
The Blood Crown
TYPE
SYSTEM
EXPERIENCE
AGE
$15.00
/ Session
Details
Once / Wednesday – 11:00 PM UTC
Oct 26
3.5–4 Hour Duration
0 / 5 Seats Filled
Schedule
About the adventure
This is a gritty sword-and-sorcery setting, with a serious slant toward as much "realism" as one might find in a fantasy world. Think more Dark Ages then high medieval, sort of Westeros meets the Hyborian Age of Conan. Here, humankind prevails in the Age of Man, though giants and dragons - and the gods themselves - once dominated the Earth-world. As such, this game system, and game sessions set within it, cater mostly toward players wanting deeper explorations of character motivation, political intrigue, deadly combat, and mysterious sorcery set within a low-magic backdrop. Non-human characters are possible, but they typically very rare or dying races, creatures such as the Duergar, the Sidhe, and the serpent-like Sslir.
Game themes
Meet the Game Master
About me
Bringing to the table 42 years of tabletop role-playing and stage (and film) acting experience, I've been running games professionally for the past three or four years. In 2014, I wrote and published the Savage Kingdoms, a gritty sword-and-sorcery themed RPG now entering its 3rd edition with the brand-new core rulebook coming out in mere weeks. I also run D&D 5e professionally for afterschool students (and occasionally for adults as well), though I, admittedly, prefer ever so slightly my own SK game. But medieval fantasy is my jam, as the kids once said, so pretty much any game system delving into such epic worlds appeals to me.
View Profile →Character creation
Creating your character
Pre-generated characters will be used for the first session, so we can kick off the adventure with a bang, with the opportunity for players to advance those characters, given survival and enough earned XP, or possibly to even create their own between sessions if so desired.
What to expect
Preparing for the session
Players will be sent a free digital copy of the Savage Kingdoms III core rulebook, after they have signed-up and paid, which they can freely peruse to learn a bit about the game system and the highly detailed setting.
What GMikeY brings to the table
As mentioned above, I will email a free copy of the SK III core rulebook as well as any necessary "lore" and other background information needed to start the campaign.
Platforms used
Safety
How GMikeY creates a safe table
Savage Kingdoms plays fast and immersive with but the roll of a single d20 for action resolution. It's an "exploding die" system, so if you roll a natural 20, you roll again and add that result to the previous total. A result of 20 or more over the DL (Difficulty Level) scores a critical success on whatever task you were attempting. Critical failures are also necessary, but they are relatively rare, perhaps as they should be. SK is a non-class system, although there are Callings, which yield some class-like flavor to players preferring such. Race and culture determine more about your character and his/her background than in most tabletop RPGs, and talents, weaknesses, and skills help to round-out a character's abilities. Magic, often referred to as sorcery, is fairly rare and ritualized spells are the norm, although "battle magic" (casting in combat) certainly exists too particularly among player-characters. In combat scenes, a single roll of a d20 determines both "hit" and "damage", with possibilities for special maneuvers given critical successes and special battle talents.
Content warnings
Safety tools used