Vecna: Eve of Ruin (new level 10-20 campaign) [high tier dm]
Vecna: Eve of Ruin (new level 10-20 campaign) [high tier dm]

Dungeons & Dragons 5e | Campaign

3 SEATS LEFT
$30.00

/ Session

Details

Weekly / Tuesday - 5:00 PM (UTC)

Jan 28 / Session 15

3-3.5 Hour duration

3 / 6 Seats filled

Schedule

Tue, Jan 28 | 5:00 PM - Session 15

Tue, Feb 04 | 5:00 PM - Session 16

Requirements

Experience required: Open to all

Age: 18+

This game will begin once 4 players have joined
About the adventure

Existence as we know it is in peril! Will you answer the call to adventure? The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with three of the multiverse’s most famous archmages, travel to far-flung locales, and rebuild the legendary Rod of Seven Parts. Vecna: Eve of Ruin is a high-stakes Dungeons & Dragons adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms and travel to Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk as they race to save existence from obliteration. We will be having session 0 and an epic end of a campaign fight for the pcs to get to know each other before beginning the adventure.

LGBTQ+
Queer
Hispanic/Latinx

3 years on StartPlaying

1317 games hosted

Highly rated for: Knows the Rules, Creativity, Inclusive

Average response time: 2 hours

Response rate: 86%

Additional details

How to prepare

Players need a working mic and access to a computer. The game will be held over discord and roll20, so you will need an account on both. Players will need to make their character sheet ahead of time in roll20 or dndbeyond. If dndbeyond, they will need to have the chrome extension beyond20.

What I provide

If you play with me, you'll be playing with one of the most recommended dms on the site, as well as one of the most experienced dms for balancing high level play in 5e. I have level 16/20 oneshots I run regularly on SPG, as well as seven ongoing level 20 campaigns. Before I became an SPG dm, I was running level 11-20 adventures for years. I use unique monsters, strategies, and my vast experience to truly deliver an amazing game. If you love combat, this is the game for you! I work hard to provide an immersive online experience for my players. I use music and soundscapes to set the mood. I use imagery for theatre of the mind roleplay, and beautiful maps from various sources for combat and exploration. I am constantly improving my roll20 room with effects and visuals for you all to enjoy. I make sure to give everyone a chance for their character to shine, and play to their strengths and abilities. In my games you can expect challenging combat, great improvisation, and an immersive world to play in. I put player agency and involvement first, and I want to emphasize the fact that this game is a cooperative environment between myself and the players. I run my games RAW, or rules as written. If you have a rules question for me that I haven't come across before or forgotten about, I will pause the game momentarily to look it up and make sure everything is according to the spirit of the rules. I reference Sage Advice/Jeremy Crawford tweets, but have my own opinions as well (such as the interpretation of magic missile, shield master feat, and dispel magic). I have one homebrew rule, and that's you can bonus action drink a potion.

Gameplay details

This game uses safety tools. There will be no homophobia, transphobia or sexual assault in my games.

Content warnings

Safety tools used

Breaks

Luxton Technique

Luxton Technique Discussion

Session 0

X, N, and O Cards

How will character creation work

Character creation will be done before the game. If you can create your character sheet on roll20 that would be the best, but I also accept Dndbeyond sheets that can be linked to roll20. Character creation rules: Level 10 Point buy (27) Sourcebooks allowed: Dungeon Master's Guide, Player's Handbook, Fizban’s Treasury of Dragons, Mordenkainen’s Tome of Foes, Sword Coast Adventurer’s Guide, Tasha’s Cauldron of Everything, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, Van Richten's Guide to Ravenloft, Monsters of the Multiverse, Glory of the Giant, Book of Many Things Magic items: Allowed from the sourcebooks above 1 very rare 2 rare 3 uncommon banned items: broom of flying, adamantine armor, mizzium armor, horns of valhalla, guardian emblem, deck of wonder, plate of knight's fellowship, fate dealer's deck You will start out with 10,000gp and can buy mundane items from the PHB and the following potions and scrolls: Healing- 50gp /// Climbing- 75gp /// Animal Friendship- 100gp /// greater healing- 100gp /// water breathing- 100gp /// superior healing- 500gp /// supreme healing- 1000gp /// heroism- 5,000gp /// speed, invulnerability- 10,000gp Cantrip- 25gp /// 1st- 75gp /// 2nd- 150gp /// 3rd- 300gp /// 4th- 500gp /// 5th- 1000gp

Players can expect

Combat / Tactics

High

Roleplay

Medium

Puzzles

Low

Experience level

Open to all

Platforms used

Roll20