Miracles out of Nowhere
A lot of things can get overlooked in a country as big as the US, but you can make sure the monsters aren't among them.
$20.00
/ Session
Details
Bi-weekly / Saturday - 5:00 PM UTC
Feb 14 / Session 43
Session Duration / 2–3 hours
4 / 5 Seats Filled
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Schedule
About the adventure
This campaign will be an exploration of the modern American west, a-la certain CW shows whose names I will not invoke. In a landscape as huge as the United States, a lot of things can get overlooked, and a small group can dedicate themselves to the cause of making sure that deaths from monsters are not among them. There are things that are bigger than you: the skyline, the road, the country, the heavens. But you can save lives, and that oughta be good enough. All you can do is what you can, but as you strike out against impossible odds, you realize that you can win. Maybe in the end you'll learn what you're really up against.
Game themes
Meet the Game Master
About me
I'm a queer storyteller focused on building narratives of any genre, but with a special focus on science-fiction and urban fantasy. My big systems are monster of the week and powered by the apocalypse, and I'm a fan of your characters. I build worlds, and I love to have characters to fill them with and drive the story onwards. I'm looking to create a safe, inclusive space to enjoy your TTRPG experience without being afraid of fighting at the table or GMs who are more interested in telling their own stories than yours. Trusting your GM to carry your character through their story, even if they don't make it to the end, is such an important part of the experience and finding someone you trust is hard! I'd be honored to receive that trust.
View Profile →Character creation
Creating your character
I would like everyone to come to session 0 with a vague concept that's open to change- for the most part it's okay if you've got nothing and it's okay if you've got a character fully built, but monster of the week allows us to go around the table and build connections to other players, and I would like to ensure there's space in your character's backstory for that to be feasible. We're starting at level 0 and monster of the week allows you to select a stat block from your playbook. it's okay if you don't consider this too deeply beforehand: when we get to the session i'll be discussing if anyone has accidental playbook overlap (it's probably okay! but some playbooks are better for it than others). I'm also open to explaining anything about the system to newer players and I'll be discussing the drawbacks of some playbooks, so I don't want anyone to be heartbroken if their concept works better with a different playbook or what-have-you. For the most part concept creation will happen at session 0 and you can finish your sheet before session 1, but however much you get done is fine.
Currently running with a Spooktacular, an initiate, a monstrous, and an expert!
What to expect
Preparing for the session
All my players need is a mic and a discord account. if you want to seek out the free resources evilhat has online that's cool! if you don't that's also fine and I will give you all the papers you need. All I ask is that you come to session 0 with the vaguest possible idea of the kind of character you want to play- since so much of character building happens when you decide your connections to the other characters, it's perfectly okay if you don't have it all figured out. I'll walk you through it, and off you an empty fillable gdoc for the character sheet stuff.
What Casper brings to the table
This game will be RP heavy, and I do stick to rule of cool within reasonable boundaries: if there is something that it makes sense for your character to be able to do but you can't quite find the rule for it, i'll allow that, as long as it's fun and in the spirit of your character. In the spirit of characters, in general: I'm a writer and will be bringing that to the table. I do character voices, create resources like documents you would have access to, and visual aids like face claims for NPCs so you have a general idea of the vibes of the person you're speaking to. I'll also offer visual aids for the environment- less dnd maps on a grid and more images of the buildings in the town you're walking past, what's in the window of shops, things to get you grounded in your landscape. I enjoy both creating the story you're running around in and being a fan of the story you're creating: you are the main characters, and I won't try to railroad you, you can go wherever and do whatever speaks to your characters. I'll give you a road to drive on.
Equipment needed to play
Headphones
Internet
Microphone
Platforms used
Safety
How Casper creates a safe table
At session 0 we'll be sitting down and talking about what everyone's comfort levels are and establish a rough list of Hard Nos, and things that I will simply not include onscreen in campaign. If one of my players is afraid of insects, we will not be fighting giant insects, for instance. If those Hard Nos are a poor fit for my campaign (if angels and demons are a hard no, for instance) I may simply gently suggest you tag yourself out, no hard feelings. I keep an open door. If at any point something is getting described in two much detail and you need a skip ahead, I invite people to send an x card- since we'll be playing on discord, you can either do that via the public voice channel or in my dms, which I will be keeping nearby during game. You can send an "N" if you feel things are heading in an uncomfortable direction. We will be handling some heavy topics, but as a PTSD sufferer myself I will be respectful of boundaries and I expect my players to be respectful of mine. While this campaign takes place in the modern world and has some of the shittiness that entails, I will not be going grimdark and I do ask that everyone bring characters to the table that won't go in that direction either. Lets all be respectful of each other- the party should be a team, and conflict between characters is only fun if everyone is on the same page about it. After heavy sessions or conflict-heavy sessions I will be checking in and encouraging my players to check in with each other and make sure conflict in character stays in character.
Content warnings
Safety tools used

