Warhammer Fantasy Roleplay - The Enemy Within and Other Tales
Warhammer Fantasy Roleplay | Campaign
$12.50
/ Session
Details
Weekly / Monday - 12:00 AM UTC
Jun 23 / Session 49
3-4 Hour Duration
5 / 6 Seats Filled
Schedule
Requirements
Experience required: Beginner
Age: All Ages
About the adventure
Even if you have read or played The Enemy Within before, this campaign has been heavily rewritten in key places. *The Enemy Within was a game changer when it originally was released. A fantasy campaign where you as protagonists are not Heroes, where there aren't dungeons to explore, where the world turns without you, and where the forces at work are bigger than the heroes & villians. Other tales will be adventures such as Rough Nights & Hard Days, Ubersreik Adventures (parts 1-3) and adventures converted from earlier editions.* The Enemy within deals with insidious cults and servants of the Chaos gods trying to throw the Empire into rebellion and ultimately destruction. The players are anti-heroes that are trying to prevent the forces of darkness achieving their goals. Starting with a cult in the city of Bogenhafen, the players discovered that the cultists had been duped - what the cult of town leaders thought was a ritual to provide great wealth to the city of Bogenhafen, new trade deals, better trade routes, and more taxes, was actually a ritual to open a portal to the realms of chaos. This would allow deamons of Tzeentch to be able to enter the mortal realm and invade the heart of the Empire. The heroes - a dwarf runesmith, a merchant, a knight of Bretonnia, and a priest of the god of thieves - and their servants - entered the realm of chaos to close this breach. From there their investigations will eventually lead them to find the person who duped these merchants into this chaos ritual. While trading up and down the rivers of the empire to make money.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
The party is currently A Bretonnian Knight A Human Rogue (of somekind) A Dwarf Runepriest A Human Boatman
2 years on StartPlaying
59 games hosted
Highly rated for: Inclusive, Knows the Rules, Storytelling
Average response time: 8 hours
Response rate: 100%
Additional details
How to prepare
you will need a microphone, a browser able to connect to foundryvtt, and a semi decent computer - loading the foundry instance can take some time.
What I provide
A decent knowledge of modules on foundryvtt, custom maps, custom encounters, combat can be fairly tacticool, active tiles; 30+ Years of GM'ing, usually multiple times per week. I have a large number of maps and other art assets. I can use music if players prefer - some don't like the added distraction.
Gameplay details
Though knowledge of the world is not necessary the Warhammer Fantasy Roleplay world is one of humor, grim dark fantasy, horror, mutation, gods, and magic. It is not for those who are after a lighthearted game like 5e. While I won't force these themes upon the players all the time, do expect to encounter them every now and then. I will also make sure to ask players what they do and don't like using the RPG checklist, and will try my hardest to change scenes or characters, so as not to offend. If unavoidable, I will try to warn players in advance of something that could offend.
Content warnings
Safety tools used
• X, N, and O Cards
How will character creation work
Character creation will allow any Cubicle 7 published options. Most of this can be handled in the character generator that is internal to WFRP on foundryvtt. If a player wishes to use something from a published book that has not been ported into Foundryvtt yet, I will enter those items - classes, trappings, magic, etc - into FVTT so that players can use them. Books in use are The main Warhammer Fantasy Roleplay core rulebook. The 3 Archives of the Empire books The Dwarf and Elf books, Up in Arms, Winds of Magic, and Deft Steps Light Fingers.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Medium
Experience level
Beginner
Platforms used
• Discord
• Foundry VTT