Against The Feral Crown | Custom Campaign/Setting

Against The Feral Crown | Custom Campaign/Setting

Dungeons & Dragons 5e | Campaign

About the adventure

Campaign In this campaign, you will embark on a mission to eliminate The Feral Crown - a powerful criminal guild wielding vast wealth, influence, and exotic beasts throughout the Kingdom. Beginning with only a few clues in the first session, every decision thereafter is yours. You'll explore a rich homebrew world, each location offering distinct cultures and opportunities as you work to dismantle the guild's operations. The Feral Crown operates in secrecy, existing in rumor, as mysterious as the creatures they command. This journey demands cunning over combat - from seedy taverns to noble manors, you must gather intelligence, forge alliances, and unravel their network. With overwhelming odds, you must outthink your adversaries. How will you and your friends root out this threat and restore peace in the kingdom? _______________________________________________________________________ Tone and Style Get ready to take down a criminal empire - with style, flair, and maybe a dash of chaos! While the stakes are high, this campaign embraces creative solutions and character shenanigans. This isn't about kicking down doors with swords drawn (though that might happen), it's about clever plans and unconventional approaches where your unique talents shine. Just remember - even the best-laid plans can go comically wrong! _______________________________________________________________________ Setting Welcome to Sigrid's Legacy, a land where ancient magic flows through newly awakened ley lines, and diverse cultures live in an uneasy peace. This continent was discovered by dwarves fleeing famine over three millennia ago. Today, in the year 3124, the recently unified Eastern Kingdom faces rising tensions as the first Queen struggles to maintain order. From the gleaming towers of Eldoria to the storm-battered shores of Seawatch, from the artistic haven of Arcadia to the industrial might of Ironhold, each city tells its own story. In this time of arcane renaissance, the discovery of new magical ley lines has attracted scholars and mages from across the realm - but it has also drawn darker elements seeking to exploit this power for their own ends. _______________________________________________________________________ Join Step into the shadows and end The Feral Crown's reign.

Game style

Theater of the Mind

“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Recruiting notes

We can schedule a session 0 when ever we are both available. Feel free to ask me any questions pre/post joining.

Artist
Game Designer

1 year on StartPlaying

109 games hosted

Highly rated for: Creativity, World Builder, Storytelling

Additional details

How to prepare

Please have ready: A microphone A dndbeyond.com account A Discord account

What I provide

This campaign will be a theater of the mind run through Foundry VTT and Discord I have the majority of sourcebooks on dndbeyond.com, allowing for a wide variety of character builds. I do play music for theme/mood during my games.

Gameplay details

Lines and Veils: Players can privately message me about topic concerns, which will be listed as lines and veils on discord for this campaign. In session 0, we will cover safety tools, character creation, details about the campaign, as well as an introduction to the world and lore.

Content warnings

Safety tools used

Breaks

Lines and Veils

Open Door

Session 0

How will character creation work

Part of session 0 will be character creation. The party will have an open discussion about its needs and wants. This method will allow, but not require, the creation of bonds, alliances, and a balanced team appropriate for the campaign. If the party wishes to be a bunch of mismatched misfits, that is totally fine too. Character creation will be through dndbeyond.com. I will send a link to the campaign, where characters can enjoy all the digital content I have purchased.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Low

Experience level

Open to all

Platforms used

D&D Beyond

Discord

Foundry VTT

1 SEAT LEFT
$16.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Saturday - 8:00 PM UTC

May 10 / Session 17

3-4 Hour Duration

3 / 4 Seats Filled

Schedule

Sat, May 10 | 8:00 PM - Session 17

Sat, May 17 | 8:00 PM - Session 18

Requirements

Experience required: Open to all

Age: 18+