Waterdeep: Dragon Heist (2024)
Dungeons & Dragons 5e | Campaign
About the adventure
Welcome to Waterdeep, the Crown of the North, where a wondrous tale of urban adventure is about to unfold. Our story begins with adventurers gathering at the Yawning Portal Inn and Tavern. Volothamp Geddarm, the famous explorer and raconteur, has a quest for them — one that entangles the characters in a bitter conflict between two nefarious organizations. If the adventurers complete their quest, Volo rewards them handsomely. Yet much greater prizes lie hidden in the City of Splendors, waiting to be claimed. ――――――――――――――――――――――――――――――――――――――――――― Putting an emphasis on the heist part of Waterdeep: Dragon Heist, this campaign will incorporate elements of the more recent Keys from the Golden Vault and other works. In addition, with this expansion, the campaign will run until 10th level (at minimum) versus the original 5th, allowing for a far more climactic and satisfying end.
Game style
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
The Current Story: The Party, having prevented a Necromantic Ritual from overtaking the city and turning it into an Undead wasteland, are now heralded as its Saviors along with a coalition of Factions within Waterdeep that includes the Harpers and Emerald Enclave. Many avenues now present themselves, as they choose where to go next.
Additional details
How to prepare
A mic is required for voice chat. Webcam is optional but helpful. Additionally, Players will need a Discord Account (for Voice Chat & more), a D&D Beyond Account (for Character Creation and Rolling) and the Above VTT extension (for Maps)
What I provide
I provide all current D&D Beyond content, detailed Maps on AboveVTT as well as Music for more immersive Encounters.
Gameplay details
I will go over what to expect from the Game, recommend Types of Characters who will excel during it and offer guidance in general for Character Creation, as well as gauge interest in each Pillar of Play, plus more, so best to fit the Game to each Player's needs and wants. Additionally, I will go over D&D Beyond and AboveVTT for those unfamiliar with either platform.
Content warnings
Safety tools used
• Debriefing
• Session 0
How will character creation work
Your character will start at 9th level with a Feat (including custom ones, should you desire/it be applicable). You may bring Characters already built prior to your first Session, otherwise, they will be built before your first Session of play with me. Standard Array, Point Buy and Rolling are available for Ability Scores. If rolling, you will roll with me present. Additionally, should you choose to roll, I do have a Mulligan rule that allows you to reroll one roll or the entire set of rolls should the odds not be in your favor. Keeping the final result. ――――――――――――――――――――――――――――――――――――――――――― Additionally, you receive extra Items beyond Starting Equipment that include: ▶️ 35,000 gp ▶️ 2 Uncommon Magic Items ▶️ 2 Rare Magic Items. ▶️ 2 Very Rare Magic Items. ▶️ 4 Downtime Activities You can swap Magic Items for their value in gp, purchasing accordingly afterward. Common = 100 gp, Uncommon = 400 gp, Rare = 4,000 gp, Very Rare = 40,000 gp, Legendary = 400,000 gp; halved for Consumables. ⭐ There are Rules for Attuneless Magic Items and Downtime Activities where you can train Feats, among other things, as well. Inquire if interested.
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
• Above VTT
• D&D Beyond
• Discord
$18.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Saturday - 6:00 PM UTC
Apr 5 / Session 87
2-3 Hour duration
3 / 5 Seats filled
Schedule
Requirements
Experience required: Open to all
Age: 18+