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Special Cases Personnel: Between Departments
$15.00
/ Session
Details
Weekly / Saturday - 10:00 PM UTC
Session Duration / 3–4 hours
3 / 3 Seats Filled
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Schedule
About the adventure
Experience a Choose Your Own Adventure™ haunted by an evil radio talk show host. The year 2000 is in jeopardy, poisoned by a paracausal 1988. You are a Reconstruction of someone from history, scavenged from the end of time for your special skills and insight. You work for the Special Cases Personnel, the error and exception handling wing of the Department of the Between; a paranormal agency empowered by the Secret Constitution of Greater North America. Your mission: Deploy into para-88 on the trail of an Out-of-Place Artifact powerful enough to unravel the very future. Keep ahead of the agents of forces from beyond, and beneath, the very flow of time. Serve as the speartip of an organization built to ensure the sunrise comes tomorrow. ______________ I have prepared 12 sessions worth of weekly content which will tell the story of a conflict for the fate of a universe much like our own. Sessions will generally open with a briefing, mission preparation, and then deployment. Interact with the named, voiced NPCs of both your faction and the week's encounters. Explore a world not quite like what anyone remembers.
Game themes
Meet the Game Master
1 year on StartPlaying
141 games hosted
Highly rated for: Storytelling, Creativity, World Builder
About me
I'm a forever-DM with a penchant for narrative and a history with horror. I think the favorite way I've been described is as if a Choose Your Own Adventure book was possessed by an evil talk show host. I've got about 22 years of DM experience, and I've been doing it professionally for a couple years now. Few things excite me more than players with solutions that I didn't think of, or the eureka moments at the end of a puzzle. Except, perhaps, getting new people into the hobby.
View Profile →Character creation
Creating your character
No matter when you join, there will be a session to get familiarized, and it will be free. I have run enough different systems and games to find a way to make your crazy idea work at the table. Start at level six. Any book, any build, magic permitted despite modern setting. Any equipment you can point me to a reference for can be obtained. You are not a kill team, you are government agents trying to help.
What to expect
Preparing for the session
Decide which SCP is your favorite and prepare a defense of why that is. Decide which era of history you would be most interested in being from. Have Discord. Preferably a microphone but I've worked with voice impaired players before, it's not required.
What Charles brings to the table
I bring you a world. I am not running a module, I am simulating a worldspace. I bring you open opportunities. If you can coherently explain it to me, and it works in theory or in theme, I will at least let the dice decide. I bring you keen experience. I have spent around three thousand hours GMing over the past two years alone. I bring you wonders, and terrors, and sorrows, and joys. If I can. For this project in particular, I am leaning on my experience as an author in a somewhat popular horror project for the design and tone of the content, for which I have done the legwork to establish a functional, if not exhaustive, lore and framework that leaves enough flexibility to accommodate a shared worldbuilding experience, and enough implicit gaps to let fears and doubts linger in unfortunately selected places. Further, I have commissioned (and received) art of critical elements throughout the campaign, to include all of your faction's recurring faces and at least one key illustration per session beyond those, more to follow.
Platforms used
Safety
How Charles creates a safe table
Session Zero should be quick and will introduce you to the streamlined character creation. Death will usually be avoidable, but do be aware that mortality is a core element of the source material. This campaign will include some horror themes.
Content warnings
Safety tools used

