Onur Temel
he/him
5.0
(49)
Timezone
Language
Identity
About Onur Temel
Hello! Nice meeting you! I am a writer, translator, a storyteller and a budding content creator. I have been into tabletop games for three years and have been running games professionally for about the same time. I'm pretty experienced when it comes to World of Darkness games, especially Vampire: The Masquerade, Hunter: The Reckoning and Werewolf: The Apocalypse, having run multiple games in these splats. In terms of D&D, it has been always a passion that I followed through one-shots and friend games, but I decided it was finally time to delve into the community and start running longer games. I'm well-versed in the system, and I dabbled in different settings within the multiverse. As a GM I'm generally a rule of cool guy who does his best to stick by the book for the most part, but I'll never stifle your fun - especially if you are about to do something absolutely rad. I'm your characters' #1 fan when you are at the table. If you have any questions before signing up to any one of my games, I'm always active on the website and would be more than happy to answer them! I hope you can find a game that you can enjoy on my profile. Looking forward to meeting you!
At a glance
3 years on StartPlaying
676 games hosted
Highly rated for: Storytelling, Creativity, Sets the Mood
Featured Prompts
I became a GM because
I always loved telling and reading stories. They help us grow, and think critically of the world, of our lives. When I saw that TTRPGs allowed me to not only tell my stories, but also experience the stories of others, I knew I had to do GMing from the get-go.
My favorite books are
A Song of Ice and Fire series, Percy Jackson & the Olympians are definitely top tier for me - both series have successfully captured two genres I love most: fantasy, and mythology. I'm a big fan of expertly crafted stories of people, and cruel gods making lives of ordinary people miserable.
People are always surprised when I tell them
that I met my wife through running TTRPGs. She was looking for a VtM game, I was running one - and the rest is kind of history!
How Onur Temel runs games
As a GM, I enjoy games where we create a narrative together with the people at my table, considering plot hooks and the overall narrative of the story we are telling. I do my best to craft a world and a story that will give your player characters individual reasons to participate in rather than feeling like you are being dragged along an adventure that has nothing to do with you. I put more emphasis on the narrative experience; where we watch the player characters develop - for better or for worse, that's up to you - and following their journey. I try to make the world as sandboxy as possible, but I enjoy a tighter style of story telling, because that's what these games are about for me; telling a good, entertaining story with its up and down moments, and hopefully leaving the table feeling satisfied. I tend to roleplay and do my best to make all of my NPCs sound unique enough that you can tell who you are talking to without needing a mention of a name, and I do detailed yet brief depictions of the environments to provide as much as immersion as possible. I balance my games with enough combat, roleplay and exploration so the players can have all aspects of the game. I'm a lenient storyteller, and don't mind it when my players decide to take alternate routes or come up with wacky yet creative solutions to the challenges I present them with. Like I mentioned - rule of cool trumps. At the end of the day, as much as we're telling stories, we are also playing a game to have fun and that is the experience that I leave my players with. Whichever setting we play in, the world is yours to explore and change it however you wish - so long as you remember that the world will react and you will meet with the narrative impacts of your choices.
Featured Prompts
My favorite trope is...
found family, enemies-to-lovers, fallen angel, redemption arc, the quest - basically too many to count, but these ones here, I can never get enough.
Rules are...
there for our convenience: I enjoy them, but I far enjoy the Golden Rule of TTRPGs: having fun and doing cool stuff. Definitely more of a rule of cool GM, while still sticking to the core mechanics presented in a system.
When it comes to voices
I give it my best to add enough flavor to my voice that different characters can be recognized almost all of the time.
Onur Temel's ideal table
At my table, everyone is welcomed. Anyone who shows kindness and openness to their fellow players is always going to have a spot in my games. I do my best to create an inclusive, fun, and friendly environment at my games, where we get to tell stories together, not just with one person. I also love it when my players just want to interact with each other and their characters; sharing art, memes, music related to our campaign, or taking the time to have a heart to heart in character, to have dramatic falling outs - at the end of the day, my stories are about people, and nothing excites me more than seeing the people involved in that story interact with each other, both in and outside of the session, and having a blast in doing so.
Featured Prompts
If you're into ___, you're going to love my table
Greek Mythology, vampires, werewolves, superheroes (not Zack Snyder, the actual good stuff about superheroes) classic high-fantasy of saving the world, personal horror, hating on capitalism and challenging the status quo.
I love it when a player
keeps track of their plot threads, and uses the "Yes, and..." method to play off of not just me, but with the rest of the table. I love nothing more when my players want to interact with each other characters, and actually care about each other's stories, as well as the one I'm telling.
My table is not the place for...
bigots, racists, fascist people or stories. I take the utmost care in cultivating a healthy environment where my players can cultivate their stories in an inclusive environment, and deal with heavy elements while feeling safe. I always take out any element that a player simply not wishes to see.
Onur Temel's Preferences
Systems
Game Mechanics