Dungeons of Drakkenheim
Dungeons & Dragons 5e | Campaign
About the adventure
An eldritch storm of falling stars devastated the city on that woeful eve, leaving behind a meteorite that would have lasting effects. Fifteen years later, Drakkenheim is a dismal urban wasteland contaminated by otherworldly magic and haunted by hideous monsters. Fantastic wealth, lost knowledge, and powerful artifacts lie ready for the taking by adventurers brave or foolish enough to venture into the ruins. However, even those who survive the dangers of Drakkenheim may not return unmarked by its terrors!
Game Master Reviews (18)
Proficiencies
Players say this GM is great at:
Creativity
Inclusive
Sets the Mood
Vulpes is good people, and I always have a really enjoyable time with them as a DM. Their style leans toward the light-hearted and fun side, which makes sessions relaxed and entertaining—a great fit if you're playing in the morning. They're easy-going and open to player ideas, which helps keep the game flexible and engaging. If you’re looking for a Dungeon Master who focuses on keeping things fun and approachable while still running a solid game, Vulpes is an excellent choice.
Impressions based on session zero (which involved the first trip to Drakkenheim): [CONS] 1) Vulpes wasn't prepared as expected. There were delays in the narration because of this. A lot of dead air. 2) 20-25% of the time was spent by Vulpes on referencing other groups or groups of players or campaigns. There were also several references to some random stuff (films). 3) Vulpes doesn't read DMs that are sent before the session (they asked questions that were answered before the game started). This happened at least twice. [PROS] 1) Patient. 2. Vulpes is clearly sort of competent in foundry (though, there are a few moments of confusion) 3) The music and maps used for the games are fantastic and immersive. 4) Vulpes does ask for feedback at the end of the session. 5) They share relevant files for the campaign. +/- sort of knows rules (example: doesn't know that death saves are rolled at the start of the turn and if you roll a nat20, you get a turn; OR if your attack meets the AC you hit but the DM thinks it isn't the case and 'homebrews it' to be a rule [as if it's isn't already the case]). I rate this DM so low only because of my subjective gripe - DM ignoring the player's direct messages on Discord (see the third Con). This completely kills any kind of excitement or motivation for me.
Additional details
How to prepare
You will need a Mic, a free dnd beyond and roll 20 account, and a good attitude.
What I provide
I bring unique music, an immersive experience, and a welcome environment! Expect a good blend of puzzles, punching, and persuasion. The link to the discord will be given once you join the game on start playing!
Gameplay details
All of the safety tools will be gone over in the server and in session 0.
Content warnings
• Violence
• Blood
• Gore
• Cannibalism
• Uncanny Valley
• Body Horror
• Mutilation
• Spiders
• Insects
• Pandemic
• Prejudice
• Racial Profiling
• Mass Death
Safety tools used
• Breaks
• Debriefing
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
Characters will be made during session 0 or before session 1 in the server
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Low
Experience level
Intermediate
Platforms used
• D&D Beyond
• Discord
• Roll20
$7.50
/ Session
Each player will be charged when a session starts.
Details
Weekly / Friday - 3:30 PM UTC
Apr 18 / Session 27
3-4 Hour Duration
4 / 6 Seats Filled
Schedule
Requirements
Experience required: Intermediate
Age: 18+