Avatar Sojourn|Book 3: Devastation
Welcome to Jasmine Island, a paradise away from the restless war-torn world. Whether you be a Solider, a Tea-maker, or a vagabond, all are welcome.
About the adventure
In a time where there is no Avatar, there is only war. The Fire Nation encroaches ever forward seeking only to consume in search of knowledge, land, and resources. There’s a delicate balance and beauty to the world that we call home. What they want is to grab what’s useful to them, and burn the rest of the ground. Don’t let them. You’re set as the Protectors of the land of the Golden Jasmine. Whether that be because of the Southern Raids of the water tribe, or the Fire Nation’s expansion into the boarder Earth Kingdom, the war reaches everyone eventually. Those who’ve been displaced by the war, have to make a journey from home, or are natives to the Island. Whatever your reasons for your sojourn to Jasmine Island, and or resistance to the Fire Nation, you must protect this island, and those who call it home. This is a game of Avatar Legends, set in the 100 year war era, or “The Great War,” a little over 5 years before the main series, and when Avatar Aang gets out of the ice. Beginners are always welcome, and no prior knowledge of the franchise or system is required to play in this game.
Game themes
Meet the Game Master
About me
What’s Good!!!!! Thank you, and I appreciate you for considering me as your GM! A lil bout me: I’ve got over half a decade of DM/GM experience, now I’m bringing that experience into the Professional scene. I run multiple games a week. This way gives me the chance to cultivate an immersive environment/experience. I run both modules, and homebrew campaign’s for a multitude of systems from D&D 5e to MÖRK BORG. Session 0s on new adventures are always FREE otherwise, I’ll set aside time before the next session to get you into loop, and in a game ASAP. So, shoot me a message if you got any questions about my games, I'll try my best to be quick to answer. Talk to you soon, Onyx
View Profile →Reviews (9)
Proficiencies
Players say this GM is great at:
Inclusive
Creativity
Storytelling
I dislike this website's "How would you describe your GM" limited three options. Onyx absolutely allows for player creativity. I've been to a handful of sessions in this Avatar Legends campaign, and I do wanna say while Onyx is finding their storytelling and narration style, I am absolutely enioying the way they do. Worldbuilding, area setting, using music for everything, most GMs don't usually do this, and I feel this helps get into character more often than not.
Character creation
Creating your character
Pre session zero we can talk about character ideas and then finalize the ideas in session zero.
If you do you have experience with the game/ making a character; the current PC playbooks in play are: The Aspirant The Broken The Destined
What to expect
Preparing for the session
To prep for the game have an Idea of where you'd like to go with your character. Have a Roll 20 account, a discord set up with a working mic, and optional camera if you’d like to do video.
What Onyx brings to the table
A VTT, all the source material needed to create characters and store them online.
Homebrew rules
Expanded Travel rules, with hexcrawl mechanics, and Random Encounters. Turn, Round, Scene, and Shift pacing NPC Reaction and Morale tables Close, Near, Far Distance measurements for more “Tactical” play Side initiative Study/Training system
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Onyx creates a safe table
Session zero will go over our safety tools, character set up, Lines and veils, campaign content, and a lil role play to get intros rollin’ between players.