nine Hells have won as the Archdevil Zariel finally collects on her ancient pact, dragging the entirety of the Sword Coast into Avernus. But their victory isn't complete. Not while you breath.
Party Comp: - Aasimar Rogue 1 - Undecided - Undecided Please note: We are currently finishing a Level 1 to 20 Domains of Dread campaign. Thus, the start date is an estimate. But, if you're interested in a level 19 and a level 20 boss fight, I've left a link to the game below. -> https://startplaying.games/adventure/clpcx07gj000508jvhnyrgpt7
2 years on StartPlaying
205 games hosted
Highly rated for: Teacher, Knows the Rules, Creativity
Average response time: Under 1 hour
Response rate: 100%
Additional details
How to prepare
To participate in the game, you will need to: - Join the Roll20 game (accounts are free), - Join the Discord Server (accounts are free), - Have a serviceable microphone, - Have a headset or quiet space (i.e. no background noise please), - And an internet connection capable of running all the above simultaneously.
What I provide
I guarantee a quick-paced, engaging campaign filled with memorable characters. On the tangible side, players gain access to all allowed content through Roll20. Plus, my notes, handouts, and thoughts on how to run already completed adventures. This includes session summaries for those looking to catch up or remember an NPC's name.
Gameplay details
As part of onboarding for the game, I send players my Line & Veils and ask for theirs in return. Which are then confirmed at the beginning of the session as part of a mini-session 0. During the game, if anything disturbs you, please tell me, leave an "X" in the chat, or privately message me. I will then remove the offending or skip past it. Likewise, if you feel the adventure is going in an unsavory direction but use an "N" instead. I will also check in if I notice anything is off.
Content warnings
Safety tools used
• Lines and Veils
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
Players may create their own level 1 character or use one of 6 pre-generated characters. Those creating their own character must follow the character creation guidelines below and be completed before the session starts. If you'd like help with character creation, please reach out. --- Character Creation Guidelines --- - Use standard array or point buy. - Only pull from the 2024 PHB and DMG. (No homebrew or 3rd party content.)
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
• Roll20
• Discord