Money Back Guarantee

This game is full, but your adventure's just beginning!

This game filled up fast! But the good news? There are so many more games you can check out. Let's find your next adventure!

The Book of Fables: A Fairy Tale in New York [Level 3 - 12+ Campaign] [Homebrew] [Beginner Friendly] [🏳️‍🌈LGBTQ+ & BIPOC friendly]

The Book of Fables: A Fairy Tale in New York [Level 3 - 12+ Campaign] [Homebrew] [Beginner Friendly] [🏳️‍🌈LGBTQ+ & BIPOC friendly]

Fairytale creatures exist. And they live among humans, right at Upper West Side. You are one of them, trying to build yourself a new life in New York.

TYPE

Campaign

LEVELS

3–12

EXPERIENCE

Open to all

AGE

18+
FULL
$30.00

/ Session

Details

Weekly / Tuesday – 5:00 PM UTC

Jul 29 / Session 50

3–5 Hour Duration

5 / 5 Seats Filled

Schedule

Tue, Jul 29 | 5:00 PM – Session 50

Tue, Aug 05 | 5:00 PM – Session 51

Tue, Aug 19 | 5:00 PM – Session 52

Tue, Aug 26 | 5:00 PM – Session 53

Tue, Sep 02 | 5:00 PM – Session 54

Tue, Sep 09 | 5:00 PM – Session 55

Tue, Sep 16 | 5:00 PM – Session 56

Tue, Sep 23 | 5:00 PM – Session 57

Tue, Sep 30 | 5:00 PM – Session 58

Tue, Oct 07 | 5:00 PM – Session 59

Tue, Oct 14 | 5:00 PM – Session 60

Tue, Oct 21 | 5:00 PM – Session 61

Tue, Oct 28 | 6:00 PM – Session 62

This game will begin once 3 players have joined
About the adventure

"Once upon a time, the creatures that humans know in this day and age as simple bed-time stories for their children, roamed freely in the Homelands - living lives that closely resembled to the ones that mortals tell amongst themselves. We all had our happily ever afters. Then, the Adversary came; descending upon us with his infernal armies, he brought ruin to our fair kingdoms. No magic or sword could match the monsters the Adversary commanded. With our back's against the wall, we were forced to leave our homelands, and migrate into this strange world - this modern world, where we are all nothing but superstition. I suppose there are worse places to be rather than New York. Now, we must hide amongst the mortals, and make ourselves a new home here. And although we may be safe from the claws of the Adversary, we are not entirely safe from ourselves, or from the dangers of this world." The Book of Fables campaign uses the comic book series "Fables" and the video game "The Wolf Among Us" as its core setting; every player character has the opportunity to play a fairytale character in exile in modern world New York. While we may use the comics and the video game for our standing ground, the campaign is yours - and yours alone; that means we won't be using the stories from the source, but instead we will be writing our own versions of them. With the exception of a few, every Fable is free game if you wish to breathe your own life into their story as they must find their new version of happily ever after in this "once upon a time". We will be using D&D 5E as our base game system, and the exact details of how we will go about the campaign will be discussed as a group during Session 0. If you are interested in this setting or fairytales in general, this game will have everything you're looking for!

Meet the Game Master

5.0

(49)

Neurodivergent
Multi-lingual

3 years on StartPlaying

590 games hosted

Highly rated for: Storytelling, Creativity, Sets the Mood

Average response time: Under 1 hour

Response rate: 100%

About me

Hello! Nice meeting you! I am a writer, translator, a storyteller and a budding content creator. I have been into tabletop games for three years and have been running games professionally for about the same time. I'm pretty experienced when it comes to World of Darkness games, especially Vampire: The Masquerade, Hunter: The Reckoning and Werewolf: The Apocalypse, having run multiple games in these splats. In terms of D&D, it has been always a passion that I followed through one-shots and friend games, but I decided it was finally time to delve into the community and start running longer games. I'm well-versed in the system, and I dabbled in different settings within the multiverse. As a GM I'm generally a rule of cool guy who does his best to stick by the book for the most part, but I'll never stifle your fun - especially if you are about to do something absolutely rad. I'm your characters' #1 fan when you are at the table. If you have any questions before signing up to any one of my games, I'm always active on the website and would be more than happy to answer them! I hope you can find a game that you can enjoy on my profile. Looking forward to meeting you!

View Profile →
Character creation

Creating your character

What I would like first and foremost is a concept; what kind of character would you like to play - from what fairytale character they are to what class you are hoping to play. Once we have that, on Session 0 we will establish the relationship between the PCs, and afterwards I will require a detailed yet brief backstory for them with their lives, secrets and people of importance to them. If you are familiar with the system and know how to do the sheet, you can prepare it afterwards before the first session. If you are not, then I'm more than happy lending you a hand in creating a character whose stats both match the class you want to play and the concept you have created.

The current party

- As a GM, I enjoy games that lean more into a linear style of story telling; with one thing leading to another. This New York that is now the home of fairytale creatures is yours to explore in a sandbox-like experience, and I'm always willing to stretch and bend my story so you can fully enjoy what the world has to offer for you; but it is important to remember that your actions will be remembered and have consequences, and the story will eventually catch up with you. - One more important note: I put more emphasis in character growth, stories and development rather than dice rolling. I understand the magic math rocks are very pretty and we all love to roll them, but I always prioratize the narrative, and I like the rule of cool without going overboard. So, if you are expecting a game of only dice rolling, combat and minimum roleplay - I respect your choice, but I'm probably not the right DM for you. If you enjoy creating a collaborative story at the table and like to see your characters grow and change over time and roleplay with myself as well as your fellow players, then look no further! - Please include a brief introduction for yourselves and what kind of character you are hoping to play in the setting when applying for the game. You can also shoot me a private message if you'd like to go further into detail about your character.

What to expect

Preparing for the session

🎤 A decent microphone is a must. 🔊A Discord account (free to register). 🎲 Roll20 account (for the table and dice rolls. Also free to register). 📄 Detailed but brief backstory (1 to 3 pages should suffice). 🎓 Beginners are welcome; I will explain the rules and the system as we play, should need be. 📷 Cameras are optional, but highly encouraged, as I believe seeing each other enhances our roleplay.

What Onur Temel brings to the table

🏙 Handouts, illustrations, and detailed descriptions of your surroundings. 🗺️ Dynamic battle maps to make your combat experience immersive and engaging. 📜 A Quest Log to help keep track of your journey. 🎭 A player and character oriented approach. 🏞 A vast world full of mysteries and dangers for you to traverse. 🎵 Fitting ambience and music. 🎧 A discord server for socializing and making friends. 🏳️‍🌈LGBTQI+ and BIPOC friendly table. ✨ Your very own fairytale in modern day New York, where you get to write your own "Once Upon a Time" and "Happily Ever After".

Equipment needed to play

Computer

Headphones

Internet

Microphone

Webcam

Platforms used
Safety

How Onur Temel creates a safe table

We will start with a Session 0 to establish how / if at all the characters are connected, their roles in the world, and how the world might potentially view them. I intend for the game to have a mix of neo-noir, gothic punk themes with the whacky, fun part of D&D. I will send a Lines and Veils document, as well as a consent form beforehand so you can let me know of what you are comfortable and not and provide me with that information beforehand. As for play, I tend to stick by the rules for the most part, but I'm also the biggest fan of my players - so if you have a cool idea, the rule of cool will absolutely be used. I'm not rigid with the rules. I also put heavy effort in roleplay; combat will be part of the game a decent degree, but I prefer my players to immerse themselves with the world and not worry about mechanics or anything else besides telling a good, satisfying story together, so roleplaying is more important than numbers and fights for me.

Content warnings

Safety tools used

Frequently asked questions