A Cold War Erupts into Crisis! | Suit up LANCER & Learn to Play!
Lancer | Campaign
About the adventure
Union has sent you as a part of a diplomatic envoy to a recently discovered planet cut off from the galactic whole. An easy job in theory, the diplomats go down, discuss the standard integration procedures to bring their world in line with the Union and everyone's lives are enriched in the process. Except, the people planetside aren't unified themselves, and as the diplomats enter negotiations with those trying to integrate, a sudden war erupts across the city. As Union Navy pilots, it's your job to get boots on the ground and ensure your envoy makes it home safe. Operation Solstice Rain is an introductory campaign which leads into the recent release of Operation Winter Scar. Join up now as we explore these two connected stories together! Lancer is a mech combat game set in a far future where humanity has spread across the stars. Often described as a "Mud & Lasers" game, Lancer evokes the style of media such as the Front Mission and Armored Core series of games, Foundation by Issac Asimov, as well as animes like Gundamn, Gurren Lagann, and Macross.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Introductory campaign of Mud-n-Lasers tactical Mecha combat. Great for beginners! 💥 Always a perfect time to jump into the action~ 💥 ! Current Roster: [Insert your pilot // mech here!] Pilots will start at LL0.
1 year on StartPlaying
426 games hosted
Highly rated for: Creativity, Knows the Rules, Teacher
Average response time: 1 hour
Response rate: 100%
Additional details
How to prepare
To participate in the chat on Discord, you'll need a mic. Webcams aren't necessary, but they can help improve communication. Discord accounts are free and you should install the software before the game. I'll provide a link to my personal Discord server for the game. Foundry will be hosted by me, and once you've joined the game we can set up a pre-session to iron out any potential technical set up such as connecting to Foundry. You don't need to know the rules beforehand. Lancer includes a complex system of statuses during combats and a narrative side that is easy to play with out any difficulty. I'll teach you the rules as we play, and I'll help you translate your intentions into the rules where necessary. Your only concern should be enjoying the game and bringing your character to life. You can use physical dice if you have a favorite set, and Foundry character sheets will include steps to help automated dice rolling.
What I provide
I'll provide the voice server via Discord and the Foundry VTT campaign link. Foundry has full pilot and mech character sheets, tokens, and maps to set the stage for the game. While most of the game between combats will be Theater of the Mind, we'll use Foundry to set the ambiance and for interactive and complex battles. I have a great command of the system and love helping players get into a new game. I also enjoy helping people find their voice or style or roleplaying, and creating a comfortable environment we can explore together. Open-ended games like this require adaptability and on-the-fly adjustments, and together with the players I look forward to exploring the collaborative world we create. Expect cinematic styling, off screen reveals and an immersive story built around the PCs.
Gameplay details
Paraphrased from the Lancer website: "Lancer believes in a future where a better world is possible, has been achieved, and is expanding. Our house style is: earnest, smart, aware of power and the dynamics between the oppressed and their oppressors, and with an aim towards clarity. Lancer is soft science fantasy that wears hard science fiction's suits. Lancer thinks things can and should be better, and isn't afraid to write stories exploring what that looks like. Cruel and evil events can happen, but they shouldn't be celebrated — they should be stopped. You're playing as Lancers — the cavalry. Tell stories in settings and situations that call for some big damn heroes to get in there and help the right people; even if they don't save the galaxy, liberating a city is good work enough." This game will deal with issues of war, and the traumas caused by such acts. While the history of the world may have tragic moments, throughout the game, the PCs, as Lancers, stand for a future which is brighter and rejects such evils. Lines & Veils will help us handle sensitive content and agree upon which subjects are off limits. The comfort of the table is a key priority in any game, and while this game will likely deal with topics not noted in the content warning section, every effort will be made to ensure player safety. This game will feature a heavy amount of Roleplay; That doesn't mean you must do character voices, or even speak in character if you find that difficult, but it does mean being invested in your character and their experience. Who are they? What would they do in this situation, might it be a bad choice, but the choice they'd make? How does whats unfolding around them shape their life, and where will they end up by trying to react to these happenings? It doesn't mean we need to know in advance these answers, rather much we'll be Playing to Find Out, and along the way guiding the story of these young heroes. Sharing the Spotlight and juggling the action, as well as the beats of the story, primarily fall in my responsibilities, but feel free to suggest alterations to scenes or exciting ideas. As long as we share the table respectfully and don't talk other each other, we're all taking on all the roles of director, actor and audience collectively in this game. And who knows what is fun to watch better than an audience themselves? Game will be held on Discord (Mic required, webcam optional but encouraged), with player aids, handouts and characters sheets on Foundry. The game will feature a mix of Theater of the Mind and Battle map scenarios. Lines & Veils handled with handout on Discord & Foundry, and Breaks will be 5-10 minutes at the top of the hour unless everyone is too caught up in the game (or we prefer a single break in the middle). Stepping away for any reason is also completely fine, but if able please check in if it's a slight pause the table can wait for or if you prefer not to interrupt the flow of the game. Post game debrief will occur wrapping up the session, but feel free to use StartPlaying to message any additional thoughts that occur later before the next game. Stars and Wishes can be discussed before stepping away as well, but will also have a Discord channel for the game so there is no stress to think of all the cool things you'd like to see immediately.
Content warnings
• Character Death
• Violence
• PTSD
Safety tools used
• Breaks
• Lines and Veils
• Open Door
• Session 0
• Stars and Wishes
• X, N, and O Cards
How will character creation work
This game of Lancer will be mini-campaign set up to continue into further story lines if the players are interested. Characters will be created at LL0, and can be made independently or with my help. Pre-made pilots will also be available for those new to the game. Mecha in Lancer are a huge part of the customization for players, especially in regards to combat styles. For anyone new, pre-made options will be available to experience the game without need to dive into the wealth of options available. For more inspired players, I will be open to review any mech options and discussion of builds once you join the game's discord.
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Discord
• Foundry VTT
• Theater of the Mind
$25.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Friday - 2:00 PM UTC
3-3.5 Hour duration
0 / 5 Seats filled
Requirements
Experience required: Open to all
Age: 18+