The Legend of the Spelljammer - One Saturday off Each Month
The Legend of the Spelljammer - One Saturday off Each Month

Dungeons & Dragons 5e | Campaign

3 NEEDED TO START
$35.00

/ Session

Details

Weekly / Saturday - 2:00 PM (UTC)

3.5-4 Hour duration

2 / 7 Seats filled

Requirements

Experience required: Beginner

Age: 18+

This game will begin once 5 players have joined
About the adventure

This campaign will find your characters adventuring through the Astral Sea, piloting a spelljamming ship in search of the legendary ship known simply as “Spelljammer.” Feared by some, hunted by others, the awesome vessel glides through the vastness of space on manta wings. Known as the “Flying Dutchman” of the Astral Sea, it’s said that great treasures and deadly encounters await those who can find her. Is the Spelljammer a legend from the past or a mystery of the present? Is it truly a ship or a living being? Who commands it? What secrets hide in its massive hull and dark towers? The true story of the Spelljammer awaits your discovery. This campaign will start at level 1, and will continue through to level 20. (If the campaign is already in progress, check the recruiting notes or contact me for more information about current level).

Recruiting notes

This campaign will have one week off each month on a floating basis.

4 years on StartPlaying

1301 games hosted

Highly rated for: Inclusive, Teacher, Knows the Rules

Average response time: 4 hours

Response rate: 100%

Additional details

How to prepare

Prior to play, you'll want to have Fantasy Grounds Unity (the Free DEMO version is fine), Discord, and Zoom installed on your devices. If you've not used these services before, don't worry! Newbies are more than welcome, and I try to make myself available to anyone ahead of time who needs technical assistance.

What I provide

I bring the story and all of the maps/mechanical necessities. I also provide access to a shared DnDBeyond campaign containing all of the character creation options. I have a big stack of prior edition Spelljammer materials that I'll be utilizing to make our sessions even more exciting!

Gameplay details

GAMEPLAY: Over the course of the campaign, players will experience a rough balance between combat, exploration, and roleplaying, though specific sessions may focus largely (or sometimes entirely) on one aspect of the game. This game will include fantasy violence and adult language. SAFETY TOOLS: Lines and veils are used to set boundaries on content in a game. Lines are hard limits on content, things that the GM or the players don’t want to engage in. Setting up a line means that content won’t show up in the game at all. Veils are soft limits, things that are ok “behind a curtain” or when they “cut-to-black.” Setting up a veil means that the content might be in the game but not spotlighted or described in great detail. Lines and veils can be adjusted as needed throughout the game. I will discuss lines and veils with players prior to our first session together. In addition, I'll make Monte Cook's RPG Consent Checklist available to everyone.

Content warnings

Safety tools used

Lines and Veils

Monte Cook RPG Consent Checklist

Open Door

Session 0

X, N, and O Cards

How will character creation work

Characters will start at 1st level. Prior to the first session, players can discuss character ideas in the group Discord. You may use any official D&D sources (including Unearthed Arcana). Character creation should be done either in DnDBeyond or Fantasy Grounds. Players will be given a link to join my DnDBeyond campaign, upon request which will give them access to all of the published Dungeons & Dragons character options. Please be sure to check the Prep Materials after you sign up for more details about character creation, as well as links to my DnDBeyond campaign and the Discord server.

Players can expect

Combat / Tactics

High

Roleplay

Medium

Puzzles

Medium

Experience level

Beginner

Platforms used

Discord

Fantasy Grounds

D&D Beyond