Stolen Fate | Divinings Divided | Pathfinder 2e | Levels 11-20
A deck of powerful fortune-telling cards have been scattered throughout the world. The future and more rely on them not falling into malevolent hands.
$25.00
/ Session
Details
Weekly / Friday - 10:30 PM UTC
Session Duration / 2.75–3.25 hours
4 / 6 Seats Filled
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Schedule
About the adventure
A strange vision of an unassuming storefront in the Grand Bazaar in the great city of Absalom. A powerful artifact manifesting in your hand as you come back to reality. Strangers quickly met who have this experience in common. None of you know the meaning behind these mysterious portents, yet you know that their ramifications if you don't act will surely be dire. The Stolen Fate adventure path sees the players travelling across great distances tracking down cards from the Deck of Destiny, a magical set of Harrow cards imbued with powerful magic. They quickly realize dark forces are also scouring the world for these trappings of fate. This adventure goes from 11th to 20th level. Free Archetype variant rule will be used.
Game themes
Meet the Game Master
About me
Hey, I'm Keith, though most people call me by my online handle, Keth. I've been playing/running ttrpgs off and on for a little over a decade in several systems. Pathfinder 2e has become my go-to system of choice for high fantasy play and I love helping new players find their footing with the system and seeing what each table comes up with as character concepts or strategies to overcome the challenges they face as a team while adventuring. If you are interested in playing a specific PF2 adventure or time slot, feel free to reach out here on StartPlaying, I also do discounted rates if you have a group of friends that want to play!
View Profile →Character creation
Creating your character
I will reach out to each player before session to help get their characters generated/imported into Foundry. If you are new to the system or want more guidance on character creation, we can schedule a time to meet and get it ironed out before the game.
Free Archetype, Feats+ 3rd party options available, and a few houserule/homebrew tweaks we can go over. Since the campaign is already well underway, players who join now will only be charged 15 dollars/session. If you're interested in a time/adventure I don't have listed or have a whole group you'd like to play with, feel free to reach out to see what times might work and possible group discounts! Current Party, just reached level 16 - Unarmed Monk w/ Medicine specialized in Athletics & Medicine - Occult Witch Harrower - Laughing Shadow Magus - Pistolero Gunslinger - Adamantine Dragon Barbarian -
What to expect
Preparing for the session
Sessions will shoot for the 3 hour mark with a break ~halfway through. Discord link will be sent via StartPlaying if you're not already in. Each player will have their own channel in Discord they can message me with any questions, ideas, or concerns about their character/the game itself. Microphones are required, webcams optional but encouraged.
What Keth brings to the table
- FoundryVTT server. - Premium Stolen Fate module by Paizo, complete with handouts, maps, audio, and more. - Convert character art into tokens for use in battlemaps.
Homebrew rules
Hero Points can be used to force a foe to reroll and take the worse result. Feats+ 3rd party supplement mostly available.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Keth creates a safe table
I will speak with you 1-on-1 after sign up for any questions/concerns about the game and go over those as a group before beginning the first actual session. Anytime you need to reach out to me directly you can do so via a private channel in the discord. I'll be trying to call for a break as close to halfway through the session as possible.
Content warnings
Safety tools used



