Curse of Strahd - Fridays - The Legendary CASTLE RAVENLOFT Beckons
Barovia needs your help. The desperate people of the land are haunted by their past and a a vampaire lord.
$20.00
/ Session
Details
Custom / Friday – 5:30 PM UTC
4–5 Hour Duration
4 / 4 Seats Filled
Schedule
About the adventure
https://www.youtube.com/watch?v=YmSodwFWh7Y **Some (very minor) spoilers.** Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle spires. The winds howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd’s face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips through the darkness, its thunder echoing through the castle is towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.
Game themes
Meet the Game Master
4 years on StartPlaying
1284 games hosted
Highly rated for: Creativity, Knows the Rules, Storytelling
About me
Greetings and welcome to adventure! I am Drew, I live in Arizona, and I create and manage epic tales of adventure for tabletop role-playing games. I have over 40 years experience as a game master for many different fantasy and sci-fi RPGs, and I enjoy everything about the classic and the new games. I am a GM for real-life games at my home, as well as several online campaigns using Fantasy Grounds and Foundry VTT. Hundreds of players from all around the world have enjoyed my epic tales, and most have returned again and again to experience the next campaign. I have a Juris Doctorate, and a B.A. in History from Arizona State University, and I have found both of these accreditations are useful as a Dungeon Master. In fact, I believe my skill with D&D helped me immensely in law school, as the same tools I learned as a DM were useful as a law student (i.e. analyzing a set of rules to a hypothetical issue to arrive at an informed conclusion). Currently, I am running D&D 5E, Pathfinder, Old-School Essentials, Shadowdark, and Mutant Crawl Classics campaigns for a variety of players in several ongoing campaigns. Please check my posts to find the current schedule, as well as announcements for future campaigns. My style of GMing depends largely on the players wishes, but defaults to a fairly even mix of combat/role-playing/exploration, depending on the demands of the campaign. Do you like the intense strategy of fighting for your characters' lives? No problem. Enjoy the ongoing elements of cinematic story line? I will make it happen? Do you want the excitement of exploring long-forgotten crypts and dungeons in the classic style of a Gygaxian dungeon delve? Me too! There is something for everyone, and the players in my campaigns find themselves immersed, participating in the world, and playing off of each other’s' dynamics. Every type of player is welcome, and your experiences will always be memorable. I incorporate all the bells and whistles of latest virtual tabletop (VTT) technology in order to maximize the amount of productive game time, and minimize technical fussing with software and dice modifiers. I have a full suite of modules and extensions for Fantasy Grounds and Foundry VTT, which means you will have clickable components for every spell, item, feat, racial and class ability available. I use only the best map-making software, and take great pride in offering players top-quality visual components. I also offer free sessions on fine-tuning your character, as well as advice on how best to get the most from your gaming experience. Communication with me outside of campaign hours is free and encouraged, so that everyone is able to enjoy the best possible online adventures. Hope to see you in the fantasy universe! -Jin
View Profile →Character creation
Creating your character
Characters will begin at 1st level, or at the current level of the party if joining an ongoing campaign. Characters can be created using point buy or standard array (15, 14, 13, 12, 10, 8), and starting gear from the Player's handbook. Players can create a character using D&D Beyond, and import them into Fantasy grounds, or may simply create them prior to their first session using Fantasy grounds.
Every Friday
What to expect
Preparing for the session
Players will need a mic and Discord, and at least the Demo version of Fantasy Grounds, which can be found at www.fantasygrounds.com . GM can provide a tutorial on the use of Fantasy Grounds, if needed.
What Jinjeet brings to the table
The DM has the ultimate license of Fantasy Grounds, and thus you will only need the free demo version. The DM will also provide all of the necessary modules and plug-ins for Fantasy Grounds, including all the 3rd-party extensions used to create a more streamlined game with less downtime.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Jinjeet creates a safe table
Players should expect some fantasy violence, as this campaign is very combat-heavy. However, there is nothing above-and-beyond the typical RPG combat experience. Some themes of horror are present, as well.
Content warnings
Safety tools used