Saturday Night SPACE
Explore SPACE- not Spelljammer, but Dark Matter
$12.00
/ Session
Details
Weekly / Sunday - 12:00 AM UTC
Session Duration / 2–4 hours
2 / 3 Seats Filled
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Schedule
About the adventure
With the Light of Xaryxis module completed, our players continue beyond the limits of the Astral Space and into Dark Matter! This homebrew adventure will include actual ship combat, high fantasy, and pirating out in deep space. A mix of homebrew from the likes of Mage Hand Press, Outlandish Adventuring Productions, LaserLlama, and Quill & Cauldron, to name most of them! These include firearms, exotic weapon proficiencies, and further optional class features beyond just Tasha's! Saturday Night, 8pm EST/12pm UTC every week, $12/session
Game themes
Meet the Game Master
4 years on StartPlaying
181 games hosted
Highly rated for: Creativity, Voices, Storytelling
Average response time: Under 1 hour
Response rate: 100%
About me
My name is Josiah, but I usually go by Brick online. I'm 29 years old, and I've been playing and running D&D 5e games for almost 8 years now. Online shows and podcasts brought me into the realm, and these productions have encouraged me to explore the medium of running tabletop RPGs online.
View Profile →Character creation
Creating your character
Cer creation will happen in a free, private session 0 with me. Rolling for stats, going over homebrew and third-party content, and creating the character in Roll20. Come with some loose ideas, and expect tons of extra class, race, and spell options!
12th-level 5th edition utilizing Mage Hand Press' Dark Matter; sci-fi and cyberpunk inspired setting. Blasters, spaceships, and technology alongside spellcasting! Our party plays every Saturday at 8pm EST (12am UTC)
What to expect
Preparing for the session
A mic is all that is necessary; there is plenty of homebrew we use, but I can screenshare it with you over the course of the sessions. (Mainly Valda's Spire of Secrets from MHP) All you will need on your computer is the Roll20 web browser.
What Brick brings to the table
I will be able to provide access to all standard, third-party, and homebrew content we'll be using for this game. This includes adapting any art you bring to the 'table' to a simple icon onto the map.
Homebrew rules
• Healing Potions as a Bonus Action Healing potions heal for maximum amount as an action, and for the normal dice roll as a bonus action. Feeding a potion to someone takes an action and uses the normal dice roll. • Doom Points Boss monsters and certain high-tier monsters lose Legendary Resistances and instead gain Doom Points, borrowed from Tales of the Valiant. These can be used to give the monster advantage on certain rolls, impose disadvantage on saving throws for the players, or otherwise enhance a monter's danger to the party. • Monster Harvesting Monsters can be harvested with a variable DC, a skill proficiency determined by monster type, and a combined dexterity and intelligence check. These materials can then be sold or used to craft mundane and magic items over downtime, with proper tool proficiencies and item recipies. • **No Silvery Barbs** There are other spells such as Embrace Destiny in the Ultimate Adventurer's Handbook and Intrusive Thought in Valda's Spire of Secrets that can affect enemies in similar ways. • Class Adjustments ○ Artificer: Soft ban, see new Craftsman class if you want to craft weapons and armor. ○ Barbarian: Tasha's reworks applied, soft band on Totem Warrior ○ Bard: Tasha's reworks applied, soft band on College of Eloquence ○ Cleric: New class features as shown in the Hero's Handbook (Clerical Principle at 2nd level, Sacred Ritual at 5th level, Divine Missionary at 10th level), Peace and Twilight domains are banned. ○ Druid: Soft ban, Wild Shape templates will need to be custom-built ahead of time. ○ Fighter: New class features as shown in the Hero's Handbook (Additional Fighting Styles, Additional Fighting Style at 5th level, Advanced Fighting Style at 20th level) ○ Monk: Soft ban, see new Pugilist class if you want unarmed fighting ○ Paladin: New class features as shown in the Hero's Handbook (Fighting Style Options, Oathbound Charger at 5th level, Divine Purpose at 20th level) ○ Ranger: Tasha's reworks applied ○ Rogue: New class features as shown in the Hero's Handbook (Settling the Score at 3rd level, Surestrike at 5th level, Preparation at 20th level) ○ Sorcerer: New class features as shown in the Hero's handbook (Eschew Materials at 1st level, Trace Magic at 2nd level, New Metamagic options at 3rd level, Expert Sorcery at 6th, 10th, and 17th levels.) ○ Warlock: New Pact Boons and Invocations (from the Hero's Handbook, the Ultimate Adventurer's Handbook, and Valda's Spire of Secrets) ○ Wizard: Unchanged 🙂
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Brick creates a safe table
X, N, & O cards will be played on Roll20; The game will focus on piracy and deep space adventuring!
Content warnings
Safety tools used
