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Terrible Tuesdays | A Player-Driven Sandbox for 5e

A chaotic, player-driven world where factions evolve, monsters hit hard, and your choices matter. Bring your own beer & pretzels.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
FULL
$20.00

/ Session

Details

Weekly / Wednesday - 12:00 AM UTC

Session Duration / 3–4 hours

6 / 6 Seats Filled

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Schedule

This game will begin once 3 players have joined

Meet your party members

6/6

+1
About the adventure

šŸ§Ÿā€ā™‚ļø Monster Hunts + Mayhem Track, battle, and outwit monsters, villains, and factions across a living world inspired by a plethora of pop culture. Expect silliness, scares, and savage showdowns. šŸ—ŗļø Explore a Player-Shaped World Adventure across hexmaps where your choices shape the biomes, towns, factions, and the state of the world. šŸ§™ Multiple Characters, Multiple Parties Build a stable of player characters, mix and match parties for missions, and hop between interconnected narratives. Death is real—but unlockable deathmasks are a thing. šŸ•°ļø Time Matters (Like, For Real) Real-life time = in-game time. Factions make moves, NPCs evolve, and downtime becomes strategic. Train, research, carouse, or just start your own weird raccoon cult. 🧩 Player-Driven Unlocks Want a weird subclass? Think a Myconid would make a fun playable species? Desire a cursed talking sword that quotes The Princess Bride? Collaborate with the DM to gather rumors, find mentors, and unlock new options through play. šŸŽ­ Beer, Pretzels, & Vibes We’re here to laugh, improvise, and embrace chaos. Expect psychic damage for dad jokes, XP for clever ideas, and wild faction drama. No lore memorization required, but note-taking is recommended.

Game style

Sandbox / Open World

Rule of Cool (RoC)

Hexcrawl / Exploration

Meet the Game Master

5.0

(7)

Neurodivergent

2 years on StartPlaying

3 games hosted

Highly rated for: Creativity, Rule of Cool, Sets the Mood

About me

I’m a lifelong nerd and gamer, a dad, a husband, and a product designer. I have a fond nostalgia for fantasy and sci-fi media from the 80s to the 00s. I am a former 5e DM who has become a (mostly) OSR referee with a preference for Mƶrk Borg and its clones. Lately, I’ve been on a history binge. Mostly reading up on the golden age of piracy and the Spanish War of Succession that preceded it.

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Character creation

Creating your character

šŸ“˜ Use the Player’s Handbook (2024) for character creation šŸŽ² Ability scores will use Point Buy or Standard Array šŸ„ You can roll for HP (with a witness) or take the average šŸ•¹ļø Other materials, 3rd party publishers, and homebrew are not permissible, but can be unlocked via emergent gameplay šŸ‘Øā€šŸŽ¤ Once you have created your character-- including a **brief** backstory-- I will review it

What to expect

Preparing for the session

šŸ’» Discord and Forge VTT accounts are required šŸŽ™ļø A microphone with minimal background noise šŸ“š Recommended reading: Principia Apocrypha

What Phil brings to the table

šŸ–„ļø Foundry VTT v13 šŸ—ŗļø Maps by Cze & Peku, Limithron, & more šŸ‘€ Line of sight in dungeons & lairs šŸŽ¶ Ambient sound/music 🤯 Theater of the mind scenes by Cze & Peku and James RPG Art šŸ¤– NO ARTIFICIAL INTELLIGENCE (character tokens are ok) In Foundry VTT: You will have access to compendiums of the Player's Handbook (2024), Tasha's Cauldron of Everything, and Heliana's Guide to Monster Hunting. More to come as official Foundry modules are released.

Homebrew rules

I borrow procedures from other TTRPGs on the regular, especially where 5e is less codified (e.g. dungeon crawling rounds, hex map exploration rules, etc.). Combat, however, typically follows 5e rules as intended with a blend of the occasional rule-of-cool. There's also some fun house rules like: āš”ļø Telling a groan-worthy dad jokes trigger a wave of (Xd4) psychic damage to all allies within a 15 yd radius 🄊 Punching an inanimate object has a X% chance to punch yourself in the face

Equipment needed to play

Computer

Internet

Microphone

Safety

How Phil creates a safe table

Typically our rule is this: Don't be a jerk; Be a cooperative player. During session 0, content warnings and boundaries will be discussed. Each session will end with an optional debrief. Any player who is being "that player" will have one warning before being immediately removed from the game after a second offense. Be kind to your fellow players and the GM.

Content warnings

Safety tools used

Frequently asked questions