Adventures in Anbennar π¦ Break the Red Hand of Doom π² Lvl 11+
A vast world and eras of history await champion to steer their course. Become knights and revolutionaries, across lands and generations.
$20.00
/ Session
Details
Weekly / Friday - 4:30 PM UTC
Dec 5 / Session 82
Session Duration / 3β3.5 hours
5 / 6 Seats Filled
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Schedule
About the adventure
πΉ Rain death from above as elite griffon riders π° Raise your stronghold & plant the seeds of your future as you navigate court life π Forge a legacy that will hallow your name and deeds for ages to come βοΈ Hold the reins of mighty griffons and write history in a grand adventure of warfare, intrigue and religious turmoil. Ride of the Griffon Knights is an original adventure set in Anbennar, a community-developed world best known for the Europa Universalis IV mod of the same name. A land of magic and chivalry, torn asunder by an invasion of orcs and goblins, its last hope stands with knights and mages riding griffons to battle. High stake battles, court intrigue, and stronghold building for nobles and mercenaries alike.
Game style
Sandbox / Open World
Rule of Cool (RoC)
Combat Heavy
Meet the Game Master
About me
Hello there! My name is Vincent, and the two little gargoyles behind me are Bobby and Smaug, my warlock familiars. I started playing Dungeons & Dragons in university with my featherless friends and it quickly became our favorite hobby, so much so that I've been running official and homebrew campaigns for us ever since. And because I'm always eager to play and meet new characters and experience new stories, I would be thrilled to GM for You, intrepid adventurer!π§π½πΉ I even wrote my master's thesis about the positive impact TTRPGs have on social and creative skills as a potential form of group therapy. A session a week is good for the brain! π§ π§
View Profile βCharacter creation
Creating your character
Characters start out at Level 1, using the Point Buy system (https://chicken-dinner.com/5e/5e-point-buy.html) The theme of the setting restricts character options to the following playable races: Human, Elf, Half-Elf, Dwarf, Gnome, Orc, Half-Orc, Goblin, Kobold. Please also note that Orcs, Half-Orcs, Kobolds and Goblins are usually viewed by suspicion by 'non-monstrous' races. Classes are not restricted, but spellcasters are more common among Elves and Half-Elves and artificery is a Gnomish tradition. If you're new to DnD, I'm happy to help with all the jargon and creating your first character. π You can also keep your character sheet on any platform or even on paper. Same goes for rolling, physical dice are welcome, I won't stand between you and your clickity-clacks.
Session are every Friday. Our party of renowned adventurers face their greatest challenge yet, as an army of hobgoblins and their monstrous allies march in their thousands against the realm of Marrhold. If you decide to join, every effort will be made to help you with onboarding, including: - Introductions with the party via a short session 0 during our first game together - Help with character creation, and connecting them to the setting - Readily answering all your questions
What to expect
Preparing for the session
π€ A decent microphone & Internet connection π§ A Discord account π Create your Character Sheet - let me know if you need any help π Beginners are welcome, I will help you learn how to play π» Cameras are optional
What Vincent brings to the table
π§ Maps, handouts & unique magic items π§π½ A player- and character-oriented approach π All the rule books and adventure-crafting tools we might need βοΈ Battle maps and a campaign map to explore on Foundry VTT π A Quest Log to assist the note-takers of the party π§ Our very own Discord server for voice chat π An engaging and potentially multi-generational High Fantasy experience
Homebrew rules
I use a few pages worth of popular variant rules for 5e, the character limit doesn't allow for listing them, but once you join you'll have access to them. Some examples are: - Bulk capacity replacing the usual carrying capacity, borrowed from PF2e. - Variant exhaustion rules - it is a cumulative -1 penalty per level of exhaustion, up to level 11 (where madness or death occurs). - System shock and lingering injuries starting at level 4 - it only applies at truly devastating blows, and there is a chance to resist them. - Bonus action potion drinking. - Light flanking benefits. - Plunging attacks. - Free feat at every ASI level. - Shorter short rests and only partial long rests outside of safe havens. - Many downtime activities, such as Harvesting, Crafting, Cooking, and Training. - Up to 3 Inspiration Points and Mighty Deeds.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Vincent creates a safe table
This adventure takes place in the Renaissance/Early Modern Era of Escann in a mostly feudal, oppressive, historically awful society. The oppression of the common folk and xenophobia against 'monstrous races' is a given in most kingdoms, but there are examples of tolerance and peaceful coexistence too. We will go over safety tools, consent, the degree of medieval awfulness you are willing to tolerate, and how the party will get together in Session 0. I will also send out a consent form in which you can let me know what content you don't wish to see in our games. At the end of each session we can discuss what went well and what should be improved. This is a newbie-friendly game, I will help with the mechanical and rulebook-sides of the game, you just need to tell me what your character would like to do. π²
Content warnings
Safety tools used