Nightwick Abbey

Nightwick Abbey

TYPE

Campaign

SYSTEM

Old-School Essentials
Dungeons & Dragons B/X

EXPERIENCE

Open to all

AGE

18+
About the adventure

DO YOU WANT TO DIE IN A HOLE? For nearly two centuries, the ruins of Nightwick Abbey have cast their terrible shadow upon unhallowed ground. Built by demoniac knights and their satanic allies, now it is home to the shades of the dead and the living memories of the psychic shock of its destruction. Peasants refuse to work under the shadow of the place, leaving it to become overgrown with strange and unearthly vines. At night eerie lights issue forth from its foul depths. When the moon is full and bright, witches, devil-men, and shapeless things can be seen heading there for their terrible sabbaths. Some mad few have tried to wrest gold and glory from the crypts which lie beneath, but few of them have returned. Are you brave enough to seek your fortune in... NIGHTWICK ABBEY!

FULL
$7.00

/ Session

Details

Weekly / Friday – 12:30 AM UTC

Jul 18 / Session 124

2.5–4 Hour Duration

10 / 10 Seats Filled

GAME MASTER

Miranda

she/her

5.0

(6)

Schedule

Fri, Jul 18 | 12:30 AM – Session 124

Fri, Jul 25 | 12:30 AM – Session 125

Fri, Aug 01 | 12:30 AM – Session 126

Each player will be charged when a session starts.

Meet the Game Master

5.0

(6)

LGBTQ+
Women/Femme Identifying
Game Designer

3 years on StartPlaying

166 games hosted

Highly rated for: World Builder, Inclusive, Creativity

Average response time: 24+ hours

Response rate: 100%

About me

I first came to Dungeons and Dragons in high school through my love of ancient and medieval history. Since then I have gotten a masters in pre-modern history and started a patreon detailing my setting for the World of Nightwick. I enjoy mixing history with elements of horror, dark fantasy, swords and sorcery, weird fiction, and science fantasy into my world building. I began running Dungeons & Dragons and other RPGs in 2003 but have had experience running games online since 2012. I’ve run and played in games using just a hangout app and theater of the mind, digital whiteboards, and applications that allow for grid combat with detailed maps and tokens. Currently my schedule is flexible. Note: I started this account before I started transitioning so reviews saying "Evan" are also for me.

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Character creation
Creating your character

Characters are simple enough to be created during the session and will use the standard OSE rules plus modifications I have made based on the setting. I will also provide pre-made characters for people who want to get right into the action or who find making a character daunting.

What to expect
Preparing for the session

You will need a mic and a discord account. We may need to meet up on discord before hand and make sure you can log into the foundry server I use through the forge vtt, but I thusfar have not had an issue with that.

What Miranda brings to the table

I have a Foundry VTT license and pay a monthly subscription to the Forge vtt to host the game. I will be using Dungeondraft maps I created as well as custom tokens, overland maps, and other assets to make the experience as aesthetically pleasing as possible.

Platforms used
Safety
How Miranda creates a safe table

This game focuses around Nightwick Abbey, a megadungeon which lies in the legend-haunted Dark Country. Typical sessions will involve player characters going on excursions into the unhallowed halls of that haunted place, or venturing into the wilderness to achieve some aim which arose from dungeon-delving. Some planning may be necessary for repeat players to avoid becoming lost in the shifting corridors. I handle this with the procedures in Old School Essentials books, and players looking for an old school dungeon crawl with strong thematic elements will be greatly pleased. I draw inspiration from horror films such as "Evil Dead," The Blind Dead series, "The Lair of the White Worm," and "The Church." This means the dungeon contains disturbing imagery which, in movie terms, would warrant an R rating. The worst of these, I hope, is relegated to implications about the dungeon’s past rather than things that directly appear "on screen." In addition, I draw from the history of medieval Europe. The two together combine into a grim-dark setting replete with gothic and Satanic imagery - at least among the bad guys. This is not to say my game is without levity, but it is usually of the sardonic kind.

Content warnings
Alcoholism
Alcohol Use
Animal abuse
Animal Death
Blood
Body Horror
Character Death
Child Abuse
Child Death
Domestic Abuse
Drowning
Drugs (addiction, use, withdrawal)
Fire
Guns
Hostages
Illness
Insects
Kidnapping
Language/Cursing
Medical Issues
Memory Erasing
Mind alteration
Murder
Pandemic
Pet Death
Real World Religion
Slavery
Snakes
Spiders
Violence
Safety tools used

Frequently asked questions