The Red Hand of Doom 🟄 Lvl 5-10ā”ƒFace the Horde, Save the Vale

The Red Hand of Doom 🟄 Lvl 5-10ā”ƒFace the Horde, Save the Vale

Survive the red hand of doom as their horde sweeps across the veil!

TYPE

Campaign

EXPERIENCE

Open to all

AGE

18+
About the adventure

For years, the villainy of the Wyrmsmoke Mountains fought amongst themselves, squabbling, murdering, and betraying. Now they are united. Azarr Kul, the son of the Dragon has given them terrible purpose. The folk of the Elsir Vale, men, elves, and dwarves among others, have little notion of the marching ruin. As a band of adventurers– sellswords and other itinerants– you will uncover his plans in a chance encounter with his scouting bands. You'll stand no chance against the horde alone. To save the Vale, you must spend strength and steel and blood– and more. You must use cunning, plan, scheme, deceive, parlay, and slow the horde. You must fight like lions, and move like the fox. You must risk everything for the slimmest chance to turn the tide. You must be heroes. *** (This is a 5e game based on a module from 3.5e) This campaign starts at level 5, and progresses to 10-12, depending on play. It assumes the players are generally motivated to save the Elsir Vale, but they may choose to have selfish or morally gray reasons to do so, or they may ultimately desert or flee if it takes the campaign in an interesting direction. Although the theme is warfare and combat, my games are mostly about storytelling and narrative. I reward creative thinking and strategy, not just crunching dice and hit points. To succeed, the players will need to pick their battles. If that excites you, then please join us!

1 NEEDED TO START
$30.00

/ Session

Details

Weekly / Tuesday – 1:00 AM UTC

Session Duration / 3 hours

2 / 5 Seats Filled

GAME MASTER

Tim

he/him

5.0

(13)

This game will begin once 3 players have joined

Each player will be charged when a session starts.

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Meet the Game Master

5.0

(13)

Artist
Game Designer

Less than a year on StartPlaying

50 games hosted

Highly rated for: Creativity, Storytelling, Sets the Mood

About me

Hello, adventurer- I’m a calm, emotionally intelligent, and patient 33 year old father. I’ve been running games for about 8 years now. I’m an artist and creative writer, and storytelling at the table comes naturally to me. I love the alchemy of group storytelling, and empowering my players comes first for me. When they’re able to live in immersive, dramatic moments, I get to be there with them.

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Reviews (13)

Proficiencies

Players say this GM is great at:

Creativity

Storytelling

Sets the Mood

David Marvel avatar

David Marvel

Played 28 sessions

Tim is a great GM, is extremely inclusive to different playstyles, always sets the scene in his descriptions and music choices, and allows for as many breaks as needed for everyone around the table.

Mark avatar

Mark

Played 27 sessions

Excellent DM, greatly appreciate the flexibility and adaptability.

Ash avatar

Ash

Played 26 sessions

Tim is creative and flexible when creating a vivid experience for all players. He also pipes in background music that really sets the tone. Would defnitely recommend for anyone looking for an immersive experience.

Massimo avatar

Massimo

Played 13 sessions

Tim is a great story teller and eager to tailor the campaign to the flavor for which the party is craving. Look forward to each session!

John avatar

John

Played 12 sessions

Tim is flexible in his story telling. He knows depth of the environment we are in, knows the Star Wars universe, culture and people. Balances combat with RP, storytelling and plot development.

Synn avatar

Synn

Played 12 sessions

Tim is an amazingly creativity GM. He has wonderful details and characters. He keeps the storytelling moving and the team engaged. He is very laid back and easy to get along with. Very likeable fellow. He encourages teamwork and is very patient with the players new to the system. In a word, his sessions are FUN! I would highly recommend him as a game master and I think you will defiantly get your moneys worth from his games!

Character creation
Creating your character

Starting level is 5, roll for stats, no standard array. We'll create characters during our 0 session. Races, classes, and backgrounds should reflect WotC content. I look out for power-creep and jarring genre mismatches between characters and setting. I can guide character creation and provide pre-generated characters. I'll allow one mulligan if someone rolls absolutely terrible stats and wants a do-over.

What to expect
Preparing for the session

- Open character sheets (Google Drive provided) - Mike and webcam (video isn't a requirement, but this is a social game) - Free accounts on Discord and Roll20 - Bring an appetite for adventure

What Tim brings to the table

- Character sheet PDFs, form fillable (Google Drive provided) - Roll20 campaign with maps - Player's handbook - Character voices and role playing - Background music for atmosphere - Immersive details - Combat narration - Meaningful combat and NPC interactions - Mostly RAW

Equipment needed to play

Microphone

Safety
How Tim creates a safe table

We'll be getting to know each other, and X, N, and O's are a useful tool to set boundaries for content, situations, or behavior that makes us uncomfortable. Messages on discord, signaling on video, or voicing your XNOs is all acceptable. We can also state potential triggers or content boundaries in our 0 session, but we don't have to be exhaustive. XNOs are a flexible tool for in-session. I also like to reflect and chat at the end of a session. We can talk about what was really cool, and I'll ask for some feedback on what you really enjoyed, and what you'd like to see more of.

Content warnings
Violence
Torture
Spiders
Blood
Character Death
Cults
Death
Devils / Demons / Fiends
Gore
Murder
Classism
Safety tools used

Frequently asked questions

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