Lost Mine of Phandelver
Dungeons & Dragons 5e | Campaign
About the adventure
More than 500 years ago, clans of dwarves and gnomes made an agreement called the Phandelver's Pact, by which they would share a rich mine in a wondrous cavern called as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge, The Forge of Spells, where magic items could be crafted. Times were good, and the nearby town of Phandalin prospered as well.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
The application process is very simple. Just copy/paste the format into your own reply. 1. Name (Pronouns) & Age: 2. Experience with TTRPGs and roleplaying: Briefly detail your experience with tabletop RPGs, and how familiar you are with roleplaying in general (voice, in-person, or text) and what kinds of formats you've played in before. No need to write a biography, just want to know how much help you might want or need. 3. What are you most looking forward to in a game?
3 years on StartPlaying
5 games hosted
Highly rated for: Storytelling, Voices, Rule of Cool
Additional details
How to prepare
All you need is a character concept and the willingness to collaborate creatively! We allow digital or real-life dice rolling, and webcams are not necessary. You will need a working and decent quality microphone, and preferably the ability to use press-to-talk or mute on command. You will also need Discord.
What I provide
Maps, tokens for people who don't have their own made, written handouts for background information as needed, and assistance with character creation.
Gameplay details
As I am a storyteller, the rule of cool applies here. If it's cool, cinematic and epic chances are I will allow it. I adhere to the spirit of the law insofar as it keeps the story good - but some rules are meant to be broken. I routinely (in my own play) ignore rules in favor of story and thematic penalties I didn't technically need to take if it makes for more engaging story-writing down the line. Because I want there to be no miscommunication:: * Sexist, racist, or otherwise offensive remarks and opinions being espoused, or offensive behavior towards other players at any point will result in ejection. * Murder hobo'ing, meta-gaming, and being overly vulgar just for the heck of it, are all big no-no's. * More generally, don't be a creep. Act responsibly. I try to keep my games PG-13 adjacent and will consult with the group during Session 0 about veils and lines they might have in terms of content.
Content warnings
Safety tools used
• Lines and Veils
• Open Door
• Session 0
How will character creation work
Character creation will happen over Discord and Roll20 after Session 0 so everyone has a chance to talk character concepts and make sure the party will mesh on a base level.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Low
Experience level
Beginner
Platforms used
• Discord
• Roll20
$25.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Friday - 11:00 PM UTC
3-3.5 Hour Duration
0 / 6 Seats Filled
Schedule
Requirements
Experience required: Beginner
Age: 18+