Lost Mine of Phandelver | New Player Friendly| Inclusive Table
$20.00
/ Session
Details
Weekly / Thursday - 5:00 PM UTC
Session Duration / 3 hours
3 / 6 Seats Filled
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Schedule
About the adventure
Wanted: Able-bodied adventurers to help with transport of supplies to Phandalin! Competitive compensation, getting to work outside, and a small risk of danger. Don’t miss out on this opportunity to get paid to see the frontier! Anyone willing and able are encouraged to apply in person at Rockseeker Expeditions, Inc. this week. Open interviews will be held until all positions have been filled. Campaign Description Lost Mine of Phandelver is an introductory D&D campaign designed to teach new players how to play. It takes players from level 1 to level 5, teaches you the tactical components of combat, roleplay, exploration, and the joys of collaborative storytelling. Because that’s what D&D is, it’s working together as a group to tell a story about the party of adventurers and have a fun time doing it. The campaign starts when Gundren Rockseeker, one of three dwarven brothers seeking the fabled Wave Echo Cave, hires the party to bring a wagonload of supplies to Phandalin. The frontier town is filled with rumors of danger, people looking in need of help, and a small problem of its own. Opportunity abounds to strike it rich, become a hero of renown, and make your mark on history. Are you up to the challenge? Or will the dangers of the frontier claim you like so many others before? The campaign comes with premade characters, which you are free to use. If you’d like to create your own character from scratch, I can totally help you find the mechanics/rules to do it in a way that best fits your concept. This campaign will be placing the classic starter campaign “Lost Mine of Phandelver” within my custom campaign setting that I’ve been running campaigns in for years. This sets us up to interact with the other players and characters in the world, building on each other’s stories and connecting storylines to explore the world of Thabreus. The goal is to wrap up the Lost Mine of Phandelver module by the end of the summer.
Meet the Game Master
About me
I'm the kind of GM with the primary goal of everyone having a good time. I run character focused and narrative driven stories, and LOVE working with my players to see what kind of hijinks they can get up to. I write most of the adventures and all of the overall campaigns I run so that they can really focus on my players' characters. If you're a new player who wants to experience what a homebrew world can be, or even a grizzled veteran who wants to get away from the typical canned campaign, I'm the DM for you! All in all, I've run 2 multi-year weekly campaigns, a season of westmarches, several one shots, played in several short campaigns, and am currently running another long-term campaign. Along the way I've had over 20 different players that have all told me they've really enjoyed these games. It’s been a blast so far and can’t wait to add more to the CV.
View Profile →Character creation
Creating your character
We will do character creation as a part of session 0. This will allow us to build a more cohesive party and develop backstories that integrate your characters into the world of Thabreus. Characters will start at level 1. There are pregenerated characters that you can use if they appeal to you, or you can build your own. If you build your own, we will use the standard array method. The standard array gives you a range of ability scores that leads to balanced gameplay (you're awesome at some things, and not at others). This results in better group cohesion than someone being REALLY good at all the things and someone else not. Sources: Any officially published D&D material. I’m totally cool with reskinning something to make it fit your concept or tweaking it if we have to. I’ve had a player run a “warlock” that mechanically was a sorcerer to allow him to do the character concept he wanted. If you really want to play a really obscure race, we can find a reason in your backstory for you to be in the Frontiers Region. Base classes/information from the Players Handbook can be drag and dropped from the Compendium on Roll20. Other official sources are fair game, we just manually edit your character sheet. Stats: If you're creating your own character instead of using one of the pre-generated ones provided in the module, we will use the standard array method to determine stats. You will be able to select which number goes into each of your six stats (8, 10, 12, 13, 14, and 15). Then we will add in any racial bonuses to end up at your final stats. Leveling: XP As you overcome obstacles, solve problems, and complete quests you will be rewarded experience points (XP). Once you reach the XP threshold for the next level, you will level up. All characters will/should be the same level for the duration of the campaign. You can either roll for hit points or take the average (your choice) for levels 2-5. Once we're past level 5, we'll all roll for hit points. Note: If you find your class/subclass isn't working for you, you're more than welcome to retool those at any point until we get to level 5. I'd rather have you playing the character you want to play than not enjoy the experience.
Free Session 0! Starting a new campaign geared towards new players! Get in at the beginning and be a part of the epic story! We'll play through the classic "Lost Mine of Phandelver", with the goal to finish at the end of the summer. If players want to continue with the same characters in a custom campaign at that point, that option is open. Newbie and veteran friendly with a focus on narrative, goal is for everyone to have a good time. Sessions will be every Thursday, 12-3 pm (US central time zone) Planning to finish the Lost Mine of Phandelver by the end of the summer, levels 1-5
What to expect
Preparing for the session
Discord We will be using Discord for audio/visual communication. A microphone is required. It doesn't have to be a fancy one, but you do have to have it to be able to communicate with the rest of the players in the game. A camera is recommended for video, but isn't required (it limits the amount of people accidentally trying to talk over each other). See the link to the discord server in the links below. You can download the app for free (for computer, phone, or tablet) and it’s really user-friendly. Roll20 We will be playing on Roll20. It is a virtual tabletop that allows us to all look at a map during encounters, helping us all be able to visualize what is going on. It is also where character sheets and any in-game information will be stored. The nice part is that you can log on and access your character sheet and the information at any time, you don’t have to wait for me to be online and have the game running. It’s really user-friendly, and does a great job of simulating sitting around a table together while playing. You don’t need a paid account to play, so it doesn’t add any cost to you. Player Primer I would highly recommend you read the player primer. It gives a basic rundown of the campaign environment, and the basic premise of the campaign. This helps you wrap your head around who your character is, where they could be from, and what their history is. All of which make it easier to step into your character’s shoes and play them. Reading it ahead of Session 0 will be especially helpful if you want to build your own character instead of playing one of the pre-generated ones. Session 0 Document We will have a Session 0 the first time we meet. Not only will this help introduce everyone as players, but it will also help us establish the guidelines we’ll have as a group for playing. If you suffer from arachnophobia, this is when you’d let me/us know so that we can accommodate everyone and we can all have a good time. If you’re not comfortable letting everyone know about your triggers, lines, etc., then please feel free to drop me a line on Discord and I’ll address it with the group. We’ll also do character selection/creation during Session 0, allowing me to walk anyone through the process if they need help. If we get all the session 0 stuff squared away quickly enough, we’ll jump right into the campaign and get rolling! (In all seriousness though, Session 0 is probably the single most important part of making sure everyone has a good time).
What Dylan brings to the table
Discord: Audio/visual communications will be handled on my Discord server. There's a channel just for this campaign, as well as the opportunity to interact with the players in other campaigns that are going on in the world at the same time. Roll20: All game information will be provided on Roll20, accessable to players 24/7. We'll also use tactical maps when appropriate for gameplay (combat, dungeon exploration, etc). Books on ROll20: Players Hand Book, Dungeon Master's Guide, Monster Manual. Physical Books: Xanathar's Guide to Everything, Tasha's Cauldron of Everything, Volo's Guide to Monsters, Mordenkainen's Tome of Foes, Acquisitions Incorporated, Ghosts of Saltmarsh, Waterdeep: Dungeon of the Mad Mage, Balder's Gate: Descent into Avernus, Icewind Dale: Rime of the Frostmaiden, Tales from the Yawning Portal, Candlekeep Mysteries (we can add anything you need from these books to your character with NO problem). Custom tokens: I'll provide tokens for players. If you have/find character art you'd like to use, shoot it my direction and we'll get your token to match it. In general I try to keep players on a landing/welcome page between sessions that shows all current and past objectives, current date and location of the party, and any other relevant information to the campaign.
Platforms used
Safety
How Dylan creates a safe table
Session 0 will be free of charge, and we’ll do character creation together. We’ll clarify any questions about the campaign, the environment, etc. If you learn that the campaign isn’t for you, you’re totally allowed to bail at this point without any hard feelings. Once we get rolling, I do expect everyone to be committed. Things we’ll cover: - Any questions about the campaign/environment; - What you want to see happen in the campaign; - Things you DON’T want to see/happen in the campaign; - Things that make you uncomfortable, but you’re okay with a fade-to-black situation; - Feelings about swearing, alcohol, drug use, sexuality, and other adult themes to make sure we’re all on the same page; - Protocol for X, O, and N cards; - Protocol for letting everyone know when you can’t make a session; - Protocols for when there aren’t enough people available to play (holidays, travel, etc.); - Agreement to social contract by all players and myself as the DM; - Character creation;
Content warnings
Safety tools used

