Against The Feral Crown | Custom Campaign/Setting
Track a mysterious criminal guild known as The Feral Crown. You'll need wits over force to combat this organization and the creatures they control.
$15.00
/ Session
Details
Weekly / Saturday - 7:00 PM UTC
Session Duration / 3–4 hours
3 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Campaign In this campaign, you will embark on a mission to eliminate The Feral Crown — a powerful criminal guild wielding vast wealth, influence, and exotic beasts throughout the Queendom. Every decision is yours as you explore a rich homebrew world, each location offering distinct cultures and opportunities. The Feral Crown operates in secrecy, as mysterious as the creatures they command. This journey demands cunning over combat — from seedy taverns to noble manors, you must gather intelligence, forge alliances, and unravel their network. With overwhelming odds, you must outthink your adversaries. Two adventurers already picked up the thread. They followed shapeshifting creatures through the wilderness, and the trail they uncovered became too much for only two to take on. So letters went out to old friends. The message was simple: "we found something. It's bigger than us. Come." That's where you come in. The real hunt for The Feral Crown hasn't begun yet — and your companions are waiting before they take another step. _______________________________________________________________________ Tone and Style Get ready to take down a criminal empire — with style, flair, and maybe a little mayhem. The stakes are high, but this campaign embraces creative solutions and character shenanigans. Clever plans and unconventional approaches are where your unique talents shine. Just remember — even the best-laid plans can go comically wrong. _______________________________________________________________________ Setting Welcome to Sigrid's Legacy, a land where ancient magic flows through newly awakened ley lines, and diverse cultures live in an uneasy peace. This continent was discovered by dwarves fleeing famine over three millennia ago. Today, in the year 3124, the recently unified Eastern Kingdom faces rising tensions as the first Queen struggles to maintain order. From the gleaming towers of Eldoria to the storm-battered shores of Seawatch, from the artistic haven of Arcadia to the industrial might of Ironhold, each city tells its own story. In this time of arcane renaissance, the discovery of new magical ley lines has attracted scholars and mages from across the realm - but it has also drawn darker elements seeking to exploit this power for their own ends. _______________________________________________________________________ Join Step into the shadows and end The Feral Crown's reign.
Game style
Theater of the Mind
Roleplay Heavy
Game themes
Meet the Game Master
2 years on StartPlaying
366 games hosted
Highly rated for: Creativity, Storytelling, World Builder
About me
I'm Sov — full-time GM, system designer, and adventure writer. The first time I sat down at a TTRPG table, I went home and started writing. My own worlds, my own mechanics, my own stories. That creative drive never stopped and eventually became a career. I run exclusively original settings — entirely my own worlds, with their own lore, stories, creatures, and characters — and I'm currently developing two original game systems alongside a D&D guildbook. I build worlds with weight — real history, powers with agendas, people with lives beyond what your characters need from them. Your characters live inside that world, and what they do genuinely matters. A story that couldn't have happened without the specific people sitting at that specific table.
View Profile →Character creation
Creating your character
Part of session 0 will be character creation. The party will have an open discussion about its needs and wants. This method will allow, but not require, the creation of bonds, alliances, and a balanced team appropriate for the campaign. If the party wishes to be a bunch of mismatched misfits, that is totally fine too. Character creation will be through dndbeyond.com. I will send a link to the campaign, where characters can enjoy all the digital content I have purchased.
We can schedule a session 0 when ever we are both available. Feel free to ask me any questions pre/post joining.
What to expect
Preparing for the session
Please have ready: A microphone A dndbeyond.com account A Discord account
What Sov brings to the table
This campaign will be a theater of the mind run through Foundry VTT and Discord I have the majority of sourcebooks on dndbeyond.com, allowing for a wide variety of character builds. I do play music for theme/mood during my games.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Sov creates a safe table
Lines and Veils: Players can privately message me about topic concerns, which will be listed as lines and veils on discord for this campaign. In session 0, we will cover safety tools, character creation, details about the campaign, as well as an introduction to the world and lore.
Content warnings
Safety tools used