Image by DMFaenor
Sundered Realms: Palace of the Silver Princess
A palace cursed by unseelie archfey, the people turned to stone. Some folk awaken within and unravel the mystery and the curse.
$30.00
/ Session
Details
Weekly / Wednesday – 10:30 PM UTC
Jul 16 / Session 66
Campaign Length / 60–75 Sessions
2–2.5 Hour Duration
2 / 6 Seats Filled
Schedule
About the adventure
Explore the Darkened Palace with Caution and Cleverness Free the Kingdom from Magical Stasis * What Happened? Moments ago you were enjoying the celebration of a royal wedding, then the the world was nothing but a deep red glare that lasted an eternity. When the red gloom passed things had changed. The sky was a glaring crimson dome trapping the castle. Where townsfolk walked and played before there are only statues, frozen in motion. The air was suddenly still, musty. Nearby you saw one of the statues slump and shift, another festival-goer coming to life, then another, and another. You share a look of fear, confusion until the darkened palace draws your eyes. You see figures moving in the high palace watchtower, dim light trickling from windows above. With no other direction to go you gather what tools and equipment you can from the nearby buildings and set out to enter the ruined palace, questions tumbling in your mind like dice in a cup. And now... ...The survivors of the royal wedding pick through the ruins of the once-bright palace. The townsfolk sleep encased in stone, statues frozen in merriment now covered in dust and mild. Where palace servants slipped among the festive grounds now enemies and monsters patrol. Goblins, giant spiders, and undead all seek the lives of the survivors, but the survivors discover new powers and hidden secrets which may help them survive and solve the mystery of what has befallen the lands! Join them as they discover their place in an ancient war between fey houses. Restore the kingdom of Haven to its lost glory and there may be a noble title, lands, or an appointment in the court! Game Style The party is trapped in a cursed palace, navigating, exploring, and choosing their battle very wisely as they unravel the plot of an evil arch-fey and its eon-long plotting to invade the material world. Combat will tend to be deadly. Tactical thinking will be important. Skill proficiency will play a large role. Exploration and success in combat will yield precious loot and equipment as well as clues to the mystery that you work to unravel as you survive the broken palace. Special Discounts: POC, Fems, ESL folks and LGBT Inquire, please!
Game style
Dungeon Crawl
Rules as Written (RaW)
Roleplay Heavy
Game themes
Meet the Game Master
About me
Imagine The air is cold, stale, and dry. You entered to half-buried hill of old stones following clues scrounged from the lair of cultists, paired with research the wizard spent weeks on...weeks of boredom in the sleepy town. Now, you finally get to stretch your limbs and do what you do best! Ahead of your group the darkness billows like a gauzy curtain. Rock dust grits beneath your boots as the party creeps into a broken chamber. The small sounds you make echo back to you seconds later, distorted, and the ceiling is lost above you in shadow. You can feel the crushing weight of stone above. The fighter carries a torch which gutters in a sudden wind. Sounds creep from the surrounding dark; the dry rasp of scales on stone. The sorcerer's eyes go white as it watches from above through the eyes if it's familiar. The sound of the rogue's footsteps fade as they slip away from the torch's light, knowing that an attack is imminent. Inhuman throats hiss all around the party, whispering coughs punctuating the roiling darkness. At the edges of the torch light the gloom takes shape. Scaled creatures in filthy robes hiss as they charge into the circle of the party's light...What do *you* do?! Decades of Passion and Experience are your Game Engine Play campaigns that are a combination of player-generated and GM-inspired. Be immersed in rich description, action, problem-solving, and meaningful choice! Enjoy tense combat in a combination of grid tactics and narrative description. Dive into sandbox-style play, build your character’s name, resources, and power while unraveling mysteries and secrets. Then use those secrets to alter the direction of the world story, impacting hundreds or thousands with your decisions. Interact with new game mechanics, magic items, and creatures. Personalize your character and tie their abilities to the history of the world. Enjoy tailored gameplay based on character background, abilities, and player playstyle. Delve into grounded and human settings, with events happening beyond your character's actions, and NPCs who have agendas of their own. Experience detailed, evocative worlds, and explore them with a fun table of players and flexible GM who has something to offer every playstyle! Different Playstyles I run several tables and each table has a different game style. New players are absolutely welcome! I enjoy bringing new players in. It may actually be one of my favorite things. New players always bring a fresh perspective, a curiosity about the game, a willingness to flow with others, fresh creativity, and bravery when it comes to trying new things. Tuesday and Thursday afternoons are my best tables for new players. Some of my tables are more challenging than others, some campaigns or groups leaning more toward grittyness, hardcore gameplay, and deep detail. Regardless, the groups that form around my game tables are all gracious and patient...because this is what we feel it takes to make a great game! Old-School, Narrative, and Homebrew I combine elements from many editions of the game, alter rules for each table and world to match the theme, and in many ways tailor the game to my table. If you are looking for a strict interpretation of 5e rules, looking to play the mechanics, min/max, run game-breaking builds, etc, and are put off by homebrew and rule changes I may not be the DM for you. However, if you are into the spirit of co-creation, like characters that are unique to the table, and want both narrative and granular play then feel free to join us and observe a session!
View Profile →Character creation
Creating your character
CHARACTER-BUILDING GUIDELINES Try to make an inexperienced (adventuring-wise) person from a fantasy city, not a fearless and seasoned combatant. Imagine job, family, beliefs, personality, etc. No royalty or rich relatives are available to help, at least not directly. If you are related to royalty it is distant, only close enough to obligate your character but not to aid them. If they have rich family then the character is either estranged, in hiding, or shunned. Your character is likely from the ranks of low-level peasants like laborers, rope-peddlers and fortune tellers, pub bouncers and baker's assistants, street brawlers, brewers, farmers, and blacksmith apprentices. Think of a character with heroic *prospects* and *potential*, but no heroic *accomplishment* or *experience*. Remember, your characters aren't adventurers...*yet*. Race, class, sublcass, backgrounds are open to the main sourcebooks. If you have a homebrew or something from a 3rd party I would love to discuss it! Flight and teleportation abilities will be limited.
Join us for the first module in a long-term, old-school module-based campaign, where the world and lore will be generated by the choices the players make! The party has recently awoken from a magical stasis, one which fell over the city hours before the royal wedding. Now the party stalks through the crumbling ruins of the once-bright halls, crawling through small tunnels and secret doors while they avoid a band of goblins who hunt the PCs. Party is 4th level Looking for 2 more to join us Weekly campaign Paid game If you like the sound of this feel free to message me with questions or to schedule observing a session just DM with me! Discord: DMFaenor
What to expect
Preparing for the session
Must have computer or laptop, a microphone and headphones, a Roll20 account, and a discord account. Gather art for your character, and make a round token using http://rolladvantage.com/tokenstamp/ Make sure you have stuff ready before game: Notepad to keep game notes and questions Water Snacks Fidget toy Mic, headphones, discord setup and tested out Inspiration: miniatures, art, lighting, etc
What DMFaenor brings to the table
ROll20 will be used for evocative 2D maps, game notes, die rolling, character sheets (D&DBeyond is fine, too!) and tokens. Discord is used for voice and sharing game art images. I have a good deal of the books in my Roll20 Compendium, as well as a curated set for playlists for different scenes!
Homebrew rules
Healing potions are a bonus action, critical miss tables, players get an inspiration each session but when they are used the DM gets one!
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How DMFaenor creates a safe table
-Content Warning: Violence, creation of suspense, descriptive combat, NPC and potential character death. -Hard NOs: Torture, sexual abuse, psychological manipulation, etc. I do NOT include these in my games. If any players attempts to force this they will be kicked. -Romantic scenarios, as well as "bad stuff" may happen "off-screen", but may only be hinted at in the vaguest of terms (that way players are each free to use their imagination if they choose), but I do not GM scenarios like this. -I am familiar with the safety toolkit, and make all of them available in-game. Please be respectful of these tools and do not abuse them for game advantage. They are here to help players, not characters. Tools available: X/N/O cards are available for players- O=player ok to continue, N=players is becoming uncomfortable with content/events, X=players needs to stop or withdraw for a moment and reassess their experience. Script change-players can request Stop, FF, RW events if they are becoming triggered or feeling unsafe. The group can take Breaks as needed Open Door- If a player has to leave the session or campaign for reasons of emotional or psychological safety that player will be allowed to return as they desire. -I am *very* open to aftercare, debriefing, session wrap with highlights and stars and wishes! -Character creation/session 0 will give players an opportunity to mention specific triggers and needed boundaries, and each player will be expected to respect the boundaries set. Violators will be kicked.
Content warnings
Safety tools used