Fortress Badabaskor -Challenge for Heroes 8th - 10th lvl.
Fortress Badabaskor -Challenge for Heroes 8th - 10th lvl.

Dungeons & Dragons 5e | Campaign

5 SEATS LEFT
$25.00

/ Session

Details

Weekly / Tuesday - 9:30 AM (UTC)

Jan 14 / Session 0

3-4 Hour duration

0 / 5 Seats filled

Schedule

Tue, Jan 14 | 9:30 AM - Session 0

Tue, Jan 21 | 9:30 AM - Session 1

Requirements

Experience required: Advanced

Age: 18+

This game will begin once 1 players have joined
About the adventure

Sitting in the tavern, again, you take stock of your life so far - you have not fared well, despite years of experience the riches and wealth and fame have not happened. You don't even have a magic weapon! Such dark thoughts and a dwindling pile of coins on the table drive you to your feet. "Enough of this guarding, patrolling, killing beasts and men! Time for a real heroic quest that will make me famous!" The story so far.....An ancient area of Barbarian Altanis, containing two volcanoes – one active, one dormant. Eruptions over time have created a fertile land with large woods and forests. An ancient fortress on Mt Deception was built by the dwarves to protect against the evil creatures from the Elemental Plane of Fire, and the Planes of Hell, who found a portal in the volcano through which they could enter the prime material plane. Legends persist however of the dark past and strange mysteries that inflicted this land. The elves recorded tales of a Druid Grove and a Sacred Tree; dwarves tell of an ancient relic forged in the volcano and of a great battle that created a swamp filled with the ghosts of dead soldiers. Fey creatures once lived here but are now 'lost', and a source of ancient evil has drawn the Wild Hunt. "These are hero's quests! to right a wrong, punish the wicked, and protect the poor people of Horloch!" so saying you leave the pub with dignity! But will you really be good enough? Welcome to Badabaskor! A Judges Guild publication adapted to D&D 5e played in Fantasy Grounds Unity (FGU) Includes aspects of AD&D such as Climate, Weather, Encumbrance, Alignment, Wilderness Survival, Deities & Demi-Gods, Manual of the Planes Players will need their best rp skills and character knowledge to best the beast! The party will go on!

2 years on StartPlaying

90 games hosted

Highly rated for: Creativity, Teacher, Storytelling

Average response time: 6 hours

Response rate: 100%

Additional details

How to prepare

Players must install a free Fantasy Grounds demo, have Discord access, preferably with headphones and microphone, and a quiet environment for enjoyable play. Camera optional. Experience with 5e D&D required.

What I provide

Players provided with handouts, maps and images. All 5e D&D sources available with additional material from AD&D Wilderness Guide, Manual of the Planes, Deities & Demi-Gods. Characters will achieve level 12 at least. Players can progress to next campaign if desired.

Gameplay details

Level 8 start, bring your own chct or choose from 12 pre-generated characters. Free session 0 for players to choose characters, player intro, GM intro, FGU tools intro, roleplaying at the tavern and campaign launch. Group affirmation of safety checks and disclosure.

Content warnings

Safety tools used

Breaks

Session 0

X, N, and O Cards

How will character creation work

Level 8 start from a choice of 12 pre-generated character with options to import your own character or create character if your familiar with FGU. Imports from roll20, D&D Beyond are acceptable. All classes and races from 5e basic rules accepted. Alignment is relevant. Player choices will be reviewed in session 0.

Players can expect

Combat / Tactics

High

Roleplay

High

Puzzles

Low

Experience level

Advanced

Platforms used

Discord

Fantasy Grounds

Theater of the Mind