Power Behind the Throne | WFRP 4e (WFRP) | Campaign
$15.00
/ Session
Details
Weekly / Monday - 11:00 PM UTC
Session Duration / 3–4 hours
5 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
On the surface, the Empire is all but invincible. It is the greatest of the Old World’s realms, both in extent and in military might. Founded two and a half millennia ago, it has withstood countless assaults by Greenskins, Skaven, Chaos, and its many neighbours. Beneath the banner of the twin-tailed comet, emblem of its founder-God Sigmar Heldenhammer, the State Armies of the Empire take to the field behind their mighty Griffon-riding Emperor, confident of victory. However, scratch the surface and peer just beneath, and things take on a different aspect. There are worrying rumors concerning the emperor’s health, and he hasn’t been near his Griffon for months. Deep in the remote forests of this vast realm, Beastmen and worse still lurk, even though the forces of Chaos were expelled from the land two centuries ago. The taint of Chaos touches everywhere, inflicting strange mutations that force good folk to hide from their neighbors or face the flames of the witch hunters. Strange and secretive cults worship blasphemous gods with titles like ‘the Changer of the Ways’, ‘the Prince of Pleasure’ and ‘the Father of Decay’. Beyond the Empire’s borders, past the icy fringes of Kislev and Norsca, the swelling forces of Chaos inhabit the twisted and unnatural Northern Chaos Wastes. Leaders rise and fall, amassing armies to raid and plunder, only to have them disperse again. It has been two centuries since any Champion of Chaos has arisen with the strength to unite the Enemy Without. But rumor suggests a new Chosen of the Ruinous Powers walks the north and is binding the warlike tribes together. So, the rulers of the Old World do not relax their vigilance. They keep their eyes steadily on this terrible external threat. And, in doing so, they overlook the Enemy Within. Heading for Altdorf by road, by way of the Middenheim-Altdorf road, you have become embroiled in web of intrigue, danger, and heresy. Will you come out on top, or even alive?
Game themes
Meet the Game Master
3 years on StartPlaying
131 games hosted
Highly rated for: Storytelling, Creativity, Inclusive
Average response time: 24+ hours
Response rate: 100%
About me
A little about me. I'm a GM with years of experience across multiple different RPG systems. I like to run games that put the player heroes at the center of the story with a good mix of combat and narrative character building rpg moments. In my mind there are no more memorable moments than the crazy success's and failures the pc's can concoct. Looking forward to playing games with you all.
View Profile →Character creation
Creating your character
Character creation will be done during session 0 as WFRP uses a unique system of character creation. Players have the option still to forgo the system's randomness at the expense bonus xp.
Every Monday @ 7:00PM
What to expect
Preparing for the session
Players will need a mic and access to discord. Players will have to have account here (Its Free) https://forge-vtt.com/ After players join I will send a link to join the campaign on Foundry and on discord. The VTT has a virtual dice roller but you may use real dice if you prefer.
What Steven H. brings to the table
Podcast!!!! I will record and upload our sessions so you can enjoy them. Forever!!! I will bring the adventure, the maps, the ambience, and the rules.
Platforms used
Safety
How Steven H. creates a safe table
Players will experience the old world as told through one of the greatest campaigns ever written. The Enemy Within Campaign. At the end everyone will have their own unique memory of how they shaped the old world around them.
Content warnings
Safety tools used



