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Avatar Sojourn | Book 1: Devastation
With no Avatar to protect the delicate beauty and balance of the world, there is only war.
$30.00
/ Session
Details
Bi-weekly / Sunday - 5:00 PM UTC
Session Duration / 3–4 hours
0 / 6 Seats Filled
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Schedule
About the adventure
The Fire Nation encroaches and burns its way ever forward into the other nations for knowledge and resources. Jasmine Island is a land sworn to no nation, with its own unique blend of rich history and culture. It welcomes all travelers displaced by the war, and the Fire Nation. But war reaches everyone eventually. That's where you come in. As protectors of and Sojourners to Jasmine Island, you now guard the island and those who call it home. In this campaign you will encounter the multicultural diversity of Jasmine Island, the home of the rare and sought after, Golden Jasmine Tea. You will face the trials and tribulations that cooperation versus isolationism bring in a time of war. This game of Avatar Legends is set in the 100 year war era, or “The Great War,” a little over 5 years before the main series begins, and Avatar Aang is reawakened from the ice. Beginners are always welcome, and no prior knowledge of the franchise or system is required to play in this game.
Game themes
Meet the Game Master
About me
What’s Good!!!!! Thank you, and I appreciate you for considering me as your GM! A lil bout me: I’ve got over half a decade of DM/GM experience, now I’m bringing that experience into the Professional scene. I run multiple games a week. This way gives me the chance to cultivate an immersive environment/experience. I run both modules, and homebrew campaign’s for a multitude of systems from D&D 5e to MÖRK BORG. Session 0s on new adventures are always FREE otherwise, I’ll set aside time before the next session to get you into loop, and in a game ASAP. So, shoot me a message if you got any questions about my games, I'll try my best to be quick to answer. Talk to you soon, Onyx
View Profile →Character creation
Creating your character
Pre session zero we can talk about character ideas and then finalize the ideas in session zero.
If you do you have experience with the game/ making a character; the current PC playbooks in play are: The Aspirant The Architect The Broken The Destined
What to expect
Preparing for the session
To prep for the game have an Idea of where you'd like to go with your character. Have a Roll 20 account, a discord set up with a working mic, and optional camera if you’d like to do video.
What Onyx brings to the table
A VTT, all the source material needed to create characters and store them online.
Homebrew rules
Expanded Travel rules, with hexcrawl mechanics, and Random Encounters. Turn, Round, Scene, and Shift pacing NPC Reaction and Morale tables Close, Near, Far Distance measurements for more “Tactical” play Side initiative Study/Training system
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Onyx creates a safe table
Session zero will go over our safety tools, character set up, Lines and veils, campaign content, and a lil role play to get intros rollin’ between players.
Content warnings
Safety tools used