Trick'R'Treat | Original One Shot | LGBTQIAP+ & Newbie friendly

Trick'R'Treat | Original One Shot | LGBTQIAP+ & Newbie friendly

High school freshmen on Halloween in 1995. A ghost town just north of the New England city. Nightmares lurking in your hometown.

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
READY TO START
$10.00

/ Session

Details

Once / Saturday - 1:00 AM UTC

Oct 26

Session Duration / 3–4 hours

2 / 5 Seats Filled

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Meet your party members

2/5

About the adventure

Halloween 1995. Connecticut. In the suburban town of Blackledge, a group of high school freshmen gather for the spooky fun of their favorite holiday. As their peers shift into seeking out parties and traditionally "cooler" fare, these friends instead have held onto the simple joy of trick or treating. However, at such an impressionable age, it is hard to be completely free from the pressure to impress others. While they may get joy and candy from their costumed walk, wouldn't walking up to the darkness north of the river, into the ruins of old Sumnerville (and on this-- the scariest night of the year), be a way of proving they aren't little kids anymore? But what is up there past the old covered bridge? And what may linger into the town they call home?

Game themes

Horror
Modern
Cosmic Horror
Meet the Game Master

5.0

(11)

2 years on StartPlaying

16 games hosted

Highly rated for: Storytelling, Inclusive, Knows the Rules

About me

I'm passionate about horror and storytelling and the opportunity to explore it collaboratively through ttrpgs-- ESPECIALLY Call of Cthulhu. It's a fun creative outlet ( I run primarily original scenarios I myself write) and I love seeing the way players interact with and influence the narratives I conceive.

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Character creation

Creating your character

Pre-gens will be available to choose from with only the age and occupation set. Players will have the opportunity to choose their own names, pronouns, personalities, and histories, including the exact nature of the relationships between them and their fellow player characters

What to expect

Preparing for the session

Mics will be required, headphones VERY strongly encouraged, and webcams optional (though gently encouraged as a way to check in more quickly). I expect players to have their own dice or be able to manage their own online dice roller.

What Mina FANE brings to the table

I will bring music, a personally written one shot, and a deep passion for horror to play a game in the theatre of the mind. As an investigation based game, any session of Call of Cthulhu can be expected to be about your characters being confronted with and attempting to resolve a mystery. Should combat occur you can expect it to be fast and dangerous; brutal even by other rpg standards. I enjoy a roleplay heavy style and love when players get creative. I can be pretty flexible and open to entertaining ideas, but they need to be tempered by the understanding that the characters are normal people inhabiting a normal(-ish) world and bound by the limitations of such. In Call of Cthulhu, you are not the hero. There are not heroes; only people trying their best to survive. Additionally, any CoC one shot is best thought of as a horror movie. I delight on discovering who among my players will be my "final girl", so-to-speak. Assuming anyone survives (I'm secretly rooting for you all).

Equipment needed to play

Microphone

Safety

How Mina FANE creates a safe table

Fundamental expectations will be set at the beginning of the session. I will share my own lines I do not cross (spoiler: it's overt bigotry, sexual violence, and state violence) and players can either share their own vocally, non vocally through direct message, or even ahead of time through messaging here on start playing. I always plan to have at least one mid game break, though players are welcome to request one as necessary. I want all my players to feel empowered to state if the content has veered into an uncomfortable territory. I want your characters to be pushed past their limits, not you as a player. You can type X or hold a card if you don't want to vocally interject. I always make time after game to talk and reflect. Even if only fun was had, it is always still important to take the time to transition out of game.

Content warnings

Safety tools used

Frequently asked questions