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Enhanced Tomb of Annihilation

Enhanced Tomb of Annihilation

Deep in the jungle lies the Temple of Annihilation—ancient, cursed, and hungry. Those who enter seek glory, but few return, and none escape unchanged

TYPE

Campaign

LEVELS

1–15

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

All Ages
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Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
ENDED
$20.00

/ Session

Details

Custom / Friday - 8:00 AM UTC

Session Duration / 3–3.5 hours

0 / 4 Seats Filled

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About the adventure

Something evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide "death curse" not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast jungle. Tomb of Annihilation is a Dungeons & Dragons adventure that takes place on the peninsula of Chult in the Forgotten Realms. Chult is a tropical wilderness composed mostly of jungles, plateaus, impassable mountains, and belching volcanoes. You will be playing the enhanced Chult series including the city of Mezro,m there to face off against the machinations of Accerak the great Lich of Ledgend This adventure is designed to begin with a party of four to six 1st-level characters, who should advance to 12th level or higher by the adventure's conclusion.

Game themes

Meet the Game Master

5.0

(18)

4 years on StartPlaying

26 games hosted

Highly rated for: Creativity, Storytelling, Sets the Mood

Average response time: Under 1 hour

Response rate: 100%

About me

I'm all about fun times and engaging story and role play. I've got tons of experience running games live and on roll 20. My idea is the immerse my players in a great experience were they select the level of difficulty where we go through many of the TSR and WOC adventures or at times home brew or heavily modified games so there is still surprises in old favourites like Curse of Strahd and Tomb of Annihilation. My games are challenging to a level chosen by my players, that's right you vote on it and can change difficulty at each major play point of the game (or in old words on each of the 3 acts in a story) level of realism, difficulty, role play v combat and politics, exploration and consequence are selected at game 0 and every new paying player will add their own preference to the overall mix. This way the game is customized for the team and at each major plot point the players can vote again to increase or decrease settings so you not locked in for the whole campaign. I usually have players select 27 points buy and start at first level and in that way people can easy into getting to know each other. Most of my games I ask people to select from any published race or class but until we get to be comfortable as a team I ask all players to be good or neutral. The objective is to have fun. Of course there may be times people come into conflict due to situation, views or spell but these are worked through. At our session I will also ask if you have any triggers and to let me know what they are especially if a realism setting is high and we are dealing with a horror type campaign. My ask. All I ask of my players is respect fro each other and me as the GM, allow others to have their time in the lime light (if they want it), learn not to talk over each others and talk to me if there are any issues. I have played 5E for some time and know most of the rules but there will be time I might rely on players knowledge or check it out on the net. The main thing is the DM is the arbiter and has final say. I also expect everyone to act like an adult (unless I am running a kid friendly game) and not use the game as avenue to hurt others or justify terrible behaviour or discrimination. I have puchased a lot of the roll 20 materials so you should have access to lots of characters classes, races and backgrounds. Note I am also happy to work with you to customise your class and character. I am on a Sydney timeline so works well usually with Asian and US based players. That said if your awake I can run the game.

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Character creation

Creating your character

27 points buy and characters will start at the average level of the party with appropriate level of weapons and magical equipment. I will assist characters build the characters and we need characters in roll 20 as we will use API's in roll 20 to assist speed of game. You will be 10th level we are playing to 20th Level with the extended Mezro and Tomb of horrors and return to tomb of horrors

The current party

Every Friday 5:00pm east coast Australia time - updated for daylight savings

What to expect

Preparing for the session

Be present at the game no multi taking and please have a good IT set up with access to Roll20 and Discord. We will perform a session 0 where I will get your preferences and roll them as an average into the overall game play.

What Hilty brings to the table

I will bring additional maps, music some GIF usage and a great game experience as well as my extensive compendium

Homebrew rules

Drinking a potion as a bonus action, Modified Critical Hits, we have crit and fumble rolls and if we vote high enough difficulty (thereby increasing maximum level cap) we may use enduring wounds. Note all additional variant rules are agreed by all team members based on difficulty settings you all agree to.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Hilty creates a safe table

We will use an agreed system of raising concerns and items not to discuss if they trigger a player. We will decide if the game is right for you depending on the content RAW content of the game. Warning will be given and player can give feedback.

Content warnings

Abuse
Animal Cruelty
Blood
Character Death
Death
Illness
Insects
Mutilation
Slavery
Suffocation
Talk of Superior Race
Torture

Safety tools used

Frequently asked questions