Cost Per Player
$30.00
Onur Temel (he/him)
5.0
(40)
2 years on StartPlaying
393 games hosted
Highly rated for: Storytelling, Creativity, Sets the Mood
Average response time: 1 hour
Response rate: 100%
About me
Hello! Nice meeting you! I am a writer, translator, a storyteller and a budding content creator. I have been into tabletop games for three years and have been running games professionally for about the same time. I'm pretty experienced when it comes to World of Darkness games, especially Vampire: The Masquerade, Hunter: The Reckoning and Werewolf: The Apocalypse, having run multiple games in these splats. In terms of D&D, it has been always a passion that I followed through one-shots and friend games, but I decided it was finally time to delve into the community and start running longer games. I'm well-versed in the system, and I dabbled in different settings within the multiverse. As a GM I'm generally a rule of cool guy who does his best to stick by the book for the most part, but I'll never stifle your fun - especially if you are about to do something absolutely rad. I'm your characters' #1 fan when you are at the table. If you have any questions before signing up to any one of my games, I'm always active on the website and would be more than happy to answer them! I hope you can find a game that you can enjoy on my profile. Looking forward to meeting you!
GM Style
As a GM, I enjoy games where we create a narrative together with the people at my table, considering plot hooks and the overall narrative of the story we are telling. I do my best to craft a world and a story that will give your player characters individual reasons to participate in rather than feeling like you are being dragged along an adventure that has nothing to do with you. I put more emphasis on the narrative experience; where we watch the player characters develop - for better or for worse, that's up to you - and following their journey. I try to make the world as sandboxy as possible, but I enjoy a tighter style of story telling, because that's what these games are about for me; telling a good, entertaining story with its up and down moments, and hopefully leaving the table feeling satisfied. I tend to roleplay and do my best to make all of my NPCs sound unique enough that you can tell who you are talking to without needing a mention of a name, and I do detailed yet brief depictions of the environments to provide as much as immersion as possible. I balance my games with enough combat, roleplay and exploration so the players can have all aspects of the game. I'm a lenient storyteller, and don't mind it when my players decide to take alternate routes or come up with wacky yet creative solutions to the challenges I present them with. Like I mentioned - rule of cool trumps. At the end of the day, as much as we're telling stories, we are also playing a game to have fun and that is the experience that I leave my players with. Whichever setting we play in, the world is yours to explore and change it however you wish - so long as you remember that the world will react and you will meet with the narrative impacts of your choices.
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