Doctor Who: Doom of the Daleks

Doctor Who: Doom of the Daleks

TYPE

Campaign

SYSTEM

Doctor Who RPG

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 SEATS LEFT
$20.00

/ Session

Details

Weekly / Monday - 10:00 PM UTC

Session Duration / 3–4 hours

3 / 6 Seats Filled

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Schedule

Meet your party members

3/6

About the adventure

The Daleks believe they are the superior race in the cosmos. All other life forms are equally despised. All other life forms must be exterminated. The Daleks make no distinction between Human and Ogron, between Silurian and Draconian, Ood or Sontaran. All are equally hated. All must be destroyed. Oh, there may be short-term tactical variations - exterminate the human enemies before exterminating the Ogron slaves – but that does not mean the Daleks hate the Ogrons any less than they hate the humans. All non-Dalek life is abominable. All non-Daleks must be exterminated. There’s only one exception. There is only one lifeform in the universe, in the entirety of time and space, that the Daleks hate more than any other lifeform. The Doctor. The Predator. The enemy of the Daleks. When the Daleks went to war against the Time Lords of Gallifrey for mastery of time, the Doctor was their most important target. On him they lavished their most advanced weapons, their most perfect hate. And when the Doctor dodged and tricked and cheated his way out of certain death a thousand times, they hated him all the more. Subtlety is not a Dalek trait, but they are capable of it. They developed a weapon that was also a trap - the Temporal Exterminator. An elegant weapon, really. The last thing it does is kill you. When you’re hit by the Temporal Exterminator, it starts unravelling and eroding your time line in both directions - forwards and backwards. The first event that it unravels is the moment when you’re actually hit by the Exterminator, so you never remember being shot by it. The unravelling effect moves along your own timeline, corroding it. Events in your past stop making sense; your future becomes disconnected, disjointed. You might think you’re losing your mind, or just keep running and never notice that your past’s melting away. It’s only when the exterminator effect envelops your whole timeline that the weapon kills you, erasing you from history forever. At some point in his timeline, the Doctor was hit by the Temporal Exterminator. He doesn’t remember it happening, because that’s the first event to be erased. But it’s killing him. He needs help. Doom of the Daleks is a campaign – a linked series of adventures – for Doctor Who: Adventures in Time and Space. In the prologue, the player characters are recruited to help save the Doctor from the Temporal Exterminator. To do so, they’ve got to travel through time and space, shadowing the Doctor’s timeline, gathering ‘temporal traces’ – the tell-tale scars left in history by the Temporal Exterminator. With this information, they can find the point in the Doctor’s timeline when the Daleks succeeded in using the Temporal Exterminator on him, and save him.

Game themes

Meet the Game Master

5.0

(13)

Podcaster

3 years on StartPlaying

155 games hosted

Highly rated for: Creativity, Knows the Rules, Teacher

About me

Hello! My name is Stanley and I have almost a decade of experience as a game master. Over the years I have ran games for many groups ranging from middle schoolers, high schoolers, college kids and fully grown adults, and have a good idea of what people of these age groups find fun and engaging. Over the years I have run many types of campaigns, (comedic, serious, intrigue, urban, sci-fi, fantasy and more) and have had parties with all sorts of players with varying backgrounds, interests, and playstyles. I have received good feedback about my GMing style and the quality of my games. My primary experience is with Pathfinder 1e, I have a solid mastery of the setting and system (as much as anyone can for such a complex game). I also have experience with Call of Cthulhu, Cubicle 7's Doctor Who, FFG Star Wars, Pendragon, a Song of Ice and Fire, and have access to the rulebooks for many others (listed in the tags below). My games are LGBT+ and POC inclusive, and my table is a safe space for my players and I do my best to ensure that every player feels included. I enjoy running all types of games, whether RP or combat heavy, or a mix of the two I try my best to ensure that even the parts that players are less interested in are still engaging and fun. Finally, my games are definitely beginner friendly, I have had to teach people how to play Pathfinder 1e which can be tough to learn. So I am more than willing to teach newbies the ropes! Happy gaming!

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Character creation

Creating your character

Players are free to bring any characters they have already made, otherwise character creation will take place during session 0.

The current party

First couple sessions will be a shorter adventure so everyone can get to know each other before the larger campaign. This campaign does not require a player to play The Doctor or another Time Lord. Currently the role of The Doctor is open to whoever wants it.

What to expect

Preparing for the session

Players will need a microphone, Disocord account and Roll20 account.

What Stanley brings to the table

I will provide a discord server and Roll20 game as well as a decade of GMing experience and a lifetime as a Dr Who fan.

Safety

How Stanley creates a safe table

Session 0 will be used for character creation and for players to get to know each other. X, N, & O cards will be provided on Roll20. Breaks will take place at the 2 hour mark and will last 10 minutes.

Content warnings

Safety tools used

Frequently asked questions