Avatar Sojourn | Book 1: Devastation

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Avatar Sojourn | Book 1: Devastation

With no Avatar to protect the delicate beauty and balance of the world, there is only war.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
6 SEATS LEFT
$30.00

/ Session

Details

Bi-weekly / Sunday - 5:00 PM UTC

Session Duration / 3–4 hours

0 / 6 Seats Filled

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Schedule

This game will begin once 3 players have joined
About the adventure

The Fire Nation encroaches and burns its way ever forward into the other nations for knowledge and resources. Jasmine Island is a land sworn to no nation, with its own unique blend of rich history and culture. It welcomes all travelers displaced by the war, and the Fire Nation. But war reaches everyone eventually. That's where you come in. As protectors of and Sojourners to Jasmine Island, you now guard the island and those who call it home. In this campaign you will encounter the multicultural diversity of Jasmine Island, the home of the rare and sought after, Golden Jasmine Tea. You will face the trials and tribulations that cooperation versus isolationism bring in a time of war. This game of Avatar Legends is set in the 100 year war era, or “The Great War,” a little over 5 years before the main series begins, and Avatar Aang is reawakened from the ice. Beginners are always welcome, and no prior knowledge of the franchise or system is required to play in this game.

Meet the Game Master

5.0

(9)

LGBTQ+
Queer
BIMPOC
Black
Disabled
Neurodivergent
Artist
Cosplayer
Game Designer

2 years on StartPlaying

105 games hosted

Highly rated for: Creativity, Inclusive, Storytelling

About me

What’s Good!!!!! Thank you, and I appreciate you for considering me as your GM! A lil bout me: I’ve got over half a decade of DM/GM experience, now I’m bringing that experience into the Professional scene. I run multiple games a week. This way gives me the chance to cultivate an immersive environment/experience. I run both modules, and homebrew campaign’s for a multitude of systems from D&D 5e to MÖRK BORG. Session 0s on new adventures are always FREE otherwise, I’ll set aside time before the next session to get you into loop, and in a game ASAP. So, shoot me a message if you got any questions about my games, I'll try my best to be quick to answer. Talk to you soon, Onyx

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Character creation

Creating your character

Pre session zero we can talk about character ideas and then finalize the ideas in session zero.

The current party

If you do you have experience with the game/ making a character; the current PC playbooks in play are: The Aspirant The Architect The Broken The Destined

What to expect

Preparing for the session

To prep for the game have an Idea of where you'd like to go with your character. Have a Roll 20 account, a discord set up with a working mic, and optional camera if you’d like to do video.

What Onyx brings to the table

A VTT, all the source material needed to create characters and store them online.

Homebrew rules

Expanded Travel rules, with hexcrawl mechanics, and Random Encounters. Turn, Round, Scene, and Shift pacing NPC Reaction and Morale tables Close, Near, Far Distance measurements for more “Tactical” play Side initiative Study/Training system

Equipment needed to play

Computer

Internet

Microphone

Safety

How Onyx creates a safe table

Session zero will go over our safety tools, character set up, Lines and veils, campaign content, and a lil role play to get intros rollin’ between players.

Content warnings

Safety tools used

Frequently asked questions