Into The Caverns of Thracia (Old School Nonlinear Megadungeon)

Into The Caverns of Thracia (Old School Nonlinear Megadungeon)

Dungeons & Dragons 5e | Campaign

About the adventure

In the shadowy caves beneath the steaming jungles of Thracia, there lies a bizarre subterranean structure, home to occult worshippers and hostile beastfolk. The death-god Thanatos haunts the echoing halls of the darkened complex, whispering doom to any who dare delve deeper. Can you survive the multifarious dangers of the Caverns of Thracia? The Caverns of Thracia is a classic Judges’ Guild module written by Jennell Jaquays, made notable by the Alexandrian’s famous blog “Jaquaying the Dungeon.” Originally written in 1979, The Caverns of Thracia is a shining example of non-linear dungeon design that challenges the player to think in three dimensions. The dungeon contains warring factions of monsters who will respond to the party’s actions, creating a dynamic political situation that parallels the party’s exploration. Fundamentally open-ended and responsive in its design, it’s a style of dungeon that no video game has been able to duplicate. With four levels and over 100 rooms, this dungeon qualifies as a megadungeon for sure, but it’s not at the magnitude of Undermountain (Dungeon of the Mad Mage) or the Temple of Elemental Evil. It will likely take 2-3 months to play through. We’ll be playing Dungeons and Dragons 5e, and the adventure will range from level 1 to level 6. We’ll be using Foundry VTT to bring a modern level of polish to the experience, with full-color maps, music, and ambient sound. If you’re interested in joining, send me a message–be advised that it might take a little while to gather a full group for this niche experience.

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4 years on StartPlaying

171 games hosted

Highly rated for: World Builder, Creativity, Storytelling

Additional details

How to prepare

You’ll need two programs to play: Discord and Firefox (or Chrome). We use will Discord for coordinating the group call and scheduling logistics. You will also need to have Firefox or Chrome installed to use Foundry VTT. Other browsers like Edge or Safari may not work. We will be playing this game in Foundry VTT, which runs in your browser. If you need a tutorial on using this program I’d be happy to walk you through everything you need to know, free of charge.

What I provide

🌋Immersive battlemaps with dynamic lighting. 👹Evocative token artwork for all fighting units. 🎶An expansive, emotive soundtrack, mixed live. I've spent over 7,000 hours running 5e online across different virtual tabletops. Besides that, I have a lifetime of experience running other editions of D&D, especially the old-school editions, which I almost exclusively played in the old days of 3e and 4e. I like to set up tactically challenging combats and open-ended scenarios, which invite a variety of approaches.

Gameplay details

The usual D&D stuff. Fantasy violence, cackling cultists, dark rituals, uncouth beastfolk, and the occasional tropical disease. I try not to make things gratuitously shocking or disgusting.

Content warnings

Safety tools used

X, N, and O Cards

How will character creation work

Characters start at level 1. You may use point buy or standard array, but for the sake of party balance I don’t allow rolling stats. You can use any ancestry and class combo from a published WOTC source (No Unearthed Arcana). The only categorically forbidden thing is the 1st-level wizard spell Silvery Barbs.

Players can expect

Combat / Tactics

Medium

Roleplay

Medium

Puzzles

Medium

Experience level

Open to all

Platforms used

Foundry VTT

5 SEATS LEFT
$30.00

/ Session

Each player will be charged when a session starts.

Details

Custom / Thursday - 11:00 PM UTC

2.5-3 Hour Duration

0 / 5 Seats Filled

Schedule

Requirements

Experience required: Open to all

Age: 18+

This game will begin once 3 players have joined