Pathfinder 2e: Curtain Call
Curtain call takes the characters through the trials and tribulations of producing their own opera, with a high stakes twist.
About the adventure
"You’ve fought ghosts and goblins, dragons and demons, and so much more in your storied careers as adventurers, yet now you face what may be your most daunting challenge yet—creating an opera based on your heroic legacy! Of course, there’s more afoot in the town of Kintargo than what’s coming soon on stage, and as the production swings into high gear, unexpected and dangerous complications are sure to make themselves known. Fear of performing on the stage will soon be the least of your worries!" "Curtain Call" is a Pathfinder: Second Edition adventure for four to six 11th-18th-level characters. Curtain Call begins with the party exorcising the evils of their past adventures. Once their demons have been laid to rest, the group is approached by a famous director looking to tell the tale of their legendary quests through the medium of opera.
Game themes
Meet the Game Master
About me
Hi there! My name's Rob, but I'm probably better known as TheBipolarDiceRoller. I have been running TTRPG sessions professionally for the last 9 years. Aside from my daily sessions, I also develop content for members of my Discord community. If you are interested in checking out some of my games, make sure to head over to my Twitch or YouTube channel: BipolarDiceRoller. - Rob, a.k.a Bipolar
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Proficiencies
Players say this GM is great at:
Storytelling
Voices
Creativity
I have been playing games with Rob for the past couple years and it is has been the best experience playing online TTRPGs i have ever had. He has created a safe and creative community that brings people together from all around the world in the most wonderful way. The stories that we tell in sessions stay with me in and out of game and I will be forever grateful for it. If you want your characters to have the worst time in the best way possible, your search has ended. Who needs critical role when you have the bipolar dice roller?
There is so much to say about Rob that it is staggering. I have been in his games for years and I don't find myself ever wanting to leave or get 'bored' of a single one. The work in which he puts into every AP is a show of his passion for the craft of storytelling, not to mention his ability to provide conversions of old PF1e AP and bring that 2e magic to them with masterclass effort and skill that he's honed over time. I am in every single one of his morning games, so trust me when I tell you that you will not experience a basic game if you are able to match his energy. Even if you aren't, he strives to bring you to his energy, to push you into being your best character. He cultivates great and friendly groups that will welcome others with open arms and hype you haven't seen for your part to play in the story we all weave. He is a fantastic DM from start to finish, and if you want, and great friend. So if you're looking to get into a baller ass Pf2e game surrounded by nerds with a love of the game and the stories attached to 'em, roll on by and I promise you won't regret the time you spend.
Rob is the best DM I've ever played with and possibly have ever known. When I joined I felt awkward coming off of a multiple games from various other DM's that just fell flat uncaring about players, or how the world was unknown to them, or poor scheduling and handling of the game. He went to great lengths when I was alone to get the game started and accepted my ideas for my character and interacted with me in a conversation showing genuine interest. I've never had a DM be so interested in having a conversation back and forth between us and so willing to talk about his story and the game. Rob was and still is kind and sensitive with his playgroups making sure that we were all are okay and felt comfortable within his games. He's proven he's a master class gm and dedicated to working on his games and with all of us as his players. Rob juggles all of the players stories and the games weaving you into the very game and making you actually feel like you're a part of the world and have a purpose within the game. Even more impressively all of us in the game felt important like we were genuine heroes within the game and no one overshadowed the other. I've always been far more into roleplay and storytelling and when I first joined I had an idea I wanted to play for so long and Rob encouraged it and during the game my story went on throughout the campaign and came to an amazing conclusion. Through all the games I've played I've met many others also interested in the same level of storytelling and have gained wonderful friends I never would've met otherwise. Over the 2 years I've spent with him now we've played all types of adventures from 5e, to pathfinder 1 and 2e, to even a home game he made for us as his players. Rob is well versed, knowledgeable, and is as I said before the best DM I've ever played with. People will praise the likes of Matthew Mercer and Brennan Lee Mulligan but I fully believe that if you join Rob's game you will find that it's like you're playing under them with how great of a DM Rob is. If you join Rob's games you'll find a place where you can make great friends, create wonderful stories together, and simply get lost in the fantastic world that we manage to create with Rob. I would personally promise that if you join and stick around you will have the time of your life. I hope all of you have an awesome time and become friends with both other players and Rob as I'm both proud and happy to say I am.
I've played in many games of Bipolar's over the past few years, in both 5E and more recently PF2E. He's an excellent GM, but I would say his best trait is adapting to the hijinks that players get up to. He's able to seamlessly bring everything together to tell a coherent story.
Rob (Bipolar) is an incredible Dungeon Master. His NPCs are easy to talk to and as fleshed out as many player characters. His descriptions are vivid, his voices are impeccable, and he has a fantastic understanding of the rules. I joined in the middle of one of his ongoing campaigns and he flawlessly integrated my character into the party. Over the course of the campaign, he awarded creative player solutions to problems and provided role play opportunities tailored to each player character. Combat with him runs smoothly and always feels like a difficult (but winnable) challenge. I would highly recommend Bipolar as a Dungeon Master to both new and experienced players.
Character creation
Creating your character
Characters must be prepared before the session takes place. Typically we will hold a session 0/1 in which everyone will put their characters together, enquire about specifics and conclude their concepts. I typically available at most hours of the day to discuss character creation (amongst other concerns) via my Discord server.
What to expect
Preparing for the session
Video is not required but also not discouraged. All players require a microphone to participate in sessions, preferably one of ample quality. Rules research is not required but encouraged (you will need to know enough to be capable of creating a character). I frequently make myself available to discuss rules and assist with learning. You must have a browser installed capable of accessing the Forge (a Foundry Cloud Hosting Site) and a device capable of running the VTT. Lastly, Discord will be utilised as vehicle of communication as well as our music hosting service.
What Bipolar brings to the table
I will provide players with a fully outfitted adventure module with which to play the campaign on. This includes, but is not limited to the following; High Resolution Visual Resources and Effects, Automated Character and NPC Actors, Atmospheric Sound Cues and Adventure Resource Storage.
Homebrew rules
My tables utilise the following variant rules: Ancestry Paragon, Free Archetype and Gradual Ability Boosts.
Equipment needed to play
Computer
Microphone
Internet
Headphones
Platforms used
Safety
How Bipolar creates a safe table
I typically run my games using the rules as prescribed, but if an obvious discrepancy or interesting oppurtunity arises, the exact ruling may be relaxed to compensate. I pride myself on constructing a in depth and dynamic narrative for my players, one which revolves around and is directly influenced by their decisions. Therefore, inter character roleplay is encouraged at my tables, and individualism is discouraged (unless it makes narrative sense and doesn't significantly exclude others from play).