The Legend of the Spelljammer - One Saturday off Each Month
Dungeons & Dragons 5e | Campaign
$35.00
/ Session
Details
Weekly / Saturday - 2:00 PM (UTC)
3.5-4 Hour duration
2 / 7 Seats filled
Requirements
Experience required: Beginner
Age: 18+
About the adventure
This campaign will find your characters adventuring through the Astral Sea, piloting a spelljamming ship in search of the legendary ship known simply as “Spelljammer.” Feared by some, hunted by others, the awesome vessel glides through the vastness of space on manta wings. Known as the “Flying Dutchman” of the Astral Sea, it’s said that great treasures and deadly encounters await those who can find her. Is the Spelljammer a legend from the past or a mystery of the present? Is it truly a ship or a living being? Who commands it? What secrets hide in its massive hull and dark towers? The true story of the Spelljammer awaits your discovery. This campaign will start at level 1, and will continue through to level 20. (If the campaign is already in progress, check the recruiting notes or contact me for more information about current level).
This campaign will have one week off each month on a floating basis.
4 years on StartPlaying
1301 games hosted
Highly rated for: Inclusive, Teacher, Knows the Rules
Average response time: 4 hours
Response rate: 100%
Additional details
How to prepare
Prior to play, you'll want to have Fantasy Grounds Unity (the Free DEMO version is fine), Discord, and Zoom installed on your devices. If you've not used these services before, don't worry! Newbies are more than welcome, and I try to make myself available to anyone ahead of time who needs technical assistance.
What I provide
I bring the story and all of the maps/mechanical necessities. I also provide access to a shared DnDBeyond campaign containing all of the character creation options. I have a big stack of prior edition Spelljammer materials that I'll be utilizing to make our sessions even more exciting!
Gameplay details
GAMEPLAY: Over the course of the campaign, players will experience a rough balance between combat, exploration, and roleplaying, though specific sessions may focus largely (or sometimes entirely) on one aspect of the game. This game will include fantasy violence and adult language. SAFETY TOOLS: Lines and veils are used to set boundaries on content in a game. Lines are hard limits on content, things that the GM or the players don’t want to engage in. Setting up a line means that content won’t show up in the game at all. Veils are soft limits, things that are ok “behind a curtain” or when they “cut-to-black.” Setting up a veil means that the content might be in the game but not spotlighted or described in great detail. Lines and veils can be adjusted as needed throughout the game. I will discuss lines and veils with players prior to our first session together. In addition, I'll make Monte Cook's RPG Consent Checklist available to everyone.
Content warnings
Safety tools used
• Lines and Veils
• Monte Cook RPG Consent Checklist
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
Characters will start at 1st level. Prior to the first session, players can discuss character ideas in the group Discord. You may use any official D&D sources (including Unearthed Arcana). Character creation should be done either in DnDBeyond or Fantasy Grounds. Players will be given a link to join my DnDBeyond campaign, upon request which will give them access to all of the published Dungeons & Dragons character options. Please be sure to check the Prep Materials after you sign up for more details about character creation, as well as links to my DnDBeyond campaign and the Discord server.
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Medium
Experience level
Beginner
Platforms used
• Discord
• Fantasy Grounds
• D&D Beyond