Shadowrun 6e - Neo Tokyo Missions 🏳️‍🌈 🏳️‍⚧️

Shadowrun 6e - Neo Tokyo Missions 🏳️‍🌈 🏳️‍⚧️

Everyone from the Yakuza to the Megacorps are going to want a piece of you as a Shadowrunner in Neo-Tokyo. Do you have what it takes?

TYPE

Campaign

SYSTEM

Shadowrun

EXPERIENCE

Open to all

AGE

18+
About the adventure

Neo-Tokyo is widely considered the business capital of the world. Vast economic wealth fuels cutting-edge research and development that have shaped a city that rivals any other in terms of technological wonder. Robot vendors are more prevalent than flesh and blood ones and drones are used for even the most basic tasks. AR spam often crowds out the meat world completely, catering to a baffling breadth of “moe,” the mania that surrounds obsession with anime, aidoru culture, and every single fad that passes through the country. The newest trends in fashion, business, and technology belie a culture steeped in tradition and old-world ideals. Japanese ethnocentrism is firmly entrenched and makes its appearance routinely in dealings with gaijin or the metahumans that many Japanese still see as a disgrace to their society. Only recently have reforms been enacted to grant human rights to Japan’s metahuman population, and it will take generations to erase the prejudices that have festered for decades. Perhaps the whole-hearted embrace of tradition that has led the city to insist on employing a metropolitan police force rather than contract a private security firm such as Lone Star. The Neo-Tokyo Metropolitan Police are a source of pride for the citizens. Highly trained and well-equipped, the NTMP is fiercely loyal to the metroplex and the Japanese Imperial State, rather than to corporate interests. They make extensive use of drones and POLNET, their communications and surveillance system, rivals the capability of any megacorporation. Beat cops operate out of beehive-shaped police stations in each ward and every pair of officers is tailed by a surveillance drone. Mages patrol astrally while watcher spirits observe from crucial vantage points, reporting suspicious magical activity to Awakened dispatchers. When the situation calls for it, high-threat-response teams are heavily armed and operate on a policy of “shoot first then arrest survivors.” In Japan, privately owned firearms are forbidden. Only the police, military, and megacorporate security forces are licensed to carry firearms. Anyone caught with a firearm can expect to be arrested on the spot. Further, guns are harder to acquire. While smugglers and arms dealers do what they can to supply enthusiasts with the firepower they want, the obstacles they face are formidable and the complexity of their methods increase with the size and power of the weapons they mean to import. Players that join an in-progress campaign will be given additional resources in karma and nuyen to allow them to be able to operate at the same level as everyone else in the group.

1 NEEDED TO START
$25.00

/ Session

Details

Weekly / Monday – 10:00 PM UTC

3 Hour Duration

2 / 6 Seats Filled

GAME MASTER

Eric

he/him

5.0

(25)

This game will begin once 3 players have joined

Each player will be charged when a session starts.

Report Adventure

Meet the Game Master

5.0

(25)

Asian
Artist
Cosplayer
Game Designer
Multi-lingual

2 years on StartPlaying

208 games hosted

Highly rated for: Creativity, Teacher, Inclusive

Average response time: 2 hours

Response rate: 100%

About me

A lifelong obsession with gaming, sci-fantasy, cyberpunk with the intersection of my more recent interest in TTRPGs has led me into the path of being a professional GM. I started running Shadowrun 9 years ago after playing the hare-brained schemes and getting fully immersed in the world. Never could I have guessed that this curiosity would lead me to making lifelong friends, meeting my fiance, and becoming a demo agent for Catalyst Game Labs, the makers of Shadowrun. I am dedicated to sharing my passion with others and immersing them into a living breathing world of corporate espionage, secret magical societies and technology run amok. So, what are you waiting for chummer? Get your gear on and join the team. The shadows are waiting.

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Reviews (25)

Proficiencies

Players say this GM is great at:

Creativity

Teacher

Inclusive

Kenny avatar

Kenny

Played 74 sessions

The group I'm in has just finished the first of a few modules set in Neo_Tokyo, running under Shadowrun 6th Edition. Eric is a really good gamesmaster. Very well prepared (maps, tokens galore and background music); shares the spotlight round the group and paces things well; doesn't let matrix work bog down the action in meatspace (no mean feat, even with 6th's smoother matrix rules).

Martin avatar

Martin

Played 32 sessions

exceptional mastery of Shadowrun, from someone who has been playing since 1990!

Robert avatar

Robert

Played 30 sessions

Our group is a bunch of veteran players who have been playing together for decades, which a lot of the time a new person finds it hard to fit into that dynamic, especially as a GM trying to organize the Chaos. Eric did a great job while also helping us all familiarize ourselves with the setting and ruleset.

James avatar

James

Played 23 sessions

This was one of the best campaigns I have had the honor of being a part of for years. 14/10. I will always recommend it.

Anthony avatar

Anthony

Played 22 sessions

Great 1st session.

some guy avatar

some guy

Played 11 sessions

No complaints

Character creation
Creating your character

Players will be given an invite to my discord and put into a channel for their group where they can discuss with their fellow players what they are playing and coordinate if they would like. Characters can be created through the free character creation software Genesis and then copied into roll20.

The current party

LGBTQ+, mental health safe space, and beginner friendly. Weekly games for 3 ish hours a session. Players that are not disruptive and have a cooperative attitude are welcome. Have pre-generated characters available for beginners. Session 0 is free.

What to expect
Preparing for the session

Players should have a mic, discord, and the core rulebook. It is required that at least before session 1 all players will have read through core rulebook at least once.

What Eric brings to the table

Over 100 fully rendered maps, custom character tokens, background music and sound effects, a vibrant living world that reacts to character choices and does not just railroad the team to a preset conclusion, 8 years experience running primarily Shadowrun.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety
How Eric creates a safe table

Session 0 will go over my philosophy as a GM and that I have an open door to hear players concerns. I do my best to be proactive about mediating conflict, but I do require that players have an open line of communication with me. Players are free to tell the group or message me privately about subjects that are sensitive and how they would like to proceed should they arrive in the game.

Content warnings
Alcohol Use
Blood
Character Death
Classism
Death
Deep or Large Bodies of Water
Drugs (addiction, use, withdrawal)
Extreme Violence
Fire
Guns
Hostages
Illness
Kidnapping
Language/Cursing
Lifechanging Injury
Mental Illness
Mind Control
Murder
Pandemic
Police Brutality
Prejudice
Scars
Snakes
Spiders
Violence
Racism
Racial Profiling
Safety tools used

Additional tables

2 available

3 NEEDED TO START

Weekly / Friday – 6:00 PM UTC

0 / 6 Seats Filled

3 SEATS LEFT

Weekly / Monday – 6:00 PM UTC

Aug 11 / Session 80

4 / 7 Seats Filled

Frequently asked questions