Into the Spider's Web [Homebrew] -- Beginner Friendly

Into the Spider's Web [Homebrew] -- Beginner Friendly

Your world has fallen. You, and a few others, have to set aside differences and navigate a hellish landscape to survive and reclaim your home.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$33.00

/ Session

Details

Weekly / Sunday - 12:00 AM UTC

Aug 9 / Session 121

Session Duration / 3–4 hours

4 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Sun, Aug 09 | 12:00 AM – Session 121

This game will begin once 5 players have joined

Meet your party members

4/6

About the adventure

Have you played through nearly every official module? Does the predictable conclusion of a story drain the thrill for you? Is a linear narrative wearing you down? Do you yearn to explore unknown realms? If you nodded yes to at least two of these questions, this campaign is your perfect match! In the Lands of Arda, during the 4th era, destiny weaves together a group of individuals in the secluded village of Owlreach. One fateful night at the circus, amidst the flickering torches and vibrant banners, your life takes an unexpected turn. A disheveled magician steps onto the stage, promising a simple trick—transforming a few volunteers temporarily into frogs. To your astonishment, you are chosen alongside others from the audience. The applause and cheers of the crowd, oblivious to the impending change, leave you no choice but to accept the invitation. As you stand on stage, the magician's flourish and grandiose words attempt to captivate the audience. One by one, your fellow volunteers are transformed into frogs, and then it’s your turn. A cloud of smoke engulfs you. Darkness envelops your vision... and your life will never be the same. This campaign unfolds in a fully homebrewed world known as the Lands of Arda, bearing only the most basic resemblance to the Forgotten Realms. It is a high fantasy realm, grounded yet boundless, with vast landscapes waiting to be explored. ✅ Curious players eager to uncover mysteries ✅ Players who relish challenging combats ✅ Players who understand that death makes survival thrilling ✅ Role-players ✅ Those who can be serious when the situation demands it ✅ Players desiring an immersive, logical world ✅ Team players ✅ Individuals who enjoy a long-term campaign, forging unforgettable stories Players that would not fit in this campaign: ❌ Lone Wolf gamers ❌ Players relying on metagaming to advance ❌ Rules lawyers ❌ Players fixated on Forgotten Realms lore ❌ Players insistent on stereotypical characters regardless of the setting ❌ Players constantly seeking absurd alterations to their characters ❌ Players who fail to realize that it's a game meant for everyone’s enjoyment This epic campaign will guide you from level 1 to level 20 and spans over a year, promising an unforgettable journey.

Meet the Game Master

5.0

(106)

TOP GM
DMs Guild Writer
Streamer
Podcaster
Artist
Cosplayer
Game Designer
Multi-lingual

5 years on StartPlaying

1560 games hosted

Highly rated for: World Builder, Storytelling, Visual Aid

Average response time: 2 hours

Response rate: 100%

About me

Website: https://fantasylair.net ⚔️ Premium fantasy campaigns with weight, consequence, and depth I run long-form homebrew fantasy campaigns for players who want more than a casual weekly game. My tables are built for those who value immersion, consistency, serious worldbuilding, and the feeling that their choices genuinely matter. This is not fantasy as decoration. It is a world with structure, memory, consequence, and weight. My style centers on regional-sandbox play, meaningful dilemmas, fair rulings, tactical pressure, and earned victories. I want players to feel like inhabitants of a living world, not tourists passing through a setting. The goal is to create a campaign where decisions leave marks, danger feels real, and triumph carries meaning because it was not cheaply given. I specialize in homebrew settings and what I would call fantasy realism: worlds that feel coherent, believable, and rewarding to explore. I aim for a grounded tone with serious stakes, room for character-driven humor, and a setting that remains immersive rather than random, chaotic, or overly gamey. Rule of Cool exists at my table, but I use it with restraint so that dramatic moments retain their power. 🖥️ Professional online play I run through Foundry VTT and Discord, supported by maps, visual aids, audio, automation, and organized materials. My aim is not simply to host a session, but to provide a polished campaign experience that feels stable, carefully prepared, and worth returning to each week. I also make rulings and expectations clear early, so players spend less time guessing and more time playing. On SPG alone, I have hosted 1,400 games over 5 years, with a 5.0 rating across 100+ reviews. Those numbers matter because they reflect the same standard I try to bring into every campaign: reliability, commitment, and a table players can truly invest in. If you are looking for a serious fantasy campaign with depth, challenge, and a world that remembers what you do, this is the kind of table I run.

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Character creation

Creating your character

Character creation will happen in session 0, where we will discuss also general themes of the campaign, player preferences and any other issue that has to be discussed.

The current party

⌛ We'll start once we have 5 players, but the game can continue with 4 players. Maximum player number is 6. Characters will be created on session 0. If the campaign has already started, and you're joining on the same day of the next session, you're advised to skip the first session, to give yourself time to get to know the group/game/setting before committing. 🔱 Long-term campaign, levels 1-20. 🔱 Be prepared to use new Homebrew content/lore/rules/mechanics. ❗ FILL ME FIRST: https://forms.gle/8gnCVVgKaShH5zpU9 The above form is a compilation of questions I would ask a joining player to determine their preferences, game style etc. Please have it filled as you apply. IMPORTANT: If you're joining mid-campaign, and your joining time is less than 48h prior to the session time, you have to spectate the first session to get accustomed to our homebrew/world setting/group dynamic. It's strongly recommended to spectate the first session regardless of joining time, as this is not a generic, Forgotten Realms kitchen-sink, game.

What to expect

Preparing for the session

✅ Access to computer that can run browser based VTT (Foundry) ✅ Microphone (preferably headset to reduce echo or other noises) ✅ Access to Discord ✅ Wake up the adventurer inside you!

What Ned brings to the table

✅ Foundry VTT with lots of modules. ✅ Curated music playlists ✅ Huge variety of maps ✅ Visual references for non-combat maps ✅ A massive world for you to carve your path!

Homebrew rules

The game takes place in an entirely homebrewed setting. There are tons of homebrew content and some homebrew rules to tailor the D&D 5e experience to our setting style. One such example is that no guns, gunpowder or artificers exist here.

Equipment needed to play

Headphones

Computer

Microphone

Safety

How Ned creates a safe table

We'll be using extensively a VTT for this campaign. Tactical battle maps for combat encounters, visual aids for non-combat scenes, region map for travelling and audio ambience for all the previous. If you are sensitive to any content, please tell me about it beforehand to avoid any potential problems. During Session 0 is the best time to do that.

Content warnings

Alcoholism
Alcohol Use
Animal Death
Blood
Body Horror
Character Death
Child Death
Drowning
Drugs (addiction, use, withdrawal)
Fire
Hostages
Illness
Insects
Kidnapping
Language/Cursing
Medical Issues
Memory Erasing
Mind alteration
Murder
Pandemic
Pet Death
Slavery
Snakes
Spiders
Terrorism
Violence
Warfare

Safety tools used

Frequently asked questions