Liber Novomundorum - A Lovecraftian Mystery
Eldritch horrors encroach on the sleepy New England town of Beverly, Massachusetts in 1937.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
Weekly / Monday - 5:00 PM UTC
Session Duration / 3–4 hours
1 / 4 Seats Filled
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About the adventure
------------------------------- Game Trailer: https://youtu.be/qWLuRmTCDJc ------------------------------- Beverly, Massachusetts, 1936. Strange phenomena are occurring with increasing frequency along the New England coast. Dual moons, ghostly figures, mysterious glowing shapes and symbols, and monstrous walking nightmares seen in the day as well as night, each sighting fleeting but growing in intensity. You are at the epicenter here in Beverly. What can you hope to do to discover what is causing this? More importantly, what can anyone do to stop it? If indeed it can be stopped at all. ------------------------------- Liber Novomundorum is a Tiny Cthulhu campaign set in the real world events of 1936. Arkham, Massachusetts does not exist, Cthulhu is only mentioned in pulp stories, and true supernatural experts are few and far between. If you are looking for a mystery full of twists and turns that rely on your wits and ingenuity to solve, then look no further. If you prefer an immersive character-driven story experience with few dice rolls, this is your game. Join a collaborative story where we can weave a tale of the weird and eldritch as it clashes with our own world. Tiny Cthulhu is part of the streamlined Tiny D6 minimalist ruleset that takes the crunch out of the way of roleplay without sacrificing balance and consistency, all while keeping cinematic pacing without ever needing to consult the book during a game session. Characters can be made in as little as 5-10 minutes. -------------------------------
Game style
Theater of the Mind
Roleplay Heavy
Game themes
Meet the Game Master
4 years on StartPlaying
281 games hosted
Highly rated for: Creativity, World Builder, Storytelling
About me
My name is Eric (he/him), yet another forever Storyteller who had their first roleplay experience with Vampire: The Masquerade and D&D 3.5 back in the early 2000's. Not long after, I ran my first of many games ever; Star Wars D20. Years later, I gained the reputation as the friend who could whip up a game session from nothing in 15 minutes. This led to some long-running campaigns of my Legend of Zelda (technically still going 19 years later) and my custom-made multiverse game Zoridock (of which I have a campaign which has concluded). I tend to run character driven campaigns that focus on heavy roleplay and narrative threads rather than combat, though I don't shy away from anyone deciding to take the heavy-handed approach. Come help create a collaborative story, one that we'll all look back on with fond memories, and more than a few epic tales to regale other players of. Who's ready for an adventure?
View Profile →Character creation
Creating your character
All character creation details can be found in the player's guide in the Role table. Optional rules for randomly rolling all mechanical aspects of the character have been provided in this guide, along with game tone and story suggestions for finding the best fit with the table.
The game trailer: https://youtu.be/qWLuRmTCDJc?si=M9-S6jXdzwgVM4oq
What to expect
Preparing for the session
The game will be run on both Role [for all play materials] and Discord [for audio/video], so a free account will be necessary. Also a decent mic will be a must, with a video camera being optional. I understand that not everyone is comfortable being seen on camera, and I will leave it up to you if you choose to use video. All dice rolls will be handled with Role's sheets and built-in dice roller.
What The Revelling Bard brings to the table
I will provide character driven story, digital handouts, custom Tiny Cthulhu sheets, and some voices.
Equipment needed to play
Internet
Microphone
Platforms used
Safety
How The Revelling Bard creates a safe table
Session 0 will be used to go over all safety tools, character creation options, campaign specifics, and professional policies. The players guide will be anonymously updated along with Role room documents after each session to reflect what is needed and necessary for everyone at the table, including all Session 0 related details. New players joining after the first session will be given the choice to spectate a session for free to become familiar with the system and fellow players. After that, they may have their own personalized Session Zero at a time of their choosing.
Content warnings
Safety tools used