Warhammer Fantasy Roleplay - The Enemy Within and Other Tales
The Empire is in trouble, chaos cults rise, the Emperor doesn't seem to care. Can you and your band of anti-heroes save the Empire from destruction?
$12.50
/ Session
Details
Weekly / Sunday – 12:00 AM UTC
Aug 10 / Session 56
Campaign Length / 26–104 Sessions
3–4 Hour Duration
4 / 6 Seats Filled
Schedule
Report Adventure
About the adventure
Even if you have read or played The Enemy Within before, this campaign has been heavily rewritten in key places. *The Enemy Within was a game changer when it originally was released. A fantasy campaign where you as protagonists are not Heroes, where there aren't dungeons to explore, where the world turns without you, and where the forces at work are bigger than the heroes & villians. Other tales will be adventures such as Rough Nights & Hard Days, Ubersreik Adventures (parts 1-3) and adventures converted from earlier editions.* The Enemy within deals with insidious cults and servants of the Chaos gods trying to throw the Empire into rebellion and ultimately destruction. The players are anti-heroes that are trying to prevent the forces of darkness achieving their goals. Starting with a cult in the city of Bogenhafen, the players discovered that the cultists had been duped - what the cult of town leaders thought was a ritual to provide great wealth to the city of Bogenhafen, new trade deals, better trade routes, and more taxes, was actually a ritual to open a portal to the realms of chaos. This would allow deamons of Tzeentch to be able to enter the mortal realm and invade the heart of the Empire. The heroes - a dwarf runesmith, a merchant, a knight of Bretonnia, and a priest of the god of thieves - and their servants - entered the realm of chaos to close this breach. From there their investigations will eventually lead them to find the person who duped these merchants into this chaos ritual. While trading up and down the rivers of the empire to make money.
Game style
Roleplay Heavy
Combat Heavy
Rule of Cool (RoC)
Puzzle / Mystery Focused
Game themes
Meet the Game Master
2 years on StartPlaying
66 games hosted
Highly rated for: Inclusive, Knows the Rules, Storytelling
About me
Have been running games pretty much every week, usually multiple times per week, for the last 30 years. I have run in the past, Pathfinder 1 & 2, with several Adventure Paths completed; Warhammer Fantasy Roleplay, Star Wars, Cyberpunk, Shadowrun, 3.5ed D&D, 2nd ed D&D, Werewolf, Vampire, etc. I tend to focus on character development within the story, this usually means lots of roleplay, with some combat, puzzles, adventuring, survival, etc.
View Profile →Character creation
Creating your character
Character creation will allow any Cubicle 7 published options. Most of this can be handled in the character generator that is internal to WFRP on foundryvtt. If a player wishes to use something from a published book that has not been ported into Foundryvtt yet, I will enter those items - classes, trappings, magic, etc - into FVTT so that players can use them. Books in use are The main Warhammer Fantasy Roleplay core rulebook. The 3 Archives of the Empire books The Dwarf and Elf books, Up in Arms, Winds of Magic, and Deft Steps Light Fingers.
The party is currently A Bretonnian Knight A Human Rogue (of somekind) A Dwarf Runepriest A Human Boatman
What to expect
Preparing for the session
you will need a microphone, a browser able to connect to foundryvtt, and a semi decent computer - loading the foundry instance can take some time.
What Fliptop brings to the table
A decent knowledge of modules on foundryvtt, custom maps, custom encounters, combat can be fairly tacticool, active tiles; 30+ Years of GM'ing, usually multiple times per week. I have a large number of maps and other art assets. I can use music if players prefer - some don't like the added distraction.
Homebrew rules
Rolling an 88 is bad, really bad - something bad will happen, though you can use fortune to reroll out of it. Fate and Resilience has been moved just into Fate - though you can spend Fortune and Fate to do everything you could with Resolve and Resilience. Group advantage from Up In Arms is being used. Catastrophic Miscasts can happen. Tests above 100 gain additional SL Up in Arms Shield Rules - you can defend with a sword while you have a shield equipped and still gain the AP and Defensive Bonus. Winds of Magic Overcasting Rules
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Fliptop creates a safe table
Though knowledge of the world is not necessary the Warhammer Fantasy Roleplay world is one of humor, grim dark fantasy, horror, mutation, gods, and magic. It is not for those who are after a lighthearted game like 5e. While I won't force these themes upon the players all the time, do expect to encounter them every now and then. I will also make sure to ask players what they do and don't like using the RPG checklist, and will try my hardest to change scenes or characters, so as not to offend. If unavoidable, I will try to warn players in advance of something that could offend.
Content warnings
Safety tools used