Dungeon of the Mad Mage: Descent into Madness

Dungeon of the Mad Mage: Descent into Madness

TYPE

Campaign

EXPERIENCE

Open to all

AGE

18+
3 SEATS LEFT
$30.00

/ Session

Details

Custom / Friday – 12:00 AM UTC

3 Hour Duration

1 / 4 Seats Filled

Schedule

About the adventure

Enter Undermountain–a sprawling, multi-layered underground complex of caves, corridors, and cities deep beneath the fantasy metropolis of Waterdeep. The labyrinthine layers of Undermountain are so vast that they contain entire civilizations. The denizens of the complex have agendas of their own; they will react to any intrusion by outsiders, pursue their plans, and do what it takes to survive in this strange underground world. Therein lies untold peril, but also untold wealth, making it a fatal attraction for adventurers all across Faerun. What madness drives you to explore this darkened realm, the creation of the depraved arch-wizard Halaster Blackcloak? It’s a question only you can answer. With twenty-three layers to explore, each more dangerous than the last, Dungeon of the Mad Mage is the definitive D&D 5e megadungeon experience. And on Foundry VTT, this adventure comes to life in a way that goes far beyond your average dungeon crawl. With beautiful maps, dynamic lighting, mood-setting music, and immersive ambient sound, you’ll really feel like you’re descending into the mad mage’s lair. You’ll be able to see and track your progress precisely, with fog of war progressively revealing the extent of the complex as you explore. There’s no tabletop equivalent to the experience, unless you’ve got thousands of dollars worth of miniatures and model terrain on hand. Dungeon of the Mad Mage is an epic, classic D&D experience that brings your character from 5th level all the way to level 20. This adventure gets at the very essence of what Dungeons and Dragons does best–tense exploration, challenging combat, and thought-provoking roleplay. Make your character, steel your will, and descend into the mad mage’s lair!

Meet the Game Master
Streamer
LGBTQ+
Queer
Artist
Game Designer

4 years on StartPlaying

171 games hosted

Highly rated for: World Builder, Creativity, Storytelling

About me

(Personal site at http://www.vincentmarocco.com) Dungeons and Dragons has been a lifelong hobby for me. I discovered the game when I was a child, and ran my first campaign when I was in middle school. I haven’t stopped playing since. In the 22 years that passed since I started, I’ve run thousands of games as a Dungeon Master. In high school I founded my school’s D&D club, and I started learning to draw so that I could portray the visions that came to me for my games. Later on, I fell in love with virtual tabletops, racking up over 5000 hours in Roll20 and over 1,500 hours in Foundry. And for the last two years, I’ve turned my hobby into a side hustle, becoming a pro dungeon master. I’ve carved out a place for myself as a small batch dungeon master. Instead of running ten games a week and priding myself on quantity, I run a handful of games and go for quality. Many dungeon masters like running published modules, but I always prefer running original material. For me being a dungeon master encompasses not only running the game, but designing it as well. My aim is to immerse the player in a Dungeons and Dragons experience that transcends the ordinary. Though I’ve spent a lifetime playing RPGs, D&D remains my favorite ttrpg and the one I know best. I also structure my games to accommodate the shifting schedules of adult life. I design my games around the attendance I’ve got, and you won’t be committing to anything you need to feel guilty about missing. I practice an open door policy. I’m happy to accommodate both the new and the experienced player, too. I tailor my games for the group I’ve got, and I love having fresh perspectives in the mix. I gladly walk new players through how to use the interface or understand the rules. I strive to be flexible, lenient, and fair. You can see that quite a few of the reviews on my profile are from clients who have played a lot of games with me. That is because I love to make them smile. I focus on providing the best experience for them. I tailor the scenarios to their whims. I get to know them, and encourage them to be themselves. I am always working to figure out to shock, thrill, intrigue, delight, perplex, and captivate them. If you’re looking for the classic dungeon crawling, monster slaying D&D experience, that’s what I’ve devoted myself to perfecting.

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Character creation

Creating your character

Characters start at level 5. You may use point buy or standard array, for the sake of party balance I don’t allow rolling stats. You can use any ancestry and class combo from a published WOTC source (No Unearthed Arcana). We will ultimately be hosting our characters in Foundry VTT, but feel free to get a start in D&D Beyond or whatever other platform is your preference.

What to expect

Preparing for the session

You’ll need two programs to play: Discord and Firefox (or Chrome). We use will Discord for coordinating the group call and scheduling logistics. You will also need to have Firefox or Chrome installed to use Foundry VTT. Other browsers like Edge or Safari may not work. We will be playing this game in Foundry VTT, which runs in your browser. If you need a tutorial on using this program I’d be happy to walk you through everything you need to know, free of charge.

What Vincent Marocco brings to the table

🌋Immersive battlemaps with dynamic lighting. 👹Evocative token artwork for all fighting units. 🎶An expansive, emotive soundtrack, mixed live. I've spent over 7,000 hours running 5e online across different virtual tabletops. Besides that, I have a lifetime of experience running other editions of D&D, especially the old-school editions, which I almost exclusively played in the old days of 3e and 4e. I like to set up tactically challenging combats and open-ended scenarios, which invite a variety of approaches.

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Safety

How Vincent Marocco creates a safe table

Content warnings

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Frequently asked questions