Warhammer Fantasy Roleplay - The Enemy Within and Other Tales

Warhammer Fantasy Roleplay - The Enemy Within and Other Tales

Warhammer Fantasy Roleplay | Campaign

1 SEAT LEFT
$12.50

/ Session

Details

Weekly / Monday - 12:00 AM UTC

Jun 23 / Session 49

3-4 Hour Duration

5 / 6 Seats Filled

Schedule

Mon, Jun 23 | 12:00 AM - Session 49

Mon, Jun 30 | 12:00 AM - Session 50

Mon, Jul 07 | 12:00 AM - Session 51

Mon, Jul 14 | 12:00 AM - Session 52

Mon, Jul 21 | 12:00 AM - Session 53

Mon, Jul 28 | 12:00 AM - Session 54

Mon, Aug 04 | 12:00 AM - Session 55

Mon, Aug 11 | 12:00 AM - Session 56

Requirements

Experience required: Beginner

Age: All Ages

About the adventure

Even if you have read or played The Enemy Within before, this campaign has been heavily rewritten in key places. *The Enemy Within was a game changer when it originally was released. A fantasy campaign where you as protagonists are not Heroes, where there aren't dungeons to explore, where the world turns without you, and where the forces at work are bigger than the heroes & villians. Other tales will be adventures such as Rough Nights & Hard Days, Ubersreik Adventures (parts 1-3) and adventures converted from earlier editions.* The Enemy within deals with insidious cults and servants of the Chaos gods trying to throw the Empire into rebellion and ultimately destruction. The players are anti-heroes that are trying to prevent the forces of darkness achieving their goals. Starting with a cult in the city of Bogenhafen, the players discovered that the cultists had been duped - what the cult of town leaders thought was a ritual to provide great wealth to the city of Bogenhafen, new trade deals, better trade routes, and more taxes, was actually a ritual to open a portal to the realms of chaos. This would allow deamons of Tzeentch to be able to enter the mortal realm and invade the heart of the Empire. The heroes - a dwarf runesmith, a merchant, a knight of Bretonnia, and a priest of the god of thieves - and their servants - entered the realm of chaos to close this breach. From there their investigations will eventually lead them to find the person who duped these merchants into this chaos ritual. While trading up and down the rivers of the empire to make money.

Game style

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Party notes

The party is currently A Bretonnian Knight A Human Rogue (of somekind) A Dwarf Runepriest A Human Boatman

LGBTQ+
Disabled
Neurodivergent

2 years on StartPlaying

59 games hosted

Highly rated for: Inclusive, Knows the Rules, Storytelling

Average response time: 8 hours

Response rate: 100%

Additional details

How to prepare

you will need a microphone, a browser able to connect to foundryvtt, and a semi decent computer - loading the foundry instance can take some time.

What I provide

A decent knowledge of modules on foundryvtt, custom maps, custom encounters, combat can be fairly tacticool, active tiles; 30+ Years of GM'ing, usually multiple times per week. I have a large number of maps and other art assets. I can use music if players prefer - some don't like the added distraction.

Gameplay details

Though knowledge of the world is not necessary the Warhammer Fantasy Roleplay world is one of humor, grim dark fantasy, horror, mutation, gods, and magic. It is not for those who are after a lighthearted game like 5e. While I won't force these themes upon the players all the time, do expect to encounter them every now and then. I will also make sure to ask players what they do and don't like using the RPG checklist, and will try my hardest to change scenes or characters, so as not to offend. If unavoidable, I will try to warn players in advance of something that could offend.

Content warnings

Safety tools used

X, N, and O Cards

How will character creation work

Character creation will allow any Cubicle 7 published options. Most of this can be handled in the character generator that is internal to WFRP on foundryvtt. If a player wishes to use something from a published book that has not been ported into Foundryvtt yet, I will enter those items - classes, trappings, magic, etc - into FVTT so that players can use them. Books in use are The main Warhammer Fantasy Roleplay core rulebook. The 3 Archives of the Empire books The Dwarf and Elf books, Up in Arms, Winds of Magic, and Deft Steps Light Fingers.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Medium

Experience level

Beginner

Platforms used

Discord

Foundry VTT