Vulpes (they/them)
4.7
(18)
2 years on StartPlaying
238 games hosted
Highly rated for: Creativity, Inclusive, Sets the Mood
Average response time: Under 1 hour
Response rate: 100%
About me
Hiya! My name is Ace (They/it), and I've been dm-ing for over 3 years now! I saw an opportunity to bring more people into what I love doing the most and took it! I encourage twisting characters into the stories, and I am all about opportunities for players! I am LGBTQIA+ friendly as well, and always ready for D&D!
GM Style
I am a DM who is all about making the character in your head come to life, so homebrew with review is allowed, and flavor welcomed!
Games played
Game platforms used
Vulpes's Games
Game Master Reviews (18)
Proficiencies
Players say this GM is great at:
Creativity
Inclusive
Sets the Mood
Vulpes is good people, and I always have a really enjoyable time with them as a DM. Their style leans toward the light-hearted and fun side, which makes sessions relaxed and entertaining—a great fit if you're playing in the morning. They're easy-going and open to player ideas, which helps keep the game flexible and engaging. If you’re looking for a Dungeon Master who focuses on keeping things fun and approachable while still running a solid game, Vulpes is an excellent choice.
Impressions based on session zero (which involved the first trip to Drakkenheim): [CONS] 1) Vulpes wasn't prepared as expected. There were delays in the narration because of this. A lot of dead air. 2) 20-25% of the time was spent by Vulpes on referencing other groups or groups of players or campaigns. There were also several references to some random stuff (films). 3) Vulpes doesn't read DMs that are sent before the session (they asked questions that were answered before the game started). This happened at least twice. [PROS] 1) Patient. 2. Vulpes is clearly sort of competent in foundry (though, there are a few moments of confusion) 3) The music and maps used for the games are fantastic and immersive. 4) Vulpes does ask for feedback at the end of the session. 5) They share relevant files for the campaign. +/- sort of knows rules (example: doesn't know that death saves are rolled at the start of the turn and if you roll a nat20, you get a turn; OR if your attack meets the AC you hit but the DM thinks it isn't the case and 'homebrews it' to be a rule [as if it's isn't already the case]). I rate this DM so low only because of my subjective gripe - DM ignoring the player's direct messages on Discord (see the third Con). This completely kills any kind of excitement or motivation for me.
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