Avatar Sojourn|Book 3: Devastation

Avatar Sojourn|Book 3: Devastation

Welcome to Jasmine Island, a paradise away from the restless war-torn world. Whether you be a Solider, a Tea-maker, or a vagabond, all are welcome.

TYPE

Campaign

EXPERIENCE

Open to all

AGE

18+
About the adventure

In a time where there is no Avatar, there is only war. The Fire Nation encroaches ever forward seeking only to consume in search of knowledge, land, and resources. There’s a delicate balance and beauty to the world that we call home. What they want is to grab what’s useful to them, and burn the rest of the ground. Don’t let them. You’re set as the Protectors of the land of the Golden Jasmine. Whether that be because of the Southern Raids of the water tribe, or the Fire Nation’s expansion into the boarder Earth Kingdom, the war reaches everyone eventually. Those who’ve been displaced by the war, have to make a journey from home, or are natives to the Island. Whatever your reasons for your sojourn to Jasmine Island, and or resistance to the Fire Nation, you must protect this island, and those who call it home. This is a game of Avatar Legends, set in the 100 year war era, or “The Great War,” a little over 5 years before the main series, and when Avatar Aang gets out of the ice. Beginners are always welcome, and no prior knowledge of the franchise or system is required to play in this game.

3 SEATS LEFT
$30.00

/ Session

Details

Weekly / Friday – 12:30 AM UTC

Aug 1 / Session 65

3–4 Hour Duration

3 / 6 Seats Filled

GAME MASTER

Onyx

they/them

5.0

(9)

Schedule

Fri, Aug 01 | 12:30 AM – Session 65

Each player will be charged when a session starts.

Report Adventure

Meet the Game Master

5.0

(9)

LGBTQ+
Queer
Black
Disabled
Neurodivergent
Artist
Cosplayer
Game Designer

1 year on StartPlaying

90 games hosted

Highly rated for: Inclusive, Creativity, Storytelling

About me

What’s Good!!!!! Thank you, and I appreciate you for considering me as your GM! A lil bout me: I’ve got over half a decade of DM/GM experience, now I’m bringing that experience into the Professional scene. I run multiple games a week. This way gives me the chance to cultivate an immersive environment/experience. I run both modules, and homebrew campaign’s for a multitude of systems from D&D 5e to MÖRK BORG. Session 0s on new adventures are always FREE otherwise, I’ll set aside time before the next session to get you into loop, and in a game ASAP. So, shoot me a message if you got any questions about my games, I'll try my best to be quick to answer. Talk to you soon, Onyx

View Profile →
Reviews (9)

Proficiencies

Players say this GM is great at:

Inclusive

Creativity

Storytelling

Caterfree avatar

Caterfree

Played 64 sessions

absolutely a fantastic time every session regardless of events going on in story. :D

Makenzie avatar

Makenzie

Played 57 sessions

A wonderful game master that enjoys roleplaying and let the players set the pace of the adventure. They're always ready to answer questions and it's so much fun to play with them.

Yukari avatar

Yukari

New review

Played 18 sessions

Very flexible GM who will work with you on scheduling, as well as very talented at voices and setting the mood while offering a Avatar universe more geared toward adult themes.

Kyle Whitley avatar

Kyle Whitley

Played 14 sessions

Onyx is a super flexible and nice GM. They really know how to keep their players involved and interested.

Koku avatar

Koku

Played 14 sessions

I dislike this website's "How would you describe your GM" limited three options. Onyx absolutely allows for player creativity. I've been to a handful of sessions in this Avatar Legends campaign, and I do wanna say while Onyx is finding their storytelling and narration style, I am absolutely enioying the way they do. Worldbuilding, area setting, using music for everything, most GMs don't usually do this, and I feel this helps get into character more often than not.

Chel avatar

Chel

Played 5 sessions

Session zero was awesome. I’m a beginner and they were so helpful and really patient with me.

Character creation
Creating your character

Pre session zero we can talk about character ideas and then finalize the ideas in session zero.

The current party

If you do you have experience with the game/ making a character; the current PC playbooks in play are: The Aspirant The Broken The Destined

What to expect
Preparing for the session

To prep for the game have an Idea of where you'd like to go with your character. Have a Roll 20 account, a discord set up with a working mic, and optional camera if you’d like to do video.

What Onyx brings to the table

A VTT, all the source material needed to create characters and store them online.

Homebrew rules

Expanded Travel rules, with hexcrawl mechanics, and Random Encounters. Turn, Round, Scene, and Shift pacing NPC Reaction and Morale tables Close, Near, Far Distance measurements for more “Tactical” play Side initiative Study/Training system

Equipment needed to play

Computer

Internet

Microphone

Platforms used
Safety
How Onyx creates a safe table

Session zero will go over our safety tools, character set up, Lines and veils, campaign content, and a lil role play to get intros rollin’ between players.

Content warnings
Death
Fire
Violence
Genocide
Scars
Safety tools used

Frequently asked questions

More upcoming games