The Verdant Tides Bloom- a PbP Adventure
The Wildsea | Campaign
About the adventure
The Wildsea takes place in a post-apocalyptic setting where nature won. In a world covered in mile-high trees, life takes to the verdant waves in hopes of survival. It's a wild, weird, and wonderous world out there, ripe for discovery. In this game, you'll design your ship, form a crew, and take to the waves in an adventure of your choosing. Who will you be? How will the world remember you? Will you alter the course of civilization, or simply live struggling to keep your ship running another day? Play as distant relatives of humanity, a sentient mushroom, a forever-young moth person, or even a hivemind of spiders articulating a bag of woven skin. Command a chainsaw-driven ship, fight manor-sized squirrels, and whisper world-changing secrets into existence. Let's set sail, and explore this wild, weird world together.
Game style
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
This is a play-by-post game of The Wildsea, by Felix Isaacs! Take to the verdant waves with your patchwork crew, and explore this wild, weird world on your own time! This PBP game is perfect to help people new to Wildsea and who prefer to not be on the spot for roleplaying. As Firefly(GM), I will be available to direct action throughout the week when possible, as well as hosting faster scenes on designated game days (To be determined by the group). An open-ended adventure with a thrilling start! Take to the waves with a ship of your design, and explore the verdant sea. The Wildsea system uses a pool of d6 built from abilities and approaches, but it's highly narrative-forward. Take control of the story with Twists, which shift narrative direction to the table, and Whispers, which allow you to breathe your own life to scenes.
Less than a year on StartPlaying
5 games hosted
Highly rated for: Creativity, Inclusive, Teacher
Average response time: 9 hours
Response rate: 100%
Game Master Reviews (6)
Proficiencies
Players say this GM is great at:
Creativity
Inclusive
Teacher
Jeff is a wonderful DM! He paints fantastic, colorful scenes and scenarios that excite his players. I remember him adapting well to the players actions, and while he sticks to the rules for 90% of his rulings, he definitely will let you try to do some cool/funny stuff! I highly recommend you play with Jeff!
Over a greater part of the 2020s so far I’ve had what I can only describe as a privilege, having Jeff as a DM! From a handful of wildly fun one-shots, to one of my longest (3 years still running!) full fledge adventures. Jeff has the type of knowledge of the campaigns he leads, thats allowed even a chaos goblin like myself to have an immersive experience! He’s always been ready to hop into character, set a scene, and play into our strengths, weaknesses, and curiosity for the worlds he builds. A very thoughtful, knowledgeable, and funny guy. Couldn’t recommend enough!
Jeff is an all-around excellent GM! He brings a wonderful, engaging, and fun energy to the table every single session. He makes his table feel like a safe space for even the most shy players, and never makes anyone feel stupid or less-than for asking questions. His world building, characters, and story arcs are interesting and creative, and he loves when players bring their own creativity to the table. All in all I would recommend Jeff for any game, and any group that likes creativity, role play, and fun.
Been playing TTRPGs with Jeff on both sides of the GM screen for 4 years now. Every session is a treat of creativity, fun, and goofiness. He has a real nack for redirecting our group of chaos gremlins without railroading us and he's terrific at getting every player equal amount of time in the spotlight. He loves exploring new systems too so if you're looking to break out of the D20 bubble or try something weird and new (especially rules-light narrative driven systems) he's your guy. He's also well versed in the rules for various popular and niche TTRPG's and board games too if you want to get into the nitty gritty stuff. Let Jeff run your next gaming session, you won't regret it!
Jeff is a very fun GM to play for! He is very knowledgeable about the rules for the games he plays, and is willing to find a balance between the actual rules and the rule of cool. Never feel afraid to ask him about an idea that might seem silly, he'll find a way to make it work narratively that is satisfying for all!
Jeff is an excellent GM for any level of player! He is incredibly experienced at leading RPGs, and has gotten to lead diverse groups in a variety of different games. He is east going and creative, and will answer any and all questions throughly and with patience. He puts great effort into creating storylines and NPCs in order to provide the best playing experience possible for his players!
Additional details
How to prepare
-Microphone -Discord Account Audio is required, but video is not. If audio quality suffers to the point of being unintelligible or distracting, talk to me beforehand or between sessions to try and work out solutions. Discord is the only program required, Spotify is recommended for background ambiance. Players are encouraged to support The Wildsea's creators and purchase physical or digital copies; however, this is not a requirement and relevant documents will be provided before Session 0, between sessions, and as requested. To prepare for character creation during Session 0, players are encouraged to review character options and come ready to share their thoughts. Players are also encouraged to ask questions at any time, for clarity or direction alike.
What I provide
I will supply PDF's of relevant documents for play and character creation. This game will be run using Discord, and Theater of the Mind. Time will be set aside at the start of sessions to warm-up players' minds and get them centered in 'roleplay mode', and there will be time set aside at the end of sessions for a 'debriefing', allowing players to ask for rule clarity, direction, and feedback. I utilize ambient music, and try to apply curated sounds to fit the mood when applicable, but this volume is controlled by players in case they find it distracting or hard to focus. Scenes, including combat, are directed using an Action Tracker behind-the-screen, and the focus will be spread evenly as possible among players, offering as close to equal agency as can be managed. Rule of Cool is practically built-in to the rules of The Wildsea. While there are mechanics for many parts of character management and interaction, a lot of the game relies on players dictating their actions as vibrantly as possible, and only rolling dice when their described actions are Difficult, Risky, or otherwise require detail.
Gameplay details
A public Lines and Veils document is standard in The Wildsea. Players may announce additions, or privately message me to make amendments to this document myself. It is a living document, as it is expected to be reviewed and updated at any time, including in-the-moment. As players use X, N, & O cards, play will be paused for consideration and apologies, and the list of Lines and Veils will be discussed or added to immediately. Session 0 will consist of; going over safety tools including their implementation, a rules breakdown for new players, character and ship creation, and a brief roleplaying introduction.
Content warnings
• Animal Death
• Character Death
• Death
• Guns
• Illness
• Insects
• Scars
• Spiders
• Trauma
• Violence
Safety tools used
• Breaks
• Lines and Veils
• Session 0
• X, N, and O Cards
How will character creation work
Character Creation will happen during Session 0, though it is expected of players to at least come to the table with ideas for their character. Curated documents will be provided to players before the first session, but supporting the developers by buying their work is encouraged. A free starter kit is provided by the author on their website, regardless of if the players wish to buy the books. During Session 0, players will dictate their character creation choices live, filling out basic information in a shared document. Once everyone's basic info is recorded, players are encouraged to flesh out their characters by adding quirks, details, and expanding the crew's relationships and histories with guided questions.
Players can expect
Combat / Tactics
Low
Roleplay
High
Puzzles
Low
Experience level
Beginner
Platforms used
• Discord
$20.00
/ Session
Each player will be charged when a session starts.
Details
Custom / Sunday - 6:00 AM UTC
3-4 Hour Duration
1 / 5 Seats Filled
Requirements
Experience required: Beginner
Age: 18+