StartPlaying logo
Friday Night Firefight | Cyberpunk Red | Beginner-Friendly

Friday Night Firefight | Cyberpunk Red | Beginner-Friendly

Cyberpunk Red | Campaign

About the adventure

A beginner-friendly open-table Cyberpunk Red. Beginner-friendly means I will introduce you to the rules and world of Cyberpunk Red as we play, and open-table means you can jump in at any point and bow out when you need to. The table will be relaxed so that the game can be intense. 🦾 High Tech//Low Life 🔪 Cyberpunk is equal parts nightmarish dystopia and techno power fantasy. You're oppressed but you have the tools to do something about it. A generation of punks that have grown up "speaking computer", that is the essence of cyberpunk. ☢ The Time of Red ☢ After the 4th Corporate War, where Arasaka and Militech finally unloaded on each other, the world has been shattered. Supply lines destroyed, the Net overrun with deadly AI and the centre of Night City an irradiated combat zone. A red haze hangs over Night City as the world tries to pull itself back together. Between the Corpos, gangs and radiation the only way to get what's yours is to take it. Will you go out in a blaze of glory, or fade away? 🏧 The Street Economy 💶 As a consequence of the 4th Corpo War, it's a lot harder to get things. Whilst there is plenty to go around, it's stuck in shipping containers, warehouses and trucks all across the globe. Nomads have become the backbone of commerce; recovering merchandise for sale at Night Markets. Night Markets are fixer-arranged swap meets to barter for all kinds of rare goods. That juicy bit of cyberware or hot new gun might be a trade away, but you'll have to work for it. This is the essence of Red.

Game style

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Rules as Written (RaW)

Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.

Combat Heavy

“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Party notes

This game will be every other week for flexibility. The current party consists of a Medtech, Nomad, Rockerboy, and Tech.

5.0

(7)

Neurodivergent
Teacher/Educator
Game Designer

1 year on StartPlaying

59 games hosted

Highly rated for: Creativity, Knows the Rules, Teacher

Average response time: 21 hours

Response rate: 100%

Additional details

How to prepare

Required - Discord - A Roll20 account - Tell me your favourite piece of cyberpunk media so I can get a feel for your tastes Optional - A character. If you don't bring one we can do a pregen or run through "quick and dirty" character creation if the rest of the group would like. The app "Cyberpunk Red" companion will be a big help. Not required - Physical dice, character sheets, etc. We will be using Roll20s assets

What I provide

I will bring all the books and as many assets as I can squeeze into Roll20. Specifically battle maps such as CPR combat is very distance dependent and it helps me keep track.

Gameplay details

Lines and veils will be discussed before the session over Discord to make sure they are appropriate for the setting (for example if you draw a line at gun violence then cyberpunk probably isn't for you). Session 0s will be held for new players at the beginning of the session. Otherwise a quick casual debrief will happen after each session so you can discuss with me any issues, as well as Discord between sessions.

Content warnings

Safety tools used

Debriefing

Lines and Veils

Open Door

Session 0

How will character creation work

I am a big believer in buy-in roleplay; players should only have to "act" as far as they are comfortable. My games emphasise problem-solving using your characters skills, the world and that mushy stuff between your ears. Combat will be a combination of quick theatre of the mind and bigger tactical skirmishes for important moments (depending on the job) with an emphasis on speed of play (relative to everyone's game knowledge) In terms of ✨vibes✨ here are some of my cyberpunk inspirations (by no means an exhaustive list). - Robocop for the hyperviolence and satire. - Brazil (the movie not the country obviously) for the oppressive atmosphere. - Ghost in the Shell for the tech and conspiratorial plots. - Blade Runner for the atmosphere. - Technobabylon for its take on hacker culture and the Net environs. - VA-11 Hall-A for its lighter elements.

Players can expect

Combat / Tactics

Medium

Roleplay

Medium

Puzzles

Medium

Experience level

Open to all

Platforms used

Roll20

Discord

2 SEATS LEFT
$10.00

/ Session

Each player will be charged when a session starts.

Details

Bi-weekly / Friday - 11:00 PM UTC

Jun 27 / Session 22

2.5-3.5 Hour Duration

3 / 5 Seats Filled

Schedule

Fri, Jun 27 | 11:00 PM - Session 22

Requirements

Experience required: Open to all

Age: 18+