The Blood Crown

The Blood Crown

Savage Kingdoms | One-Shot

About the adventure

This is a gritty sword-and-sorcery setting, with a serious slant toward as much "realism" as one might find in a fantasy world. Think more Dark Ages then high medieval, sort of Westeros meets the Hyborian Age of Conan. Here, humankind prevails in the Age of Man, though giants and dragons - and the gods themselves - once dominated the Earth-world. As such, this game system, and game sessions set within it, cater mostly toward players wanting deeper explorations of character motivation, political intrigue, deadly combat, and mysterious sorcery set within a low-magic backdrop. Non-human characters are possible, but they typically very rare or dying races, creatures such as the Duergar, the Sidhe, and the serpent-like Sslir.

4 years on StartPlaying

1 game hosted

Highly rated for: Storytelling, Creativity, Voices

Additional details

How to prepare

Players will be sent a free digital copy of the Savage Kingdoms III core rulebook, after they have signed-up and paid, which they can freely peruse to learn a bit about the game system and the highly detailed setting.

What I provide

As mentioned above, I will email a free copy of the SK III core rulebook as well as any necessary "lore" and other background information needed to start the campaign.

Gameplay details

Savage Kingdoms plays fast and immersive with but the roll of a single d20 for action resolution. It's an "exploding die" system, so if you roll a natural 20, you roll again and add that result to the previous total. A result of 20 or more over the DL (Difficulty Level) scores a critical success on whatever task you were attempting. Critical failures are also necessary, but they are relatively rare, perhaps as they should be. SK is a non-class system, although there are Callings, which yield some class-like flavor to players preferring such. Race and culture determine more about your character and his/her background than in most tabletop RPGs, and talents, weaknesses, and skills help to round-out a character's abilities. Magic, often referred to as sorcery, is fairly rare and ritualized spells are the norm, although "battle magic" (casting in combat) certainly exists too particularly among player-characters. In combat scenes, a single roll of a d20 determines both "hit" and "damage", with possibilities for special maneuvers given critical successes and special battle talents.

Content warnings

Safety tools used

Breaks

Debriefing

Lines and Veils

How will character creation work

Pre-generated characters will be used for the first session, so we can kick off the adventure with a bang, with the opportunity for players to advance those characters, given survival and enough earned XP, or possibly to even create their own between sessions if so desired.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Medium

Experience level

Beginner

Platforms used

Roll20

Zoom

5 SEATS LEFT
$15.00

/ Session

Each player will be charged when a session starts.

Details

Once / Wednesday - 11:00 PM UTC

Oct 26

3.5-4 Hour Duration

0 / 5 Seats Filled

Schedule

Requirements

Experience required: Beginner

Age: All Ages

This game will begin once 3 players have joined