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The Village of Hommlet - Make your mark in history

The Village of Hommlet - Make your mark in history

Dungeons & Dragons 5e | Campaign

About the adventure

Beware! You enter the devious world of the Gods of Dungeons & Dragons. Only a few have lived to tell the tale that spread to so many distant lands. Now You can take your place in History! Bring Fame, Fortune, and Destiny to life! This historic adventure first published in 1985, adapted to 5e, is available for YOU to participate in the development of D&D. Welcome to GreyHawk Your party is now approaching the village of Hommlet, having ridden up from the lands of the Wild Coast. You are poorly mounted, badly equipped, and have no large sums of cash. What you do possess in quantity is daring and desire to become wealthy and famous. A great starting place for beginners, you will be fully supported in 5e, Discord and Fantasy Grounds mechanics as well as character development and role-playing. Don't miss the chance to be part of history!

Game style

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Theater of the Mind

“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.

Combat Heavy

“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Party notes

Available bi-weekly and monthly, Discord link on request

2 years on StartPlaying

109 games hosted

Highly rated for: Creativity, Knows the Rules, Storytelling

Average response time: 7 hours

Response rate: 100%

Additional details

How to prepare

Players need to download Fantasy Grounds Demo - free, and have access to Discord. Not suitable for playing by phone. Pre-gen characters will need to be approved by GM. Discord requires microphone, but camera not required.

What I provide

5e sources, Manual of the Planes, Deities & Demi-Gods, Wilderness Guide, and 30yrs DM experience, a Discord server for online chat, and a licensed version of Fantasy Grounds

Gameplay details

Free session 0 for players to meet, GM intro, FGU mechanics, and character choices and creation. Party decisions on safety and play style.

Content warnings

Safety tools used

Breaks

Lines and Veils

Session 0

X, N, and O Cards

How will character creation work

Characters may be created in D&D Beyond or FGU, either before or during session 0. Only 5e Basic rules may be used for race, class, and backgrounds. Includes Dragonborn and Tiefling races.

Players can expect

Combat / Tactics

High

Roleplay

High

Puzzles

Low

Experience level

Beginner

Platforms used

Fantasy Grounds

Discord

D&D Beyond

5 SEATS LEFT
$15.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Sunday - 11:00 PM UTC

May 18 / Session 0

3-5 Hour Duration

0 / 5 Seats Filled

Schedule

Sun, May 18 | 11:00 PM - Session 0

Sun, May 25 | 11:00 PM - Session 1

Requirements

Experience required: Beginner

Age: 18+

This game will begin once 2 players have joined