Curse of Strahd (Pathfinder 2e conversion)

Curse of Strahd (Pathfinder 2e conversion)

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
6 SEATS LEFT
$27.50

/ Session

Details

Custom / Sunday - 4:00 PM UTC

Session Duration / 3–4 hours

0 / 6 Seats Filled

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Schedule

About the adventure

"Those who battle monsters should see to it that in the process they do not become monsters themselves. For when you look long into the abyss, the abyss also looks into you.” You have received an invitation. Somewhere beyond the misty veil is a man who needs no introduction, who lives in a world of his own making, with designs far beyond those of any mortal minds. And he is eager to meet you. Curse of Strahd is the most beloved of all the DnD 5th edition adventures, and for good reason. A classic tale of gothic horror, in a beautifully realised grim setting and a fascinating antagonist. However, for those looking to learn the PF2e system, people keen to play characters not possible within 5e or those just looking for a change, I have worked to convert the games underlying systems and encounters whilst still keeping what made it so special to begin with. CoS A truly balanced TTRPG experience. Endless opportunities for you and your characters to explore a beautifully rich setting, punctuated by challenging combat, woven through a deep and captivating story.

Meet the Game Master

5.0

(16)

5 years on StartPlaying

1 game hosted

Highly rated for: Storytelling, Voices, Visual Aid

About me

Brand new to SPG, but rest assured I’m a long time professional DM, looking to put my DnD addiction to good use and give you something to look forward to every week. I've been professionally DM'ing for three years. Prior, I was a professional filmmaker and writer. I have a practiced passion for storytelling, and the time and capability to make your campaign something you'll brag about to all your nerd friends. I'll work with you to get the most out of your character's journey and give them a tangible place in the worlds we create. Likewise I have spent years refining my FoundryVTT server, kitting it out with all the fanciest quality of life improvements I can so that you can be sure you're getting the best possible VTT experience. I've got an endless haversack worth of custom maps, music, atmospherics and commitment to make this an experience worth partaking in.

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Character creation

Creating your character

Characters can be created prior to session 1 on Pathbuilder 2e or in FoundryVTT. New players will be guided through the process. We will be using the following character rules: Automatic Bonus Progression Free Archetype (level 1) Any published class is fine (no playtest material) I'll work with you to make sure your character fits the setting, and that your story has a place in the world we're about to explore.

The current party

Character Creation I’ll be doing one-on-one character building with you so that I know them inside out and can write the world around them. Starting at level 1. This campaign can be difficult in places (it is a horror story after all) so have a backup idea ready, just in case. I don't know where the campaign will end, i'd like to keep that open, but I suspect it will end around levels 10-12. We'll be using the Automatic Bonus Progression and Free Archetype (level 1) variant rules. Tonally, I’d like to lean into the Gothic approach to this campaign. As such, when thinking of building your character, try to think of them through the lens of an Edgar Allen Poe/ Bram Stoker/ Mary Shelly story. Turn down the high fantasy slightly, try and place them in a more fantastical 18th century.

What to expect

Preparing for the session

A cursory understanding of the rules is recommended but if you're brand new and need some extra help I'm happy to provide it.

What Connor brings to the table

I’m a writer, film maker, voice actor and long time DM. I love working with players to make a fulfilling experience for everyone involved. I’ve spent many hours building a fully decked out foundry server including custom maps, music, automation features, animated maps and effects, dynamic active effects, and who knows how many other immersive quality of life improvements to give you the best possible online experience.

Safety

How Connor creates a safe table

We will have at least one, one-on-one character creation sessions. This way we can make sure we're a good fit before diving into the campaign. These this will give me a chance to get to know your character and weave their story into the world so you feel like an essential part of the narrative.

Content warnings

Safety tools used

Frequently asked questions