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Dragons of Winter - Beginner Friendly - Welcoming and Inclusive
A world where the gods have withdrawn and there is no magical healing; being adventurers is not for the faint hearted! War is coming, are you ready!?
$15.00
/ Session
Details
Weekly / Sunday - 8:00 PM UTC
Dec 21 / Session 81
Session Duration / 3–3.5 hours
Campaign Length / Up to 120 Sessions
6 / 6 Seats Filled
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Schedule
About the adventure
In a world where the gods have withdrawn and there is no magical healing, being adventurers is not for the faint hearted! Your mismatched group has just started out; brash and brave, not lacking in courage but already feeling somewhat battered and rattled! You are about to be catapulted into the middle of world shaking events; war is coming to your quiet corner of the world and the gods may know what's coming but they're still not telling anyone!! This classic campaign is fast moving and very thematic, danger lurks around every corner. You play very much at a local, event by event level but the impact of your actions on the whole world soon become obvious. The players have the opportunity to grow and progress through a 3 book long, world spanning adventure (broken up with exciting milestones along the way).
Game style
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
2 years on StartPlaying
255 games hosted
Highly rated for: Creativity, Knows the Rules, Storytelling
Average response time: Under 1 hour
Response rate: 100%
About me
Long time gamer and GM for almost as long: very early on in my gaming career I got the bug for writing adventures and setting up scenarios to surprise and entertain a group. I dabbled in drama and other creative outlets over the years but the one constant has been running games; I get more of a kick out of the players' enjoyment of a good session (be it dramatic, tense, comedic, frantic or just political) than I do out of any other creative outlet I ever found! I live in Ireland (UTC / GMT) but can be flexible around scheduling. I don't have a strong accent and (although I am inclined to do some "character voices") I focus on a clear storytelling voice rather than any kind of serious voice acting. It is super important to me that the group is inclusive and welcoming to all. Everyone is entitled to an opportunity to enjoy this hobby in a supportive and inclusive environment. Please be aware of your biases and check them at the door. The group may, as part of the story, face challenges and address social norms / biases etc in a respectful way but as GM I reserve the right to draw a red line where I believe this may cause undue discomfort to other players. Real world prejudice will not be accepted in any group hosted by me. In terms of experience with settings and systems: I have spent many years on and off as a DM for D&D (then AD&D, now D&D again) but over time I also drifted more into gothic and storytelling games (World of Darkness), and science fantasy (Shadowrun / Cyberpunk) and more space faring sci-fi (Traveller and Star Wars). Feel free to reach out if you have a group / would like to start a group and are looking for a GM - I'm open to run pretty much anything I have experience with (non-exhaustive list below, I own the rules to most of those systems in hard copy or digital and if I don't own a copy I'll pick them up). Let's have some fun!!
View Profile →Character creation
Creating your character
Character creation will be incorporated into session zero and will be collaborative with the GM and players. Some players may want to carry over pre-generated characters from one shot "intro" scenario - this is fine but participation in the group character creation would be appreciated. Characters begin at level 3 and can progress up to 14/15th level by the end of the campaign. As this is War of The Lance campaign for Dragonlance there will be **no clerics** at the outset and creation of any class with divine / healing magics will be negotiated to assure a contextual fit with the setting... Re-Charactering (through death or retirement) / Multiclassing etc will all be supported throughout the campaign so no need to feel like you'll get stuck in a rut :)
Seeking more brave souls to set out on a perilous quest to save the world! (Or more importantly for now, find a way to get off this desolate glacier!!) If you want a fun romp through one of the most famous classic campaigns, this player focused campaign will include an introduction to the D&D World of Krynn and will ramp you into the setting and the rules **experienced players and beginners equally welcome** This adventure is well under way but there is plenty more road ahead. We have completed Dragons of Autumn and moved into Dragons of Winter - there are all sorts of opportunities for new players to come in with exciting new characters at quite a high level! Open and accepting table with shared storytelling at the forefront! I make every effort to provide a safe and welcoming environment and to host diverse and inclusive games. I'll be offering guided character generation or pre-generated character selections so there should be something to suit everyone. Priority is player experience over admin / system. This is a 5e campaign but I'll keep the ramp into rules specifics smooth so all levels can participate from the outset.
What to expect
Preparing for the session
💻 Decent internet connection 🎤 Webcam and Mic (cam on/off is personal choice) 📝 Roll20 account (I can help set it up if needed) 📝 Discord account Drink and snacks to hand (unfortunately we can't "feed the GM" online so I'll bring my own as well)
What WinterGuy brings to the table
🧭 Maps, handouts & a diverse cast 🧙🏽 A roleplay centric approach 📚 All the rule books needed to play 📜 Pre-Generated Characters for late joiners
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How WinterGuy creates a safe table
This is a campaign with a mix of tension and action. I'm planing for quite an RP heavy style. I will be making sure the pace fits the style of the players with a view to facilitating all experience levels. My style is relaxed and open with a focus on **safe fun** at the table allowing everyone to enjoy the adventure. My game table is a safe place for everyone and I will take any measures necessary to assure that. I like deep stories and challenging subject matter and Dragonlance does not disappoint there. I always ensure that we are aligned on boundaries up front (lines and veils defined in advance, session zero discussions to gauge the players' comfort zones etc) and I fully support breaks and "stops" at any time to assure players' safety and enjoyment. For me, character and roleplay should come before system. The rules should be used as a scaffold for the story and should give a framework to support the fun - they should not become the focal point of the adventure. I am a strong believer that we are all at the table to tell a story together and the role of the GM is to guide and facilitate the story of the characters with an underlying plot. Everyone should have their chance to shine and to collaborate in getting us all laughing or crying but at the same time everyone should be comfortable in taking a back seat occasionally to enjoy someone else's arc.
Content warnings
Safety tools used