Against The Feral Crown | Custom Campaign/Setting

Against The Feral Crown | Custom Campaign/Setting

Track a mysterious criminal guild known as The Feral Crown. You'll need wits over force to combat this organization and the creatures they control.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Warning: Game may not start today
It may be too close to this game's start time, or this game may have too few players to start today. This Game Master needs at least 24 hours to prepare for a new player to join and at least 5 players to start the game today. Joining now may not leave enough time to set you up.
2 NEEDED TO START
$15.00

/ Session

Details

Weekly / Saturday - 7:00 PM UTC

Session Duration / 3–4 hours

3 / 5 Seats Filled

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One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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This game will begin once 5 players have joined

Meet your party members

3/5

About the adventure

Campaign In this campaign, you will embark on a mission to eliminate The Feral Crown — a powerful criminal guild wielding vast wealth, influence, and exotic beasts throughout the Queendom. Every decision is yours as you explore a rich homebrew world, each location offering distinct cultures and opportunities. The Feral Crown operates in secrecy, as mysterious as the creatures they command. This journey demands cunning over combat — from seedy taverns to noble manors, you must gather intelligence, forge alliances, and unravel their network. With overwhelming odds, you must outthink your adversaries. Two adventurers already picked up the thread. They followed shapeshifting creatures through the wilderness, and the trail they uncovered became too much for only two to take on. So letters went out to old friends. The message was simple: "we found something. It's bigger than us. Come." That's where you come in. The real hunt for The Feral Crown hasn't begun yet — and your companions are waiting before they take another step. _______________________________________________________________________ Tone and Style Get ready to take down a criminal empire — with style, flair, and maybe a little mayhem. The stakes are high, but this campaign embraces creative solutions and character shenanigans. Clever plans and unconventional approaches are where your unique talents shine. Just remember — even the best-laid plans can go comically wrong. _______________________________________________________________________ Setting Welcome to Sigrid's Legacy, a land where ancient magic flows through newly awakened ley lines, and diverse cultures live in an uneasy peace. This continent was discovered by dwarves fleeing famine over three millennia ago. Today, in the year 3124, the recently unified Eastern Kingdom faces rising tensions as the first Queen struggles to maintain order. From the gleaming towers of Eldoria to the storm-battered shores of Seawatch, from the artistic haven of Arcadia to the industrial might of Ironhold, each city tells its own story. In this time of arcane renaissance, the discovery of new magical ley lines has attracted scholars and mages from across the realm - but it has also drawn darker elements seeking to exploit this power for their own ends. _______________________________________________________________________ Join Step into the shadows and end The Feral Crown's reign.

Game style

Theater of the Mind

Roleplay Heavy

Meet the Game Master

5.0

(25)

TOP GM
Streamer
Podcaster
Artist
Game Designer

2 years on StartPlaying

366 games hosted

Highly rated for: Creativity, Storytelling, World Builder

About me

I'm Sov — full-time GM, system designer, and adventure writer. The first time I sat down at a TTRPG table, I went home and started writing. My own worlds, my own mechanics, my own stories. That creative drive never stopped and eventually became a career. I run exclusively original settings — entirely my own worlds, with their own lore, stories, creatures, and characters — and I'm currently developing two original game systems alongside a D&D guildbook. I build worlds with weight — real history, powers with agendas, people with lives beyond what your characters need from them. Your characters live inside that world, and what they do genuinely matters. A story that couldn't have happened without the specific people sitting at that specific table.

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Character creation

Creating your character

Part of session 0 will be character creation. The party will have an open discussion about its needs and wants. This method will allow, but not require, the creation of bonds, alliances, and a balanced team appropriate for the campaign. If the party wishes to be a bunch of mismatched misfits, that is totally fine too. Character creation will be through dndbeyond.com. I will send a link to the campaign, where characters can enjoy all the digital content I have purchased.

The current party

We can schedule a session 0 when ever we are both available. Feel free to ask me any questions pre/post joining.

Safety

How Sov creates a safe table

Lines and Veils: Players can privately message me about topic concerns, which will be listed as lines and veils on discord for this campaign. In session 0, we will cover safety tools, character creation, details about the campaign, as well as an introduction to the world and lore.

Content warnings

Safety tools used

Frequently asked questions